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Everything posted by Cheebsta
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what if we are just a computer simulation?
Cheebsta replied to andrew2343's topic in Science & Spaceflight
velocity * time_since_last_observed = problem_solved. I mean... There has to be *some* reason why the Standard Model and General Relativity won't sleep in the same bed anymore, right? -
I am getting this in the log, along with several other problems with the plugin in game that this is obviously the cause of. (Not grabbing Celestial body for new object, or coords of object trying to spawn them for example). Manually instancing and object doesn't seem to work either.... But I haven't worked out yet if maybe the KSC has moved or I have it inside one of the new buildings, lol. [WRN 23:15:11.919] Cannot find preset 'Low' for pqs 'Eeloo' [WRN 23:15:11.931] Cannot find preset 'Low' for pqs 'Pol' [WRN 23:15:11.988] Cannot find preset 'Low' for pqs 'Dres' [LOG 23:15:13.743] [PlanetariumCamera]: Focus: Untitled Space Craft [LOG 23:15:13.878] Flight State Captured [LOG 23:15:13.878] Saving Achievements Tree... [LOG 23:15:13.879] Saving Achievements Tree... [LOG 23:15:13.898] Game State Saved as persistent [WRN 23:15:13.899] [HighLogic]: =========================== Scene Change : From TRACKSTATION to FLIGHT ===================== [EXC 23:15:14.257] KeyNotFoundException: The given key was not present in the dictionary. [LOG 23:15:15.300] AddonLoader: Instantiating addon component 'KerbTown' from assembly 'Kerbtown, Version=0.4.4954.4667, Culture=neutral, PublicKeyToken=null' [LOG 23:15:15.333] ------------------- initializing flight mode... ------------------ [LOG 23:15:15.358] Target vessel index: 4 vessel count: 5 [LOG 23:15:15.360] [FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ---------------------- [LOG 23:15:15.363] setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin [LOG 23:15:15.366] Reference Frame: Rotating [LOG 23:15:15.389] [Untitled Space Craft]: landed - waiting for ground contact to resume physics... [LOG 23:15:15.393] Camera Mode: AUTO [LOG 23:15:15.396] stage manager resuming... [LOG 23:15:15.398] all systems started [ERR 23:15:15.440] KerbTown: Could not obtain CelestialBody component from: Kerbin [EXC 23:15:15.442] FieldAccessException: Field `LODRange:isActive' is inaccessible from method `Kerbtown.KerbTown:InstantiateStatic (PQS,Kerbtown.KerbTown/StaticObject)'
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what if we are just a computer simulation?
Cheebsta replied to andrew2343's topic in Science & Spaceflight
Lack of proof is proof of nothing. -
what if we are just a computer simulation?
Cheebsta replied to andrew2343's topic in Science & Spaceflight
Space doesn't even have to be a thing outside the simulation, neither does any other notion relative to the simulation, like size. This is the primary reason why a) there is nothing you can do about it and there is nothing you can prove about it. -
You might fix both at the same time. You just have to make the UV for that face bigger if not, if it gets too big you have to split that face again, which will split the UV, and then you will be able to overlap the UV as needed. Also, granted, I've only been playing KSP about a month now.... But that is the coolest lander I have ever seen HoY. Raz, you do not leave much to test... I can't find a way to break this thing so far I do have a question though, but I still need to DL latest, so maybe pointless question. Why are there 4 axis... axises... whatever... 4 ways to move the thing around? Shouldn't it just be x, y, altitude?
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If you mean the grey edge: In the Blender UV editor, see if you have part of your UV hanging off the side of the texture. If you do, what is probably happening is that in Blender, and evidently Unity, your texture is repeated over and over like a tile floor, so UVs hanging off the left side of one tile will be getting part of their texture from the right side of another tile. If KSP does not do this, like I suspect, in game that part of the texture will just be missing, and you have to go back and move the UVs onto a single tile. If you mean the stretched gravel, that is a UV scaling issue, and you would have to make the UV for that face bigger (usually) to correct it. You can overlap UVs though, that won't hurt anything at all. I do it a lot to make sure I get identical features. It could also be that it's a little distorted on the UV map too.
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what if we are just a computer simulation?
Cheebsta replied to andrew2343's topic in Science & Spaceflight
What does matter act as, a wave, or a particle? And what happens when I smash the rock? Or when a tree falls down and rots away... That's fairly complete change, and I've personally seen it happen several times in my life... I must be really old >.> -
what if we are just a computer simulation?
Cheebsta replied to andrew2343's topic in Science & Spaceflight
You are probably aware, but this is actually an accepted quantum theory in a sense. Objects are just possibilities, observation allows, or forces, them to take shape. Making the goofy part how exactly everything takes the same shape for all of us. Almost like a universal non-local regulatory consciousness at work behind the scenes. Our universe also has at least one redundancy scheme. Each individual person exists physically, but there is also an instance of that person in their own mind, and in the mind of every person they meet. All these instances represent the same physical body, but can all also vary wildly from that, and each other. I am pretty sure this concept is what drove the guy who made Neon Genesis Evangelion crazy, lol. -
Does is possible to launch object into space using only SRB
Cheebsta replied to Pawelk198604's topic in Science & Spaceflight
Yeah, I care about this, cause the link doesn't pop up in your browser without clicking. -
It is also curious that the conscious mind allows you to imagine anything you want, but then forcibly restricts us to experience the same general reality... Without losing the ability to manifest "imaginary" emotions into a physical form (Yeah, I like Goswami, lol). Now if only I could figure out how to do that with $10,000,000.
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Does is possible to launch object into space using only SRB
Cheebsta replied to Pawelk198604's topic in Science & Spaceflight
SRB Launch Vehicle Wiki Though, I don't know enough to know if that list is complete or not. -
I didn't want to hijack there, lol. This is massively laymanified: General consensus is usually that an unknown situation stimulates a neural path associated to a known situation. Rather than freak out and go nuts your brain simply stuffs the unknown situation in the back there somewhere with the rest, and you end up with the sensation that it already happened before instead of right then. As was said in the other thread, our brains are not as reliable as they might seem, and we certainly have very limited control over function. I mean, yes, we can walk, and think, but try to tell your lunch when to digest, or your heart when to beat. Our brain can easily convince us of things that aren't really there, as well as prevent our perception of things that are. Consciousness is pretty much kicked back riding around on autopilot.
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what if we are just a computer simulation?
Cheebsta replied to andrew2343's topic in Science & Spaceflight
lol, exactly. Because that is the point of simulation? I am still pretty sure computers that run Minecraft are not restricted to being made of cubes, and playing KSP doesn't turn me into a Kerbal. But hey, what do I know? Maybe I am a Kerbal, made of cubes, and wearing a hat with badass horns. >.> -
How to build a ladder around 90 degrees
Cheebsta replied to Rocket Farmer's topic in KSP1 Gameplay Questions and Tutorials
I've been toying with a part model that has double levels and two ladders. I am able to climb up and down no problem at this point, on Kerbin anyways, but not at first... At first it was just like stock ladders, fall off all the time, possibly roll off the second level, and splat on the ground. I kept playing with it till it worked, and the trick was to angle the top of the ladders in a little, or kick the bottom out, whichever way you want to look at it. I've been wanting to try it with vanilla ladders, but have yet to get around to it. Maybe worth a try? -
Ions are roughly equivalent to a Kerbal blowing air through a straw. I don't think they will be enough either, but that certainly wouldn't stop me from trying it anyways
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what if we are just a computer simulation?
Cheebsta replied to andrew2343's topic in Science & Spaceflight
In the realm of possible, this strikes me as a rather close minded theory. Why would the simulator be restricted by things relative to the simulation it's running? -
Kerbal Space Program Launcher (Closed Alpha)
Cheebsta replied to Magnet_man16's topic in KSP1 Mod Development
The backgrounds look out of place together, but I like both of them. Highly interested to see how this turns out. I'd offer to help with testing, but I am already trying to help test another WIP when I have time. Also, that big open space you left with the mod name above it made me think that would be a really nice spot for a mod part list -
A bit of help balancing this craft?(MODS)
Cheebsta replied to Galacticruler's topic in KSP1 Gameplay Questions and Tutorials
That real long one? Even at full res I can't see it on there, but I can see the mate to all the rest np.