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Posts posted by zxczxczbfg
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I'm ambivalent. It's not strictly necessary (and it also means that there needs to be at least two other new Orange Suits, since my OCD will kill me if there aren't), but it's a nice detail.
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Well, if you've got "auto-hire crew before flight" enabled in your difficulty settings, you can probably just hit "fill all" and it'll generate enough Kerbals to fill the whole craft (not counting external command seats). Unless I'm wrong; I haven't got a lot of experience filling massive jumbo jets.
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My favorite is the relatively unknown Heinkel He 100/113.
http://en.wikipedia.org/wiki/Heinkel_He_100
Nobody really knows why it didn't replace the Bf-109, though there are a few credible theories.
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Sandbox, but with destructible buildings enabled and auto-hire disabled.
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And the kerbals could be just floating around in the cabin.
No! Bad idea! Acceleration, remember!
IMO, I think we just need more "regular" capsules*. Procedural capsules would have difficulties that procedural fairings wouldn't; crew capacity wouldn't scale linearly, the weight would go up much faster than the diameter (square-cube laws, heh), any integrated ladders would have to scale in length but not width, any hatches would specifically have to not scale, the RCS capacity and internal batteries would be hard to scale accurately if the crew capacity changes (more space for Kerbals means less space for anything else), reaction wheel strength would have to scale nonlinearly (due to the aforementioned square-cube laws).
* A four-man 2.5m capsule springs to mind so that we can carry our new Orange Suit along with her co-workers.
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Oh you KNOW every chance Jeb, Bill and Bob and other Kerbals are going to hit on her every chance they got. poor girl is going to have a nervous breakdown...
Jeb, Bill, and Bob are too professional for that.
Plus, there'll be other female Kerbals.
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Clearly, all the rockets run on Kerbosene.
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In my opinion, Kerbal society is ultimately whatever you envision it to be, because it's a sandbox game
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I had a kind of useless experimental lifting-body design called Didn't Need Wings Anyway.
Taking a page from XKCD, I named one of my heavy lifters Up Goer Five.
I also have the Asteroid Redirection and Recovery Science Explorer, or ARRSE.
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IMO, if there's going to be another Orange Suit (probably Valentina Kerman), there need to be at least two other new ones as well. That way we will have two distinct "teams" of three (Jeb/Bill/Bob, and Val/???/???.)
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"Uppy Downy Hopefully Not-Explodey Thing Mk I".
(Don't ask.)
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Ow, that looks destructive.
But hey, anything you can walk away from, right?
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Get off my lawn, you darned kids!
I listen to The Beatles, ELO, Yes, Jethro Tull, ...
No, you get off MY lawn: I listen to Flanagan and Allen!
(Ironically, I'm probably younger than a lot of the people here.)
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mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose.
Wasn't there a previous 30mm cannon design that the 108 was derived from, which was designed as a dual-purpose AA and AT gun?
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Rebuild it with the upward-facing pod or probe core as your root part. (I'm not sure if there's a construction widget for that, but it seems likely.)
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Tried an automatic LKO deorbit system for capsules, essentially just a bunch of Separatrons pointed backwards.
Unfortunately, I decided to test them almost immediately after jettisoning my orbital maneuvering stage, without changing course or otherwise shifting my orbit, resulting in the test capsule slamming into the maneuvering stage.
Thankfully the capsule was unharmed, but as its rockets had been spent I had to send up a rescue tug to nudge it into a suborbital trajectory.
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Well, we probably won't be "crashing" per se; according to the Wiki, the next planet to be added is another gas giant.
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I once ran myself completely out of fuel on an attempt at a powered controlled Kerbin landing. The legs broke on impact but the rest of the ship was fine, no parachutes needed.
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Very inventive. Might have to steal this.
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Quick question: Did the issue with KJR ever get fixed?
It's been awhile since I visited this thread, and I can't find anything mentioning it.
EDIT: Ah, seems it did.
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My sister played the demo. She kind of liked it, but her computer died before she could buy the full game.
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I occasionally use it if I made a piloting or planning mistake (i.e. a mistake caused by my own incompetence rather than a design flaw). If it's a design mistake I usually restore to the VAB so I can correct it.
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Anyway, I wonder how exactly we would maintain pressure at drilling point, because I imagine it would be difficult to suck things back in when surrounded with vaccum.
Probably some sort of airtight telescoping "sleeve" around the drill.
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8/10 Practical!
Way to spam the winglets, Honda
in Science & Spaceflight
Posted
This brings to mind Danny2462's "spy car".