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Posts posted by zxczxczbfg
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As I stated 50+ pages ago, you know you're in deep trouble when your navicomputer starts directly quoting HAL 9000.
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Do you know that "cricket" in polish is "świerszcz"?
Too many consonaaaaaaaants!
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"Well, now what?" said Bill (after getting stuck in HKO with no fuel after a botched Duna return).
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HOWEVER, reaction wheels require electricity, which you should be saving for your ion engine.
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I make sure they don't thrust in different directions by using MechJeb's docking guidance and enabling "Force Roll" on both ships.
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Billllllllll . . .
(Are you just picking off the Orange Suits one by one?)
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My favorite DS9 episode, eh?
"Who Mourns for Morn?"
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First object on the list was an aerodynamic fairing piece. As was the second. And the third. The fourth was a boring old rocket body.
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I thought RCS was most effective the further it is away from the center of mass?
Well, sort of. It provides more torque, as someone above me said (i.e. more "leverage). However, it used to be that RCS thrusters were literally more powerful the closer to the CoM you put them. This would allow you to make absurdly fast SSTOs powered solely by RCS, an obviously untenable situation in realism terms, so Squad changed the thrusters to have fixed thrust.
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I think this discussion was not the intention of the OP. I think discussion of the possibility of a Zambian space program is what the OP intended. (Also, after actually reading the article, I think that, at least at the time, Mr. Nkoloso was being too ambitious, but given that India, a nation not really known for its spacecraft, has recently launched a mission to Mars, the economic practicality of it may be better than we think.)
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Squad has stated, I believe, that random occurrences are not to be part of the game. Sorry.
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I think it might be a possibility to take a QBE probe body or something similar, add an integrated RTG so it doesn't die, add an "impact analysis" science experiment, add a transmission module, and ramp up the impact tolerance to twenty gajillion. The analysis would have to give relatively little science to balance out the other capabilities, but still.
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I would've taken even longer if I hadn't just looked at some scale comparisons of the Saturn V and realized how BIG it was, and made my rocket BIG as well. When all else fails, do what works!
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I believe it's been stated that nose cones have lower drag than most parts, meaning that if your ship has an engine on the back, a nose cone on the front, and a pod and fuel tank in the middle, the ship tends to stay pointed prograde during flight. Which is good. Usually.
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I think you're right, and Squad should add more "tiny" (barometer-sized) instruments for probes and rovers, like spectrometers, gyroscopes, that scooping arm thing on the mars rovers, etc. I also think they should add camera-based probe IVAs so you can, for example, get good footage of Duna's surface through a camera like Curiosity's.
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I NEVER strand Kerbals. Unless they're out-and-out killed, I WILL get them back to Kerbin safely if I have to use HyperEdit or change the persistence file to get them there. (It's rarely that extreme, though, because I usually just send a rescue tug/lander combo.)
EDIT: A recent incident demonstrates this. My Duna orbiter ran out of fuel, and I had to HyperEdit some in.
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"Countdown" by Rush. Also, "Staying Alive" for Jeb.
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You mean, you will turn your back on the cult of Moar Boosters and turn to the cult of Moar Engines, replacing every Mainsail with 50x 48-7s', which have a higher TWR and better Isp. And through this you shall achieve greater Isp. Embrace the lessons learned by the designers of the N1; it is better to have more engines than to have bigger engines, for it allows greater Excess and Awesome.
Aha, Maybe it would work with landing engines. It would be fun to land on the Mun with the efficiency of a probe engine and higher thrust than the Mainsail.
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It was previously thought that Venus was covered in planetwide oceans, and Squad may be acknowledging that. Also, it is similar to Venus in that the atmosphere is thick as Elmer's glue and the temperature is blisteringly high.
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As said before, it crosses Jool's orbit, so maybe Jool's weird magnetosphere has something to do with it, bombarding it with super-hot radioactive nuclei every time it gets close.
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GENANAND: Err... Bill? Aren't we coming too fast?
BILL: Nope.
GENANAND: I'm pretty sure we are coming too fast.
BILL: Hey, who's the pilot here?
GENANAND: Since the deorbit burn you didn't fire the engines even once.
BILL: No need to.
GENANAND: We're falling faster than 160 meters per second now.
BILL: So?
GENANAND: Isn't the whole point of landing slowing down so that we can perform slow touchdown?
BILL: More or less.
GENANAND: So why don't you slow down for the love of Kod?! We're gonna crash!
BILL: Well, there is one more method of landing about which you may not have heard of.
GENANAND: Which is?
BILL: Suicide burn!
Suicide burns, hurrah!
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This may show my lack of experience, but I think the little ring of debris in my 100km parking orbit is a sign of achievement and a sort of history of the Program. (Also, it does have a use in my savegames, since many of the tanks are still fueled; most of the debris that isn't aerodynamic fairings is half-fueled rocket bodies that I discarded because of my OCD about autostaging mid-burn, and sometimes I top off my tankers from the half-empty boosters using KAS tethers.) Anyone else have a specific opinion on debris?
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Personally, I just give it enough juice "by default" that it can run for a few minutes after reaching its destination until it needs to deploy panels. Additionally, using KAS to simply attach a square panel on your next manned mission is handy if you're like me and totally forget to add a power supply until your probe is in Joolian orbit. Another option, of course, is to replace all your probe cores with Mk I lander cans, which are slightly bigger and somewhat heavier but don't require power and also have a "spare" Kerbal on board.
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Note: Autostage does not function properly in 138, and rockets seem to "twitch" randomly, most noticeable with very small craft on ascent guidance on the "coasting out of atmosphere" phase.
Nose cones are not useless, and people need to stop saying that they are
in KSP1 Discussion
Posted
In any case, detriment to function or not, nose cones look nice and that's reason enough for me to add them.