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KSP2 Release Notes
Everything posted by Sirine
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To embed imgur. Just type the following. [*imgur]your imgur link here[*/imgur] Without the * example:[*imgur]http://i.imgur.com/pUNEx8Q.png[*/imgur]
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welcome back music-penguin.
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Greetings, fellow participants in science (with occasional fatalities)!
Sirine replied to damerell's topic in Welcome Aboard
Hello damerell, and welcome to the forum. -
Hello Liquid02, and welcome to the forum.
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Sudden pop on 5thHorseman post. Building damage, the next might be "part-damage". Damage-able wings, fuel tank, engines etc... It is more awesome to see you engines cripple, compare with it just goes pops and gone.
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Okay the right click bug needs to go.
Sirine replied to Motokid600's topic in KSP1 Suggestions & Development Discussion
The developer already know and addressing this issues. Perhaps, a x32 version temporary? (Vanilla stock games makes no difference.) -
No antialiasing on Windows/GeForce
Sirine replied to avivey's topic in KSP1 Technical Support (PC, unmodded installs)
Are you referring this? Perhaps, you might want to look into other graphic setting. -
SQUAD had successfully makes us believe that they are "always busy" in doing the development, slowly. And boom, they give us surprise of this destructible building. I wonder what will be next. Perhaps... DR, FAR, Kathane, TLS and RT2 all combine in 1 release?
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Today updated my signature. Seems lots of newbie doing it wrong, and mostly rely on Mechjeb auto ascend and forget the fundamental of reading the Nevball.
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Beast won't turn - Boosters (Answered. Kind of)
Sirine replied to Tokay Gris's topic in KSP1 Gameplay Questions and Tutorials
Perhaps. Mun Maps? http://www.kerbalmaps.com/ -
[1.0.5 - 1.4] Burger Mod! 0.4 (2016-04-25)
Sirine replied to NecroBones's topic in KSP1 Mod Releases
Flying Burger right now. -
A) This is a game, its not flight simulation. This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation.This is a game, its not flight simulation. The game logic is NOTHING similar to real world. C) Tips:- Try playing it vanilla. Try enjoy the game for what it made for. Before you install a single mod. 1) RSS mod (Real Solar System) 2) Remote Tech 2 mod.
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Remind me of this.
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A Totally Stock Zeppelin (Casually hovers at 4 m/s)
Sirine replied to Tsevion's topic in KSP1 The Spacecraft Exchange
Great Zeppelin... Impressive. -
KASA IXS Enterprise - Interstellar Capable Colony Ship!
Sirine replied to SlimJim89's topic in KSP1 The Spacecraft Exchange
Think every time you start KSP. You need to wait for 30mins? -
KASA IXS Enterprise - Interstellar Capable Colony Ship!
Sirine replied to SlimJim89's topic in KSP1 The Spacecraft Exchange
You forget to include a list of mod that you use for this wonderful ship. -
Beast won't turn - Boosters (Answered. Kind of)
Sirine replied to Tokay Gris's topic in KSP1 Gameplay Questions and Tutorials
So, now I know why your craft won't turn. -
@Northstar : Basically, Yes. If you get a contract of having to test a "Heavy Engines" at certain altitude, and you are 'not-flying-with-wings', you can consider putting some wheels to land your rocket 'near' the KSC with parachute, and drive to runway for 100% recovery rate. Please do print-screen on day times.