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Have had a problem in my v. 1.10.1 modded game. When in the VAB, my staging was gone. Have tracked it to this mod. Have used it in the past, but in CKAN, Konstructs makes the staging disappear.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Fr8monkey replied to stupid_chris's topic in KSP1 Mod Releases
Playing in 1.10 and get a 'real chutes not recognized by unity' message while loading. -
[1.12.x] KEI - Kerbin Environmental Institute
Fr8monkey replied to linuxgurugamer's topic in KSP1 Mod Releases
Got the latest version and the icon isn't showing up in tool bar. Is this a thing? Did I miss something? -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Fr8monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
Love the mod and use it all the time. Can someone please answer why my battery wedge is showing a 500 charge in the VAB; but on launch, there is none. Also, I have looked and no answer... why is the goo and materials bay wedges will not reset even with a scientist? Thank you in advance.- 1,554 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Fr8monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
Not sure if posted, but my builds aren't recognizing the battery part. Playing 1.12.1 and can't find that update on CKAN or Spacedock, only 1.12.3. Also, is the goo and material bay still not refreshable even with a scientist?- 1,554 replies
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AtomicTech started following Fr8monkey
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Yeah, I figured that out last night. Thank you for responding though.
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Playing in 1.8.1 . Is there a way to leave everything the same; but just randomly change the angles of the planets on loadout? Eve, Duna, Jool and the like have the same orbits and apogee and perogee , just change the place or angle in orbit when the game starts.
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Playing in 1.8.1. Have had the mod installed with no problem before; but had to do clean install. Now hangs on Hanger/parts/bighanger/hanger2 Any Ideas? Looked around and no help. Is there another mod that messes with this?
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