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Everything posted by Fr8monkey
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Fr8monkey replied to stupid_chris's topic in KSP1 Mod Releases
Playing in 1.10 and get a 'real chutes not recognized by unity' message while loading. -
[1.12.x] KEI - Kerbin Environmental Institute
Fr8monkey replied to linuxgurugamer's topic in KSP1 Mod Releases
Got the latest version and the icon isn't showing up in tool bar. Is this a thing? Did I miss something? -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Fr8monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
Love the mod and use it all the time. Can someone please answer why my battery wedge is showing a 500 charge in the VAB; but on launch, there is none. Also, I have looked and no answer... why is the goo and materials bay wedges will not reset even with a scientist? Thank you in advance. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Fr8monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
Not sure if posted, but my builds aren't recognizing the battery part. Playing 1.12.1 and can't find that update on CKAN or Spacedock, only 1.12.3. Also, is the goo and material bay still not refreshable even with a scientist? -
Yeah, I figured that out last night. Thank you for responding though.
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Playing in 1.8.1 . Is there a way to leave everything the same; but just randomly change the angles of the planets on loadout? Eve, Duna, Jool and the like have the same orbits and apogee and perogee , just change the place or angle in orbit when the game starts.
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Playing in 1.8.1. Have had the mod installed with no problem before; but had to do clean install. Now hangs on Hanger/parts/bighanger/hanger2 Any Ideas? Looked around and no help. Is there another mod that messes with this?
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Was wondering if there was a way, when starting a new game, the angle of all the planets could be random. Don't want to change the planets orbits, like moving EVE to where Jool is and the like. Every time a new game starts, all the planets are the in the same place.
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[1.7.x - 1.10.x] [WIP] Ultraman Tiga GUTS Vehicles
Fr8monkey replied to garyhoover's topic in KSP1 Mod Releases
Have actual fuels and stock alike (or ability to change color) and I'm in... -
I load a ship from VAB; and the game hangs and crashes every time. Checked the task manager and memory doesn't spike or go over 50% I have mods; but have had no problem before about a week ago. Also have verified files at least 3 times this week. Any ideas? P.S. am playing version 1.8.0... Also, can anyone explain what to search in the crash file so I can figure it out? I can open it, but don't know what I am looking for. Thanks.
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I have USI. Is that an issue? https://www.dropbox.com/home?preview=Main+Save.sfs
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I've looked around and can't find the problem I am having. Jeb is a workaholic and did a Mun walk. He gets tired and becomes a tourist. He gets back to KSC and a week later he is still a tourist. Will I ever get my Jeb back?
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[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
Fr8monkey replied to AndyMt's topic in KSP1 Mod Releases
Having an issue I think this mod might be the problem. I launch a rocket and the engine shuts off 1 second later. Doing it manually, it launches fine. Haven't looked in the text wall. I there something I dont know? -
I’ve been wondering the same thing. That with a life support mod, and you have to build a monster ship just to get 3 Kerbals there much less back. Needs a ‘hospital’ module that helps with the health concerns.
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One sentence you could say to annoy an entire fan base?
Fr8monkey replied to Fr8monkey's topic in Forum Games!
Don’t forget what KSP needs most... DLCs!