Tyren
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Everything posted by Tyren
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hmm i dont care if the thrown up particles change instantly with the ground color. Usually you dont have that much difference in landscape colors anyway, so imho its fine as shown. - - - Updated - - - Kerbin is an exception, switching from gray to green in an instant. It doesnt matter on the other bodies or biomes, me thinks.
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hmm thats pretty neat Anyway, like i suggested some pages back, if possible scale the color of the thrown dust slightly different from the ground its been thrown up (darker/brighter?). Imho that would look even better. Edit: is it possible to lock the dust behaviour to the color brightness? Lets say the brighter the color, the more dust gets thrown up? Assuming the sand particles in the desert and the pole ice are extremely tenuous.
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Sounds annoying to me...maybe clean out the code from ground up? I dont want to know how much time you squeezed into it, but imho it might be a consideration to scrap and rewrite the plugin in a clean way instead of patching it up... Well, i dont know what is faster or more efficient. - - - Updated - - - Honestly, ive been thinking lately if i should change my job in RL to programming...
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tyren replied to BahamutoD's topic in KSP1 Mod Development
Hmm the ripple function is set for the left mouse button by default. Maybe one must change that in the cfg file. -
[WIP] Diaspora - interstellar kolonization mod
Tyren replied to beabop's topic in KSP1 Mod Development
Loading issues could be worked around with a load on demand. Somewhere should be a mod for it. Just to tell KSP it has to refer to the EPL and its surroundings could be a tricky part. -
Indeed, thats a pretty addition to the orbiter collection. But decq's energija will kill the RAM again
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[WIP] DEV: Lithobrake Exploration Technologies 0.1 (2015-07-08)
Tyren replied to NecroBones's topic in KSP1 Mod Development
Exactly that. - - - Updated - - - Just a fitting flood light for dark landings missing. Those puny stock lights could look pretty funny on that humongous lander. -
[WIP] Diaspora - interstellar kolonization mod
Tyren replied to beabop's topic in KSP1 Mod Development
A conversion mod for KSP? Cant see it coming, yet. Maybe after some more detailed information. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
yeah that was late...mike is burning down features already. Post 1000 btw. -
It's just like: lo-fi: "Hey Gaalidas there is something ive not gone through, wassup with this" Gaalidas (with sparks impacting from his head directly into the keyboard): "OUTPUT OUTPUT OUTPUTOUTPUOUTPUTOUTPUTOUTPUTOUTPUTOUTPUT OUTPUTOUTPUTOUTPUTOUTPUTOUTPUTOUTPUT OUTPUTOUTPUTOUTPUT 'Spoiler:' OUTPUTOUTPUTOUTPUTOUTPUTOUTPUTOUTPUT OUTPUT!" Wakarimasen, ka? Its hilarious to follow you both through this thread, thank you. - - - Updated - - - Ofcourse no offence intended. - - - Updated - - - Nah i failed the last post...in reverse its nothing else Oo
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Space Shuttle Pack for ksp 1.0.4 dev thread
Tyren replied to Mike-NZ's topic in KSP1 Mod Development
I guess it was more intended with this question if FAR is mandatory. Imho not, due to the fact the unpatched aero is optimized for stock.