kanelives
Members-
Posts
92 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by kanelives
-
Pats selection: How many more options?
kanelives replied to TLTay's topic in Prelaunch KSP2 Discussion
What's the argument against not having separate parts and only having procedural parts? It would be way less clutter in the parts menu. There's no reason to mod in additional tanks because they're redundant in most cases . If you care about career progression you can just unlock certain sizes as you progress. Super fine tuned customization when you need it. I can't think of any downsides. First thing I do on a new install is hide all the stock tanks that can be replaced by procedural tanks. -
Does anybody remember the name of the mod that allows you to activate engines that are in fairings? I had a weird issue where I had a craft with engines pointing toward the top and bottom and one set is off while the other is on, and when I turned one off it wouldn't let me turn it on because it was apparently 'occluded' or whatever it said.
-
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
kanelives replied to Ven's topic in KSP1 Mod Development
[quote name='Mr C']Can you link the info on how to delete individual textures? I've been searching for forever and haven't been able to figure it out. :( There are a few of the new textures that I'd like to be able to use such as the new inline intake and the mk1 cockpit, but still keep the rest of Ven's gorgeous parts. Cheers[/QUOTE] This info would be appreciated by me as well! -
[quote name='Borogove']No, I've added and removed a lot of stuff. I suppose I could try freshening up. UPDATE: Reinstalled KSP, re-CKANed, and it works now. Thanks.[/QUOTE] I'm getting that issue too, not sure what I did wrong... I guess I'll just try again. I figure out what it was I'll post it. Edit oh wait, redownload ksp...
-
For instance, my abort action for the initial stage is supposed to shutdown the main engine, decouple the solids and fire the thrusters to separate them from the core booster, decouple the landing pod and fire the escape tower. The groups are right, it's just some of the commands don't fire. The main engine does not shut down, the solids do not decouple and the sep motors to push them away do not fire. The escape tower and decoupling on the pod do work however. So it's only some of the commands that don't work. How would I go about generating logs for this? Launch a ship, fire the abort command and then land and end the mission?
-
this...
-
Kuroko! So I can go to space without binging the clamps with me now? Great!
-
My actual mechjeb part,like the little thing you stick onto the sides of ships, keeps exploding for seemingly no reason. Like I'll be flying and it just blows up at random. It's always been in a fairing so far but I've had it blow up in space, shortly after I leave the pad... Is it just me doing something?
-
So far 1.0.2 has been a lot laggier for me vs. the last version. I have a bunch of mods installed so I assume it's that but I have the same set installed on the previous version and it seemed much faster and bug free. Got lots of stuff blowing up for no apparent reason and launch clamps appearing and falling off me mid flight. Also looks like copies of my ship are being produced as debris mid flight as well.
-
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kanelives replied to stupid_chris's topic in KSP1 Mod Releases
StupidChris I love your icon, and your mod. wenk. -
[1.0.4] Instell Incorporated Experimental Technologies
kanelives replied to 8bitsblu's topic in KSP1 Mod Releases
So if I make a plane with a heat shield in the front and just go mach as fast as possible... I'll try it tomorrow. -
But can you change the sizes on the thin ones?
-
[0.25] 6S Service Compartment Tubes - "Design smooth!"
kanelives replied to nothke's topic in KSP1 Mod Releases
The stock ones could use shorter length ones that's for sure. Not sure how I feel about the endcaps. -
New Mobile Processing Lab mechanics
kanelives replied to Elthy's topic in KSP1 Gameplay Questions and Tutorials
What's the advantage of using a lab over just bringing everything back to kerbin if you're only going to the moon and minimums? -
i assigned the air brakes to an action group on toggle and they don't work. also they shouldn't be able to control the plane when they're not deployed. for instance if I want to use them as airbrakes and slight controls on a pod reentering, one they don't deploy unless i turn on the brakes and 2 they dont control when they're on, only when they're off.
-
I think he's onto something with the volcano lair, we can just ditch the entire first stage and shoot the second and payload stages up on an eruption! very kerbal!
-
The landing barge should have really big safety nets on the sides of a barge like you would find on a trampoline. They cant start horizontal in the same plane as the landing surface then flip up to form a box that the craft cant fall out of. Although I wonder if it being tipped over stuck in the net would just flip the barge. there's video up on the twitter!
-
Trying to grow moss in space huh... I am a biologist, but I really only dealt with human cancer cells and mice and other things that aren't plants. I did recently start on a project involving algae though so I'll see if I can find anything useful. Looks like they're having issues deciding how to grow it in a closed environment. Are they going to use normal petri dishes? Normal dishes (or at least the ones I used) Aren't air tight.
-
Get the buoyancy mod that makes stuff float better and not be instant death upon water contact and send a boat. use jet engines as propulsion. It's by the same guy who does far, it's called better buoyancy.
-
[0.90] Procedural Parts Extended 1.0 - 77 Industries
kanelives replied to Azimech's topic in KSP1 Mod Releases
OMG:) instant download. -
When my brother has his ACL repaired, before he went into surgery they gave him a marker and said, mark which knee we're supposed to be operating on. That was an extra check of course, it'd already been verified many times. and yeah the russians really need to work on their self destruct game. I would have blown that up long before it started going sideways.
-
Is it just me or is the Stayputnik useless now?
kanelives replied to passinglurker's topic in KSP1 Discussion
How can you make probes then? Does the octagonal shaped one work as a standalone? I have a contract for getting three temperature samples from minimus surface and I was going to just hop around the planet and leave the probe there but I guess I can't do that? At least unmanned anyway.