kanelives
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Everything posted by kanelives
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do the asteroids respawn or something once you get them on kerbin? or are they stuck there for good? what if i sent one into the sun?
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
kanelives replied to ferram4's topic in KSP1 Mod Releases
How exactly do you change it so 2.2 in ARM update works like 2.1 in KSP.23?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kanelives replied to stupid_chris's topic in KSP1 Mod Releases
all mods probably have issues with physics warp. never physics warp when deploying chutes. strut them on and get kerbal joint reinforcement. -
What do you think the rest of Kerbal society is doing?
kanelives replied to Moonfrog's topic in KSP1 Discussion
praying they don't become astronauts -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kanelives replied to stupid_chris's topic in KSP1 Mod Releases
My game doesn't actually crash, it just freezes forever and I have to force quit it. Can I still get crash logs? Here's what I do to make it happen. I start with something like this then I can add the chutes with 1x symmetry so i would have to put one on each tank. this works fine and nothing bad happens I can even add them at 4x symmetry and it's fine. as long as the symmetry option matches what it's going on, 4x to 4 tanks here. these add just fine. But, if I try and take them a any other option besides 4x such that the game changes my option to match what i hover over, it'll freeze. so here's one chute at 2x and then i go to add and it changes to 4x to match the tanks, and it gets stuck like this. I'm on OSX (most recent mavericks) so I get rainbow wheel and it never unfreezes so I have to force quit it. Haven't tried linux version. it's not really an issue as long as I avoid it. It usually gets me when I'm not intending to add to something and I happen to hover over it and cause the freeze. i'll have to try to recreate the no chutes opening thing. I tried again and it didn't happen this time. It was the blue radial chute that was doing it. My craft had mod parts on it when it happened though, the one i just tried didnt so, who knows. that's not too big a deal as I can always just set an action group or do it manually. The stage with the chutes is activated but they don't change to the armed color. It was probably below 40,000m which is the initial deployment. But I just went and deployed them at like 1000m and they worked so i'm not sure what I did to make that happen. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kanelives replied to stupid_chris's topic in KSP1 Mod Releases
I think I just had this happen too. I was getting awfully close to the ground and they weren't deployed even for predeployment. Had to manually arm them again then they popped. I already staged them and they didn't go. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
kanelives replied to stupid_chris's topic in KSP1 Mod Releases
Might be a bug, probably just me, any time i have any of the chutes selected and drag over a part that's on some amount of symmetry, the game crashes. It's when the game automatically switches my symmetry to match what i'm hovering the mouse over. Like I start with 1x, and with a chute being held, i drag to some 4x symmetry tanks and when it goes to switch to 4x, it freezes and never unfreezes. also I can't set any full deployment altitudes lower than 1500. they start lower than that, but when i try to drag lower than 1500 it just goes to zero. otherwise much better than stock chutes for sure. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
kanelives replied to ferram4's topic in KSP1 Mod Releases
nah it's cool. i was enjoying the bug for a a bit lol. this screenshot was taken almost immediately as i decoupled dat velocity.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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speaking of clicking on stuff, does anyone else have to click parts in the VAB like 5 times to get them out of the sidebar and into the building area? also i have to click a lot to change between tabs like command, propulsion, science...
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seems that way. If it works in wine on linux and on windows, but is messed up on osx and linux then I guess that's the issue. I'm encountering the issue on osx, but I also have a linux boot I can try, and I have wine on osx.
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I installed this and none of the textures worked. Al the new planets share the textures of the old ones. Lots of the smaller ones had minimus textures, others had laythe textures... going to try this again.
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Rockets are easy. Planes on the other hand...
kanelives replied to Pipcard's topic in KSP1 Discussion
are there any good plane mod packs? I have b9 but meh. -
or did he just delete the file for the picture? does it actually help?
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Definitely need one. I get >inability to switch focus after switching once >if I have two vessels docked apollo style and hit control from here and decouple them, it never goes to the one that i controlled from here, only to the one which was created first in the VAB. >crashes sometimes >when i change the view with the arrow keys the view gets all earthquakey >this ones not this update but vertically connecting parts need to have stronger bonds. Like if put a fuel tank on top of a fuel tank it shouldnt wobble to no end. That or make it easier to strut two vertical pieces together, it's hard if they're the same width.