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KSP2 Release Notes
Article Comments posted by AlamoVampire
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the issue isnt any of the mods. these crashes are happening to everyone, modded or not. seeing as my mods were functioning last night (mechjeb, novapunch <with the exception of the one engine that has induced vab lag since 1.0.5>, proc fairings and KIS/KAS) and KIS/KAS was FUNCTIONING as expected right up until the crash, its not the mods. its something IN the game. I have a little CPU/RAM monitor built into my keyboard, and since 1.1 KSP has been at 73-90% CPU usage, with ram hovering around 60-70%.
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i was just toying around with 1.1.2 and it took the game less than 10 minutes to crash. i was testing out KAS/KIS as I am still getting used to it. I was ON THE LAUNCH PAD at KSC with a MK3 Capsule, the smaller 2.5 meter KAS container, a ladder ON the command pod and in the container: 9 connector ports, 4 large ground pylons, 4 smaller pylons and in bills inventory? the wrench and driver. I was setting up a test pipeline that was circling the capsule. my MET clock read only 4 MINUTES of mission time. I was in the VAB for all of 2 minutes MAX loading the test rig up. This game is unplayable now, and with the devs taking a break for what 2-3 weeks? come on, way to go. treat the minor problems and ignore the major ones?
output log: http://www.filedropper.com/outputlog_8
i love KSP but, this is unplayable.
@Kaa253 you are LUCKY. I envy you.
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They fixed lesser issues and ignored major problems?!??! Now they will be gone 2-3 weeks while we have a product that is an unholy unstable mess that has rendered it all but unplayable! What in the name of jeb is going on? They failed to correctly triage the problems. The major issues needed priority not the minor ones!
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2 bugs I'm concerned didn't seem mentioned to me. Issue in the vab both modded and not causing crashes when deleting parts with 2x or higher symmetry turned on and issue with pinning windows making clicking them away or anything else impossible. Possible they are mentioned here but lack of knowing their coding roots may have caused me to miss it. Glad to see tho that that many bugs got squished!
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I got ksp on steam a day or two after .21 came out. I launch from the ksp icon not from inside steam. But, I checked the steam thingy and saw NO button or marker for opt in for this beta thing for 1.1. So, its not clear how that works...
Kerbal Space Program patch 1.1.2 is now live!
in Developer Articles
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i was running trip ace until about 4am central yes. when i powered the game (read: 7 minutes or so before the crash in that output log i tossed up) steam had pushed it to 1.1.2. like i said before, these crashes are hitting everyone modded or not. what a time for a vacation..when the game is the most unstable with major issues that need to be addressed...