It's not as simple as '6x can get 1y into orbit, therefore 600x can get 100y into orbit'. I think it's just that the biggest hurdle of getting something into orbit is actually getting it out of (most of) the atmosphere at a decent rate. Once you're there you can take your sweet time gravity turning into a circular orbit with weak engines and no fuel. The design I used could probably be made more efficient by reducing the number of LFTs on each 'booster' stack, thereby providing more T/W at launch and less dead weight once you're up in the air.