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Kerbart

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Everything posted by Kerbart

  1. If you want random take a look at the contracts. Now think a ship built that way. It'll be an accomplishment to get it off the launchpad in the first place.
  2. While I agree in principle with your point, KSP does have the potential to be pretty taxing to the videocard (unlike driving to Walmart which, in all likelyhood, is not). Perhaps a better way of stating it would be pulling a very heavy trailer. It puts extra strain on the car, but nobody would blame the trailer if the engine blows up without warning (and if it blows up after all warning lights lit up like a christmas tree you'd still not blame the trailer).
  3. KSP LAUNCHER Disable network connection Launch KSP Wait until KSP exits Enable network connection Might be easier to implement?
  4. Amazingly I was just thinking about this plugin this morning; now I don't have to search for it! Installed it and tested; seems to work fine! Yay!
  5. Also read Alfred Bester's “The stars my destination†which describes a society where people can teleport at will. Homes have intricate labyrinths as entrances to ensure visitors don't know exactly where your living quarters are so they can't come back to rob the place blind. Not that it deals with other aspects of teleportation that much (aside from the main characters' abilities being the major plot) but it's an awesome novel.
  6. To solve problem x, we use solution y. Never mind that solution y is about 100,000× more difficult to solve than problem x...
  7. Toolbar, EVE, Kerbal Engineer, KerbCam, NavyFish, PorkWorks inflatable crew modules, procedural fairings, shipmanifest and KAC. I don't have Texture Replacer (but is EVE sharing parts with it?)
  8. Aside from technical reasons mentioned, the aircraft industry believes (probably based on thorough research given the vast amounts of money involved) that many passengers will have a hard time flying in an airplane without a lot of windows, which is what pure lifting bodies are. For the same reason selling airliners with no windows (making the hull much stronger) is next to impossible.
  9. For all of those who posted so far: don't get a job in sales (which really, is not what most of you want in the first place). The problem isn't "cost". The problem is "yield" which is revenue - cost. You can increase yield (or reduce negative yield) in two ways: lower cost increase revenue While lowering cost is always a good idea, the much simpler solution is to increase revenue. Have some experiments tag a long the ride and let Kerbodyne, Flooyd Dynamics and Jeb's Cannery (or whatever) pay for your fuel runs! A less optimal design that is fairly tolerant to the ascent profile and costs $30,000 but can bring in $15,000 in revenue will be cheaper to use than a $20,000 design that is so critical that you cannot attach any experiments to it.
  10. It's good to be familiar with the Kano model. According to Noriaki Kano, customer satisfaction can depend on properties that fall in one of three categories: Essentials; the customer will be unsatisfied if this attribute is not fullfilled. Think of having a bed in your hotel room. The TV might be 75" and the view stunning, without a bed the room will likely tank in the reviews One Dimensional; depending on how this attribute is fullfilled the customer will be happy or not. Think of bathroom cleanliness in a hotelroom; a dirty bathroom will turn off customers, an exceptionally clean bathroom (with everything wrapped in paper/plastic, etc) will delight them Delighters; the customer doesn't expect this but will be very happy when it unexpectedly shows up. Think of a hot cup of coffee and warm chocolate cookies on the desk when you enter the room. What is important to know is that over time, all attributes will move down the ladder and transcend from delighters into one-dimensionals into essentials. For this reason you want to be careful with over-fullfilling customers' expectations; delighters don't deliver extra money, do cost extra money, and over time will turn into essentials that dissatisfy customers when they're missing. Mods are a lot like delighters. They come for free with the game and it's not what we paid for. Win! But... over time, we get used to certain mods. We get upset with a new release because it breaks certain mods. And then comes the point when certain mods (you know which ones) are considered “essential.†What's wrong with the developer of Mod X. It's been two weeks since the release of zero point something and there is STILL not an update for his mod. Seriously, does this lazy ass have nothing else to do? It's a human tendency for this to happen, and it's good that some of us are pointing out that we should be careful with this. Don't take mods for granted, and realize that the authors make them for the rewarding feeling of being appreciated by the community and nothing else. Let's be grateful!
  11. Well, it depends. If you get them from a local bakery, like you seem to do, you'd just get them straight from the basket -- warm, that is. I like mine poppy with double eggs & cheese (with SPK) If, on the other hand, you get them from that ####hole that's called “Dunkin’ Donuts,†you want them toastedâ€â€just to cover up the stale taste.
  12. And please don’t use those straight abominations but proper “opening†and “closing†marks.
  13. I'm coming late to this party. But it's hard to run out of funds the way things are right now, and it should be made even harder?
  14. Can someone post an extract? I don't click on upworthy links out of principal. "At 3:22 he'll tear you apart, and at 5:44 you'll be crying." Yawn...
  15. To make sure you don't run out of funds? Those contracts are like printing money.
  16. I disagree. Every time you conduct an experiment, you learn something. That's what the experiment is meant for. Science! A contract on the other hand. I hire a trucker to move a container from A to B. I pay the trucker $500. One week later, without asking anything, the trucker shows up telling me he moved another container and wants another $500? I don't think so. Not until I contracted him for another move. What I do agree with is that the amount of science awarded for contracts is disproportionate to the effort made and I expect a lot of tweaking in new versions. Point twenty-four was all about getting the infrastructure of contracts out; I hope to see improvements in the contacts in later versions: Part testing that requires the part to be returned Diminishing returns of science on contracts OR... "Do science" missions with particular parts. "Do science in Minmus Obrit with material container #12753 and return it to Kerbin". Material Container #12753 will be available under the science parts as long as the contract is active, something along those lines.
  17. What are those spiny things sticking out to the sides? They look awfully expensive.
  18. Looks a bit like the cockpit of an F-86 Sabre
  19. I would think so. Or just let him burn up in the atmosphere. The contract doesn't mention anything about him.
  20. Any thoughts on the "Rich Purnell Maneuver"? I have a hard time envisioning how, after a Hohmann transfer from Mars to Earth, you could "slingshot" around Earth and go back to Mars quickly. Shouldn't they practically be on opposite sides of the Sun by then? (totally based on gut feeling, not on actual math). Or is it just me?
  21. Well the game doesn't require us to be rocket scientists, right? Oh, wait... On a more serious note, it's good practice to make software more accessible to everyone, in general most users profit from that. This may be one of those cases where that's not the case but at the same time the penalty to be paid for experienced users is minimal. If pressing the "X" key is that big of a deal one has more pressing things to worry about, I think.
  22. I'm not in the tall rocket business but if it fits in the VAB you're not going to impress a couple of people on this forum
  23. I don't think it's stupid. If one demands the simulation to be as realist as possibe *cough n-body physics cough* then I think that one should really avoid time acceleration. It really forces you to plan ahead, make sure you don't miss launch windows, etc. I'm not one of those people by the way. I would be nice if Kerbal Alarm Clock had a feature that syncs the KSP clock with the real world clock and from then on never lets you advance past it. So you could come back from vacation and have KSP catch up with 1 week. Or have it catch up overnight/work days so you don't need a computer running KSP 24/7.
  24. I read the suggestion somewhere to just abandon the Kerbal who went up in the Mk I in orbit to make place for the one to be saved (obviously a red-shirt wearing Kerbal)
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