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Everything posted by Kerbart
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Try sorting by date. YYYY/MM/DD makes much more sense.
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Getting heated up over “lack of realism†in SF movies, that’s more annoying. Practically any movie is full of BS and unrealistic portrayals of practically anything in daily life. Sure, you can pick one particular type of behavior (in this case zero-gravity physics in a vacuum environment) but why stop there? It's better to just enjoy the production. The only way to not get confronted with any violation of real-world behavior is to not watch it. Getting upset over certain things in a genre that has the word FICTION in it just seems... meh.
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Let's revive the best response in this thread sofar. Responding to a non-rational fear with rational arguments is a typical engineering response that is totally useless. The facts you will use to support your case will be dismissed as “lies.†I don’t know what will convince, but using rational arguments will just be a waste of time and a source of frustration. Good luck.
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Thank you, but as the rest of the thread indicates, we've been over that. Whatever the OP's problem is, that is not it. He knows what to do, the problem is that he is not able to do it. Why, we're trying to figure out.
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Are you and your docking target traveling in the same direction? 2 km/s sounds like you're going retrograde. Maybe post a picture of when you've killed the speed and the distance mysteriously increases.
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One of the things that impresses me with Mechjeb is how you're plummeting towards the surface at 300m/s just a few km above the surface. Then MJ goes va banque on the burner and brings your shuttle to a stop at about 1cm above the surface. When I try that it's going to be either one of two scenarios: Lithobraking at 50m/s Coming to a stop 1km above the surface I now print out tables with what velocity I need at what altitude. But my safety margins are a wee bit bigger than MJ's.
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The "straight up" flight path
Kerbart replied to SlyReaper's topic in KSP1 Gameplay Questions and Tutorials
The trick would be to align with Mun for a slingshot to get a more Hohmann transfer like trajectory, I guess. Extra points for then using a slingshot around Minmus for an inclination change. This would be a nice "look ma no hands" challenge to get to Duna. -
1) Make sure that the other ship is designated as target (in map mode, click on it and select "set as target") 2) Your navball should automatically pop into target mode. If not, click on the indicator at the top that says "orbit" and click on it until it says "target" 3) The navball now shows speed relative to your target. Align with the retrograde indicator and burn (moderately) until your speed is close to (or preferably equal to) 0.
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The only thing thing that I care to see in .24
Kerbart replied to Wesmark's topic in KSP1 Discussion
1. Many users request "random failures" because "it is more realistic" and "realism=fun". Personally I'm not from that school on either statement but if you are, consider this a feature and not a bug. 2. Rocket science is not supposed to be easy. Engineering in college is one sad journey of discovering how real life throws you lemons all the time. Materials fail to meet your expectations in the most inconvenient and unimaginable ways possible; part of what makes it hard is finding ways around it. 3. If it were easy, it wouldn't be fun. -
It's a lot of exposure, that’s a good thing. Will it bring “unwanted†players? Maybe, but how would they “poison†the community? If it is mostly about people not being able to figure out the game in such amounts that it floods the forums, the quick solution would be to have “tutorial†section on the forum and then it doesn’t take more then simply redirecting questions about the most basic elements to there. On the other hand, having a 1337 attitude where outsiders are considered “n00bs†is not really healthy either.
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Since when does encountering not happen?
Kerbart replied to The Destroyer's topic in KSP1 Discussion
Irregardless, everyone knows what he's saying. Perhaps your a bit over sensitive -
Since when does encountering not happen?
Kerbart replied to The Destroyer's topic in KSP1 Discussion
With on-rails positions will be calculated at every time step, based on what the time is at that step. When you're running at 100,000× acceleration (and assume 10 timesteps per second) you're skipping something like 10,000s with every time step. Which is irrelevant when things run on rails. Except when it is relevant which is at an SOI change. Suppose the orbital velocity is 2000m/s. An you're moving in 10,000s brackets. That means you're moving in 20,000km steps which gives a 10,000km margin on average compared with where you expect the SOI change to take place. That's almost the distance between Kerbin and Munâ€â€obviously if you're going to be off by that much of a margin things get messed up. Use the alarm clock plugin to prevent this from happening -
What do you think about new science model
Kerbart replied to Pawelk198604's topic in KSP1 Discussion
I enjoy career mode but I agree with you. Despite harvester's attempts Science rapidly turns into grinding. The problem is that Squad went for a system that is easily extensible with new experiments, parts, etc. That's great. The downside is that it comes down on collecting (science) currency which invariably will turn out to grinding. A better model would have been a mission based system where success unlocks new parts. Start with a basic rocket. Get lift off, get a bigger engine. Hit 10km altitude, get a bigger engine, and a decoupler, etc. -
It seems that two issues go on. First of all, as TheDarkStar mentioned, fuel will by default only flow down the nodal hierarchy, not up. Second, it looks like fuel is only pulled from the default attachment point. In #2, those FLT-400's have their default attachment point attached to x-feed capable girders. In #4, their default attachment point is empty. In #5 you have multiple problems. The quad connector is mounted upside down. Yes, it's x-feed compatible but its default fuel entry (the top) is connected to the very engine that is demanding the fuel. There are four tanks connected to it, but not to the point where fuel is supposed to be coming from. At least I THINK that is what is going on.
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One of the most useful mods. Useful as in “Ten minutes? Good, that leaves me enough time to dock my ship with the space station, refuel, undock, undock the lander, dock the lander to my ship AND make myself a cup of tea†kind of useful. Without the Navyfish mod I'd only manage the tea.
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Please elaborate. When one claims "better graphics than dwarf fortress" which use text characters for its "graphics" and continue to claim that the lighting is better than in Zelda on the NES then I think it is rather obvious that they're joking.
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Given that the American National Institute of Standards and Technology (NIST) calls it a "meter," yes, you are being pedantic. "Metre" and "Litre" are the French spelling (where the metric system originated) and I guess in vogue in Canada. The non-French speaking other half of the world tends to stick to meters and liters. Try visiting Europe. Every country in NW Europe calls it a liter. Not sure why you think this would be a typical American thing.
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Do you waste Science by transmitting?
Kerbart replied to lyndonguitar's topic in KSP1 Gameplay Questions and Tutorials
Not necessarily. Nothing stops you from doing both. The radio transmissions will give you early access to science points that can be used for research which in turn allows you to send in a manned mission to pick up the rest of the points. -
I think the description is rather tongue-in-cheek and it actually made me smile. "Better graphics than Dwarf Fortress"
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Philips developed the CD and originally proposed a 1dm diameter. Sony objected because it couldn't contain one their CEO's favorite symphonies that way, and hence the 12cm cd was born.
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Let me see... beer is generally sold in hectoliters (not at retail, but breweries tend to measure their production and setup their contracts in hectoliters). Atmospheric pressure is usually measured in hectopascal because it matches so nicely with the non-SI unit millibar. Distance along the highways are shown on "hectometer poles." The use of the "hecto" prefix is more prevalent than you suggest. Deci? Decimeter is a normal unit. Deciliter is. Granted that is about the only two dimensions but then again that's like saying that Chinese isn't spoken by a lot of people because it's spoken in only two or three countries. Americans tend to focus enormously on the decimal character or the metric system, and the prefixes. Or that metricians are completely alien to the concept of pound and ounce (where I grew up a pound was 500 gram and an ounce was 100 gram. I'd be sent to the butcher by my mom to get a pound of ground meat, or 2 ounces of ham or something similar. Never ever would I ask for 200 grams although "1 kilo" would be the same, obviously, as two pounds). Were in reality I think the benefit is mainly in (a) engineering, as all units are expressed into each other, no conversion factors needed to translate foot-pounds per square rod to god-knows-what with some bizarro conversion factor falling out of the sky, and ( commerce, for not being bamboozled by salesmen who "forgot" to disclose they were measuring in Frankfurter pounds, Wallonian feet or Milanese Gallons or whatever. The latter is no longer that much of a problem, since there are not that many countries using non-metric systems (Burma, Liberia and a third one I think) which eliminates the possibilities for "confusion" since it's pretty obvious what gallon one is talking about but in the time the metric system was introduced it most certainly was (hence the eagerness of most countries to switch over). That doesn't mean there's no more confusion. The standard measure in graphic design is the pica. About everyone agrees that a pica is 1/6th of an inch, and that there are 12 inches in a foot. But what's a foot? Adobe's postscript, by sheer power of market domination, rammed the standard American "compromise inch" (25.4mm) down our throat. Thank goodness, it makes life so much easier. However, make sure your printer (not the box that spits out paper, but the company that prints your 200k leaflets) knows this, because printers traditionally base their pica's on the Johnson foot which is defined as 249/250th of a standard English (304.8mm) foot. Donald Knuth's TeX system uses that for the definition of the pica (to the best of my knowledge). Long live standard measurement systems...
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Cyclers are rather pointless in KSP. You'd still need to speed up and slow down to enter/leave the cycler at your origin and destination. In real life there's value in that because you'll need to "pay" for radiation shielding, life support, etcâ€â€heavy gear that only needs to be sped up once between say, Earth and Mars. But in KSP your cycler doesn't need all that kind of heavy equipment. Unless you can beam your Kerbals up/down to the surfaces of the celestial bodies with disregard for the velocity difference (Larry Niven's stepping discs are not going to work) it won't do you any good.
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That is such a gotspe. If Squad truly intended us to use mods, then installation would be as simple as placing them in folder (and uninstalling would be as simple as removing them). And they would facilitate a site where people could share those mods. And maybe even, but now I'm pushing it, there would be a link to that site from within the game. No, obviously Squad meant the game to be played without mods...
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By all means elaborate. What part of the Oberth effect requires a rather deep physics model? To my limited understanding it's "Work = Force × Velocity so you'll get more bang for the buck if you can get the work of your rocket engine done when the velocity is high". Correct velocity vs orbital position doesn't require a particularly deep model either.