Kiduxek
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Kiduxek
-
-
Hey guys, since updating to Kethane 0.8 and KSP 0.22, I am not able to see the geodesic grid or hear my scanners beeping. I am also using the Extraplanetary Launchpads mod and MechJeb in addition to a couple of parts packs. Has anyone else had this issue? Perhaps by stroke of luck someone has already figured it out I'll continue testing in the meantime and see if I can figure out why
-
Do you have the latest Kethane? I believe Majiir fixed this bug.
I am running Kethane 0.7.7, although in the Kethane changelog there is mention of the extractor animations being optional. Does anyone know if I can simply disable the animations for the OMD also?
Kethane 0.7.7 has been released. The download link on the first post has been updated.This update contains fixes and minor API improvements. This update is only compatible with versions 0.6 through 0.7.6.
Changes in this version:
- Reverted an accidental change to the KE-C090 which combined its LiquidFuel and Oxidizer converters.
- InstallChecker now matches Kethane plugins by name, not assembly, so it will detect old versions.
- Fixed KethaneDetectorAnimatorUnity not playing the retract or running animations.
- Extractor animators are now optional. If an extractor has no animator, it will deploy and retract instantly with no animations.
- Removed KethaneExtractorAnimatorLanded.
- IExtractorAnimator is now public.
Nonetheless I am using pfairings and will look for that hotkey, thank you Majiir for mentioning that.
Thanks to everyone for your help and input!
- Reverted an accidental change to the KE-C090 which combined its LiquidFuel and Oxidizer converters.
-
Hey, sorry if this has been discussed before, but I've looked around the last fifty or so pages and not seen anything about it. Every time I add an OMD to my ship in the vab it expands to full deployed length. This would not be such an issue if I didn't hope to use fairings to make my payload resemble something aerodynamic. If anyone has ideas that could help to remedy this I would be very grateful. Thanks in advance everyone
-
Awesome mod! I am however having some issues and was hoping you could provide some insight. In the SPH/VAB the rockets are showing the activated animations, I can see the rocket burn. This is also occurring on the runway and launchpad. I have not experienced any issues up until I installed Ferram Aerospace, perhaps there is an incompatibility there? Below is a list of my installed mods:
This is by no means a game breaking issue, as far as I can tell the rockets are not offering any thrust until actual activation, they merely are animated all the time. It does make it difficult to see for construction however... hope someone can help Thanks!
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
in KSP1 Mod Releases
Posted
I have resolved my present issues by going back to Kethane 0.7.7 and EPL 3.2. Had a momentary bug which made me unable to return to the space center which has not recurred. My map is back, my scanners work and everything appears to be functional with 0.22. Give it a go with the previous release of Kethane and see? Lots of luck