Redshift OTF
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Posts posted by Redshift OTF
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Ah ha! Thank you. Now to build my plane.
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Here's a list of "physicsless" parts in KSP v0.23.5.
People say "massless" and "physicsless" sort of interchangeably. That's because there's a flag in the part.cfg file that says "PhysicsSignificance = 1". So in-flight, any mass is ignored. Hence "massless."
Ah interesting! Thank you. I notice it doesn't list the plane wheels/small gear bay there. People are always saying these are physicsless and to ignore it's effect on the COG icon in the SPH/VAB. Is this correct?
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i'm pretty sure the battery packs have mass.
I've heard people using Ion Landers saying they are massless and can be spammed to provide a large reservoir of electricity.
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I'm hoping to make an ultra light glider/plane and I have heard many people say that this object or that object is massless. Can I confirm for sure which objects the game considers having no mass? I believe it is:
Cubic Octagonal Strut
Octagonal Strut
Small Gear Bay
All Ladders
Z-100 Rechargeable Battery Pack
Strut Connectors
That's all that I can think of. The Small Gear Bay I am interested in the most as I want to know whether I will receive any benefits from jettisoning them after take off. Also are the OX Stat single piece solar panels considered massless as they are so light? Am I confusing massless and physicsless objects?
Thanks in advance.
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I've been using the use RCS for thrust option in MechJeb and it is very useful. It also has the option of turning off RCS for turning so you can keep SAS for just turning and RCS just for thrust. I think I can finally get my Eve plane working at last.
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The wing surfaces were disabled
In that case that's most impressive.
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Can we see a pic of your ship? Sounds interesting. I think you can toggle RCS ports with action groups if that will help. Also if that doesn't work maybe hitting capslock for fine control will ease the problem.
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Not mine, but from the KSP reddit:
This guy made orbit.
I think that would count as infini-glide as those wings are kind of control surfaces and they are the only wings on the craft that I can see.
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Sorry, the rules say no exploiting infiniglide, keep control surfaces to a minimum
No worries. It was fun to build anyway!
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Best I can come up with so far.
Massively infini-assisted but that happens when you use small control surfaces as wings. They are the best things to use though as they have the greatest lift to mass ratio of any wing surface.
Edit: It is carrying a Kerbal though!
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Infiniglide?
Infini-assisted yes.
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Not from sea level. Maybe from a mountaintop. You should try the challenge.
Ah I didn't know there was a challenge going on. I shall see if I can cook up something. There is a way to get small rockets off Eve from sea level but I'm sure some people will consider it a bit cheaty.
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I think I could get off Eve with a rocket under 10 tons. Carrying a small capsule as well.
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Don't even bother trying.
That does sound like a challenge.
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Could you get off Eve with one of these?
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Wow, that's freaky.
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Here's an album of the launch and placement of my first wheel station. Holds 98 Kerbals, although I'll probably only put a few up because I'm lazy.
Javascript is disabled. View full album
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I've gone for this simple setup at the moment.
It's a small pod-like listening post / relay-station at 500 km, (I like the view up there better). It has a tiny space plane and a more regular re-stocking craft attached. I only hold 3 Kerbals in it to give them a bit of space.
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Interesting design using the rapier engines to increase efficiency. Personally I would use less complicated methods to get something like that into space but it wouldn't have the high fractional payload that you have used.
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I like the body design. Never thought of a pod shaped body before but it looks sleek.
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O_o indeed. I don't even know what I'm looking at. But it looks big.
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Went a bit bigger this time.
I didn't put any discernible payload on this one but I think it could lift 2000 tons. Really inefficient and slowed the PC down to about 1/20th of normal speed. 288 SAS modules needed to turn it.
Literally fills the VAB.
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What are you going to call this ship? "CPU Burn-in Test"?
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Oh this is amazing. Best Saturn V / Apollo replica yet.
Seperating RCS from rotation and SAS
in KSP1 Gameplay Questions and Tutorials
Posted
Thanks for the pics. Although I don't think you can solve the problem I think you can mostly mitigate it enough to still use RCS thrusters for thrust. I use the octagonal struts and attatch multiple single direction RCS thrusters to those and stack them together to make a thrust tail. If most of the ports are in line with the centre of mass then the turning effect will be minimal. On landers the tail could sit at the top of the craft. Not ideal or pretty but it could work.