Jump to content

Redshift OTF

Members
  • Posts

    1,089
  • Joined

  • Last visited

Posts posted by Redshift OTF

  1. Thanks! I have a single FL-T400 fuel tank clipped into the cockpit. It's exactly the same size as the cockpit so I can stick a jet engine straight on the back without having to worry about internal fuel lines, (which I haven't mastered yet). I also drained some of the oxidizer out of it as it's dead weight when you use some of the jet fuel to get into orbit. Fully fuelled in space you will get 1405 DeltaV to use with the rockets. Not enough to get to Minmus and back but it's something. BTW, I don't know what an SSI submission is? Some more info would be gratefully received.

    The bottom service port is actually an RTG. I like to have it hanging out so it can radiate some of it's heat into space, (i.e. personal preference). Regarding the ladder, Jeb actually suggested what you thought, until the Kerbal Mechanics pointed out that they'd have to keep repainting the bottom of the plane every time he used it. :(

  2. With the engines above the main part of the fuselage like that the centre of thrust won't be inline with the centre of gravity and at high altitudes with less air going over the wings to compensate it'll pitch down. I guess the real A-10 wasn't designed to fly that high. :)

  3. Thank you to Exothermos and Inigma for ideas and inspiration from their mini space planes. I thought I would make one of my own!

    Introducing... Zipper I! A mini SSTO light orbiter shuttle craft. Perfect for scrambling your Kerbals to your space stations in speedy fashion!

    F12rB0n.jpg

    zXtvrDF.jpg

    2NTFBro.jpg

    z9gwwYH.jpg

    FHSiyCS.jpg

    cI8F9rb.jpg

    bYvjuR8.jpg

    QCufuOP.jpg

    igHWoBU.jpg

    Stats:

    Weight - 5.6 tons

    Starting Jet TWR - 4.07 (Kerbin gravity)

    Rocket DeltaV - 981 m/s in vacuum

    Rocket TWR - 1.09 (Kerbin gravity)

    a6akDil.jpg

    pFlk4Hs.jpg

    YjjYB7K.jpg

    cYJDGvx.jpg

    Operational notes:

    She handles pretty well as a normal jet plane with excellent pitch and yaw and good roll. Comes with a probe control ring just behind the front docking port so she can be remotely piloted to return to the KSC after delivering the pilot to a space station, (or remotely piloted up to pick up a Kerbal from space.) Glides fairly well and requires about 1/3 throttle to get off the runway. Don't pitch too much or you'll rip off the Jet engine! You shouldn't need to feather the brakes when landing as the gear is pretty solid.

    Hotkey 1 to toggle Jet Engine.

    Hotkey 2 to toggle Rockets.

    Hotkey 3 for Antenna.

    The fuel tank is clipped into the cockpit so if you want to select it keep right clicking, preferable under the plane near the ladder and you should get the fuel and oxidiser options.

    Download here!

  4. All craft are compatible with .23. I am not sure I understand. Get rid of the fuel tank? The craft uses all of it to get up to orbit and back.

    Probably me not flying it correctly. I find I'm only using half the fuel in the Mk1 fuel tank to get up to 45km and then I have too much weight for the rockets to push me into orbit. I was thinking you could replace the Mk1 fuel tank with an FL-T400 tank and drain half the oxidizer out of it. I think you could still fly it up to 45km with the jets and then you would have a lot more deltaV for the rockets to use. You may find getting into orbit quicker plus the shuttle would have a much larger range in space when it is fuelled up at a space station in orbit. I'd test it myself but your part clipping skills are obviously superior to mine. :)

    Very nice shuttle btw.

  5. Here's the thing that most people don't get, though. The amount of delta-V you spend to enter a circular orbit just inside a body's sphere of influence is just how much you'd have to spend matching its orbit outside that window. So you don't actually have to wait until the intercept to do your burns; if you were to put yourself into a circular orbit somewhere between Moho and Eve, and then set up the intercept from there, you won't have to do nearly as much thrusting inside the Moho sphere of influence and the delta-V cost difference will be negligible.

    Wow, I never thought of that. Thanks!

  6. Thought I'd take a trip to Duna...

    gv69FzU.jpg

    LKoTkmn.jpg

    She handles pretty well in space. Obviously turning is an issue at first but it is a capital ship so it is realistic. No signs of the ship falling apart at full throttle with the 17 Mainsails . I even tried landing on Duna and it was absolutely fine except right at the end when the ship couldn't turn fast enough to point downwards. Maybe more SAS will help.

  7. Lol, thank you. It doesn't actually make for a very good lifter as it can barely lift itself and I think it would collapse if the upper set of 27 tanks where fuelled at launch. It's more for space use really. And showing off. :P

    Edit: I forgot to add that the fuel lines aren't really optimal. The work pretty well put the central stack of tanks will burn first meaning the central Mainsail engine will cut out first but it doesn't affect performance much. Towards the end the inner 8 Mainsails cut out leaving just the outer 8 but it still gets into orbit fine.

  8. (Not sure if the images will scale to your browser. Hey ho)

    ...

    They said it could never be done...

    ...They, obviously didn't include Wernher Von Kerman.

    hTeNQnP.jpg?1

    Introducing the Inter Planetary Vehicle - Oberth.

    cudZSSW.jpg?1

    6mJrcoV.jpg?1

    QxmGUyQ.jpg?1

    Inspired by the Munshine class of Heavy Lifters and completely rebuilt by Wernher's own hands as a single stage to orbit craft, this is a fully reusable transport ship, pusher vehicle or giant fuel tanker. This ship will reach a 100Km orbit ready to be refuelled and used for whatever purposes the user sees fit.

    essvt4O.jpg?1

    Eq4EcKn.jpg?1

    JMK6MmB.jpg?1

    Stats:

    Part count - 493

    Take off weight - 1461 tons

    Take off TWR - 1.78 (Kerbin gravity)

    Take off DeltaV - 4761 m/s

    End TWR - 4.14 (Kerbin gravity)

    Dry weight - 350 tons

    Fully fuelled weight - 2135 tons

    Fully fuelled TWR - 1.22 (Kerbin gravity)

    Fully fuelled DeltaV - 5993 m/s

    Operational notes:

    Turn on SAS as soon as the ship has loaded otherwise the sway on the top tanks will cause the ship to collapse and explode on the launch pad. Probably recommended to use Mechjeb to pilot with a turn start of 10km and a turn shape of 32%. Once she's in the air she's pretty rock solid. Turns like a bus in space but not bad considering her size.

    It's probably not the most practical of ships but it is reusable and given it's weight, pushing massive loads will barely make a dent in the DeltaV. Should be able to push 200 ton loads through space with a decent TWR, although I haven't tried it yet. :wink: Could make for a good Eve lander transport. If you don't fancy pushing anything with it then it makes for a pretty massive fuel tank to park around a planet that may host future missions.

    It also has a lot of scope for modifications. If I replaced each Mainsail with 4 x LV-N's I think you would have around 14,000 DeltaV, (with a horrible TWR of 0.07). You would need to empty it of all fuel and strap booster lifters all around it but I think it would be do-able.

    To be honest it is more of a showpeice ship than something truly practical but it has some uses. Hopefully it will be of use to you!

    zpaJPIx.jpg?1

    Download Here!

×
×
  • Create New...