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sql_yoda

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Posts posted by sql_yoda

  1. I don't post or read here often enough - but the career mode needs an amplifier.

    As it is now you can do the same experiment about 20 times in each new geo or solar zone and still make a lot of science points - you don't even have to get home, all you need to do is arrive and then transmit.

    What I propose is an amplifying multiplier for when you have not made the trip out here yet in person, but you can make data come home.

    for example the Mun and Minmus might offer on the order of 2x for initial exploration, but Duna might offer 4x for the first example data with machines, and then both are successively declining for the rest. The point of the game is to have the Kerbin orbit bodies pay out in order to make good use of the rest, but my own investigations do not pay out for going "out of this world"

    I understand by playing around that you get much better points by visiting other bodies but you get the bulk of those science points by probing them, and the math is just not that good yet. I can start off fast and furious by not using any living kerbals in order to maximize science points.

  2. Not only is this on the "do not suggest" list, but if you'd been reading the announcements of what the devs are working on, you'd know that at least part of the reason it's on the list is because the devs agree and it is coming. In fact work is already in progress, and it may make it in 0.22, with the may in there just in case something goes wrong.

    Well forgive me, the wiki page says nothing about this being worked on at present. In fact the only thing flagged on that page as being worked on is the tech tree.

  3. I know there are mods that can do this. I know it's also listed in the sticky on things not to suggest. I just really think this would add so much to the game, to not have to download a mod and then rebuild something you've already built that works very well, just in order to save it again.

    Maybe the actual topic of conversation should be - why can't ANY part be the first one in a save file? Wouldn't that solve the problem and still keep the spirit of the game intact?

  4. so I only have a few mods -

    TacFuelBalancer 2.0

    MechJeb 2.0.9.0

    Kethane 0.7.5

    H.O.M.E 1.0.5

    CleverBobCat 1.2.0.0

    Using Mechjeb "Landing Guidance" to go to Mun, causes my craft to lose landing legs. it is repeatable and I don't see where it happens. I tried not using auto warp at all and the legs still disappear, far from landing - both deployed and undeployed - when I switch back and forth between ship and orbit views.

    I'm going to post the same thing on the mechjeb comments section.

  5. I know this is a very basic question - but if put an engine (LV909 for example) under an RCS fuel tank and then a regular fuel tank over the pair, will the engine still draw from the regular fuel tank?

    I searched for about an hour and still cannot find the answer to this very basic question.

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