Kerbal Economy Enhancenments The Kerbal economy as I see it is quite lousy, there's not much to it. Sure, you can get contracts and spend funds on rockets, but that isn't all there is to a space agency! This is my first mod, and suggestions are of course welcome. Pull requests are very welcome too. Screenshots (one for now) Features Wages, based on: TACLS's prices Astronaut salaries in real life Percentage of salary spent in food in real life (avg. 15%) Planned features (there's more to come!) You'll need to engineer the parts you research. This means, you'll have to pay funds to unlock them even if you spend the science. You'll have to compensate the family of the kerbals you kill. You'll have to pay to fire kerbals. Reputation will influence research cost. Better reputation means better scientists. Kerbals with merits have higher wages. Merits = first in space, first to the Mun... Download 1.0.0-alpha on KerbalStuff, for KSP 0.24 Support If you have any issues, please report them on GitHub License: GPLv3. Summarised here: https://www.gnu.org/licenses/quick-guide-gplv3.html