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shooty

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Everything posted by shooty

  1. I hope you dont mind - I PM'd you a list of the tech IDs. It was 161 lines or i would have just pasted it here. I checked the others files and everything looks Ok. Im going to play now so if I find anything I'll post back.
  2. Hi, I was just installing v1.1 and noticed that all the cfgs in the rectFuel folder have: TechRequired = aerodynamics instead of TechRequired = aerodynamicSystems Again Thank you for such cool stuff.
  3. Howdy, This is a nice update to your excellent parts. I use your rcs on everything. I was debugging some other mods (I was getting nulls) and I noticed in the log there was an error in your Agents.cfg. I looked to fix it and it seems like it needed a comma. standing = Probodobodyne Inc 0.2 should be (with a comma) standing = Probodobodyne Inc, 0.2 This got rid of the error for me. BTW I am still using 10.2 - didnt try 10.3 yet, but I did check the agents.cfg and it still has the typo. Thank you for the new parts and the updates.
  4. Hi these look nice. I havent taken them for a spin yet but 2 engines didnt show in my career save. Retro-Future_Atmospheric_Engines-v1.0 (i just got the v1.1 looks like the typo is still in). The triankaMkD & jeyTew have TechRequired = advancedAerodynamics - it should be - TechRequired = advAerodynamics I cant wait to see what's in the v1.1. Thank you for making this and sharing. (edited for typo)
  5. Ah, well then, my apologies to you. I certainly didnt request any changes and I didnt mean to bother you dude. Though I do appreciate your taking the time to explain why things are this way. "Since all of these issues have already been discussed to death already, I strongly suggest that you read through the patch notes and development thread very thoroughly first." I realy was trying to do a good thing so there's alot I could say here. Good luck on your project - is what i will choose though. -be well
  6. Hi sumghai, here are some things I noticed: Center point of utilities moduals (only tested utilities) is not centered -as can be seen using vertical snap on the utilities pod. (using editor extensions or editing the ksp cfg for vsnap...) The center snap seems to be at the top, aligned to the window maybe? Kupola part loads three kerbals but only displays one. - generates an associated msg. in the log. When placing surface attached parts Symmetricaly on some moduals over the yellow handles, thay cannot be removed. This doesn't happen all the time but it does quite often. - i.e.: 4x parachutes on the utilities modual aligned to the top most yellow handles. - Seems to do it fairly regularly. I do have some other mods but mostly just parts, crew manifest, and editor extensions. I would have been more thorough and tested everything clean, but I'm not sure if my efforts are actualy helpful. (as in you may be aware of these things) In any event be well and thank you. -edited for spelling & clarity
  7. Hi all. Thanks HH67 and Jackal40 for checking it out. the error came back in version r0_03_4a as far as I can tell. And HeadHunter67, just.... thanks... Everyone: I wouldnt worry the only person that it concerns is sumghai, hence the salutaion on my post. No need for a fluster. Starwaster you have to remember that no one knows wtf your doing they just read what you wrote, what you wrote was curt to the point of rude and dismissive. I however was not offended cause I dont care in the slightest bit. I needed no advice, totaly and horribily in error or otherwise. BUT - YOU have an outdated version. Update - at least if you realy dont have the same results cause that would not realy be possible now would it. Just saying... I use notepad++ too hi 5! ...or what ever... Anyways I just came in here to say thanks to sumghai for this and his help of others as well. Also to provide as much info I could to on the typo. Thats pretty much it. So be nice to each other play some games and be well all. -edited for terrible typing-
  8. "You have an outdated version. Update." Hi there, No realy, I have notepad and everything. This, ksp_fustek_station_parts_expansion_r0_03_5a.zip, seems to be the latest. Unless you guys got a secret stash. Anyways.... For sumghai these are the moduals in question using breakintTorque = KarmonyBulkhead KarmonyHabModule KarmonyHabModule_Adapter KarmonyNodeCover KarmonyNodeCoverViewport KarmonyNodeMkIII KarmonyNodeMkIII_Adapter KarmonySciModule KarmonySciModule_Adapter KarmonyStorModule KarmonyStorModule_Adapter KarmonyUtilModule KarmonyUtilModule_Adapter KirsDockingModule KuestAirlock KuestLegacyAirlock r0_03_5a from both dropbox and spaceport downloads.
  9. Hi sumghai. I like your work. Thanks for making such nice stuff for us. I just wanted to let you know that I think this pack has some errors in the cfgs. Many parts have - breakintTorque - instead of breakingTorque. I noticed when I was removing the remotetech/mechjeb/chatterer moduals and rocket part resources. I haven't delved into modding to much yet so I hope Im not in error, if I am please know my intent was to be helpful. Anyways thank you, looking forward to more.
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