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Everything posted by Olympic1

  1. I seem to have no troubles with this. Using Unity 2019.2.2f1 and latest PartTools
  2. It works from 1.8.x to 1.10.x but I only tested it on the launchpad @DuoDex can you update the OP?
  3. Hello everyone, I just released a new version for Crowd Sourced Science. This includes a fix provided by @Jedilucas which removes the plugin and keeps the randomization of science reports. Without the plugin, CSS doesn't need to rely on a specific version of KSP anymore. You can download Crowd Sourced Science v6.0 via GitHub Changelog: Implemented a new way of randomizing the science reports thanks to Jedilucas. With this new method Crowd Sourced Science doesn't need to rely on a plugin anymore. Added new reports for several bodies (thanks @ryaninator81) Added new reports for Eve (thanks @voicey99) Fixed Duna, Ike, and Kerbin reports (thanks @voicey99) Added templates for the Breaking Ground experiments Added templates for comets that where introduced in KSP 1.10
  4. I'm working on an update using the fix provided by @Jedilucas
  5. @taniwha Thx for trying to fix this, I really appreciate your work for this addon
  6. @taniwha The latest commits for better armature support are amazing. Tried it on the new Breaking Ground Seismic Sensor and it imports it correctly now, but the animations are still screwed up. All the other animations I tested work fine.
  7. @taniwha When I import the model of the new Seismic Sensor of Breaking Ground, I get this: https://i.imgur.com/ec8fPJb.png When I remove the bones that are included in the model, I get this as result: https://i.imgur.com/ySpyCwi.png I get no errors when importing, using latest Blender (2.8) and git version.
  8. @XxLedvin25xX If Kerbal Galaxy Revamped uses the same code as Kerbal Galaxy 2, I can maybe help. EDIT: Send you the source code
  9. @taniwha Just had another error. When trying to import the .craft file of a rover I got these errors: I narrowed it down to the new RoveMate model that came with KSP 1.6. When trying to import just that .mu file, I got these errors: If I try to import any other of the new 1.6 models, they work just fine.
  10. @taniwha I'm getting this error when trying to import a .mu file. Could this have something to do that user preferences was renamed and moved from File > User Preferences... to Edit > Preferences...
  11. Finally fixed camera issues. Just working out some ast bugs.
  12. This is a handy post for links directly to Raidernick's awesome historical craft threads: Antares & Cygnus This pack includes the Antares and Cygnus spacecraft. Salyut Stations This pack includes the Salyut and Almaz station parts. Skylab This pack includes the original designed and actual Skylab. Soviet Probes & Soviet Rockets This pack includes the Luna, Sputnik, Molniya and Polyot probes along with the R7, Soyuz, Proton and Zenit rockets. Soviet Spacecraft This pack includes the Soyuz, Vostok, Voskhod, LOK and LK spacecraft. US Probes Pack This pack includes all probes ever launched by NASA and the US military. US Rockets This pack includes the launch stages for use in the US Probes Pack. US & Soviet Solar Panels Pack This pack includes the solar panels from the US and Soviet parts packs. For the gallery of the contents of all these mods please click here.
  13. Latest version was blocked from indexing because of multiple .version files. I fixed it now and the latest version for 1.4.1 is available in CKAN.
  14. To everyone who likes this mod I'm in the midde of updating this for 1.3. I already fixed the texture switching because there was a breaking change in one of its dependencies. The only thing I can't find information about are the part modules ModuleEngineThrustController and ModuleSRBThrust. If anyone know something about these, let me know here or via PM. I will work on balancing the costs, mass, temp for the meantime. I will make a new thread if it's ready for a release.
  15. I don't have as much time as I had in the past but I got it working for 1.3 and 1.4. The only thing holding a release back is that I have issues with the camera's. If you have knowledge of that, or know someone who does, pull requests are greatly appreciated. The mod uses the MIT license, so anyone is allowed to redistribute if given credit. As for a new thread, I was planning to create a new one if I got the camera's working, but haven't got it fixed yet.
  16. The last release was for KSP 1.2. The reason it hasn't got an update since then is because KSP 1.3 changed some stuff with their cameras. I'm trying to get it fixed for the last couple of weeks, but can't get my head around it.
  17. Sorry, been away for some time because of work. I'll have a look at it this evening.
  18. Yes, If the user install this mod and changes the language to French, it should work for mods.
  19. Dev build now supports custom fonts. Next up is images (ex. interals with text). Will work on that tomorrow, otherwise next weekend.
  20. I'm aware that you can just change the language in the buildID, but the plugin is for the people who don't want to mess with the buildID and also to support changing fonts and textures (internals) in the future.
  21. If you want you can also add the changes directly to the github if you find that easier otherwise you can just add them to the spreadsheet. Not really, you'll have to convert all the strings to the format KSP uses in its dictionary. My French is a bit rusty, but I'll try to do some translation on the spreadsheet too. Every help is appreciated.
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