-
Posts
703 -
Joined
-
Last visited
Reputation
636 ExcellentProfile Information
-
About me
Making planes (not) fly.
-
Location
Watching planes at MSP
-
Interests
Planespotting, Videos game, Engineering, and KSP!.
Recent Profile Visitors
8,586 profile views
-
I'm most excited for the new parts and paint jobs. But also, just to try out all of the features and graphics!
-
I'm in the same boat. I originally got my PC as prebuilt over 4 years ago now. To be fair I was kinda dumb about PCs still and it was on a deep discount. So, it only had a Ryzen 2400G and a GTX 1050. I've already upgraded the RAM (8 to 16GB), GPU (GTX 1050 to a GTX 1660 super), and a whacked out PSU from Best Buy that I'm frankly surprised hasn't blown up yet. Only compounded by the fact I was gifted a new 1080p 144hz monitor. My 1660 super can just barley run Ultra 60 FPS, let alone 144FPS. Being a prebuilt I've done pretty much everything I could to upgrade it. I was hoping to last a little longer with my current system, but this might just push me over the edge. Still I can't wait to buy KSP 2 day 1 and try it out.
-
I feel like the 1660 super should just be enough. They both have 6GB of VRAM and I can overclock my 1660 super a fair bit. My rig probably won't handle KSP 2 the best, but it'll run i bet.
-
I agree, KSP 1 never got a full line of .625m parts. We just got small engines and tanks for probes. Never got any large tanks or lifter engines in that size class. Maybe include some even smaller probe parts/tanks/engines to make micro probes and you can use .625m parts for a lifter.
-
-
AtomicTech started following Dfthu
-
"SpaceX Starlink satellites responsible for over half of close encounters in orbit" https://www.space.com/spacex-starlink-satellite-collision-alerts-on-the-rise
-
I had the same problem with the same mods, Plus most of Near Future technology mods installed. Tried with all of most recent mods and scatter didn't work, defaulted to intergraded graphics. Changing graphic settings did nothing. Tried a totally new install and it didn't work either. However Reverting to 0.0632 scatterer fixed the problem. This isn't a bug report either, just a observation
-
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
Dfthu replied to linuxgurugamer's topic in KSP1 Mod Releases
I agree with Starwaster, I see nothing wrong here. It seems you just had the SRB and a decoupler. You had no parachutes on it to slow down so it was moving at 80.71 m/s (terminal velocity) when it hit the ground. You need to add parachute(s) so the velocity is below 12 -
Mars Rover Perseverance Discussion Thread
Dfthu replied to cubinator's topic in Science & Spaceflight
Here is the empty sample capsule And here is the Coring bit with the sample tube Perseverance Mars rover's first rock sample goes missing (yahoo.com) -
The only thing about my PC that it was a pre built. So I got a pretty low poor motherboard as result ( ASRock > A320M-HDV ) I've already upgraded most parts of the PC already and I thinking the next time I upgrade it would just be best to start new and build my own. Plus the whole shortage isn't helping anything either. If things get a bit choppy in KSP 2 it'll be fine as long its no worse than KSP 1.
-
Man I hope this actually happens in the future. Making Super Heavy and Starship even bigger and more powerful. One of the most exciting things (IMO) EDIT: Wonder if this 150 Ton reusable figure includes a possible stretch.
-
Hate to be that guy but when are we expecting a full test fire and then orbital flight? All of this is moving incredibly fast.