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Posts posted by Westi29
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1 hour ago, darvo110 said:
If you search for "Halo" you might find some stuff about it
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There's a toggle in the main menu UI that'll fix the issue. You might have to turn it on *or* off depending on your graphics set up.
http://i.imgur.com/Mrhcnpp.png
Thank you! That fixed it. I should have realized what halo meant, d'oh!
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How can I get rid of this double atmosphere edge bug? I have searched the thread for this bug and can't find anything on the subject.
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My shuttle is shorter than most and unable to complete most of the lifting challenges, but I've done the orbit and ksc landing and build a space station ones. Geostationary sats will be a launch soon and I'll incorporate some more goals into my missions.
All stock craft files on curse link in videos. Uses solid rocket boosters, monopropellent oms, and can do around 150km x 150km orbit with around 10 tons.
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7 hours ago, Paranoid Shark said:
Thats awesome! Definitely check out the shuttle challenge that @Speeding Mullet is currently running. You have already completed quite a few of the missions!
Oh nice I will! Thanks!
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Thank you!
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The first 9 episodes are up for viewing! I build and crew a space station using only a stock space shuttle.
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[quote name='FCISuperGuy']What are "boosers"? ;) Anyway, nice shuttle! I'll be sure to give it a run and see how it performs.[/QUOTE]
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[video=youtube;_ENHSLkMFrU]https://www.youtube.com/watch?v=_ENHSLkMFrU&feature=youtu.be[/video]
Craft File: [url]http://www.curse.com/shareables/kerbal/226610-realistic-easy-to-fly-mk3-stock-space-shuttle[/url]
Stock Space Shuttle with realistic Space Shuttle Main Engines, Solid Rocket Boosters, Monoprop OMS, the Orbiter carries no LF/OX. Uses the new landing gear, wings, winglets, control surfaces, and more!
The shuttle should easily do a 200km x 200km orbit. Watch the video for details on how to fly it. -
Bug fixes and UI enhancements. I'm not letting that thing have access to my Facebook account.
lol all good I'll add them!
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I'm pretty sure Squad has a list of things they want in the game, and a list of stuff we want in the game.I have no Facebook account so I can't say that on the page.
Let know if you find that list 5th!
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Hey guys I'm making a crowd-sourced feature request list for future versions of KSP. Let's get the most popular and desired features into this game!
http://www.topchart.io/lists/kerbal-space-program-feature-requests
Sorry about the FB log-in required.
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DL-ing it now, nothing will beat my shuttle for the top though! hehehehe
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I will give that a go, thanks man
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So I am looking at making a Trailer for the release, coming soontm , which is really time consuming, and I have to learn a lot of new skills, so if anyone is interested in helping me make it feel free to chime in. This 10 seconds is what I have so far.
Exciting news! Even though it is still Beta and only posted a week ago, this project has risen to the 3rd page of most monthly downloads for all shareables on Curse, just about to pass Clivman's constellation pack, sorry mate.
You won't pass my space shuttle! lol
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I have a stock shuttle if you need one for the missions lol.
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So I am looking at this day for the rendezvous Day 155, see a low dV transfer here
http://i.imgur.com/gSG6vbG.png
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I also have a very basic Hermes as a stand in for doing the orbit, it's going to be tricky, I need to hyper edit Hermes in to orbit and a few hours before the save file time, either add the required speed to make the transfer or allow the player to run the transfer. I lean towards having the Hermes on a transfer already as otherwise there is no sense of urgency.
Hard Mode could have the Hermes on an intercept course with Kerbin in need of its supply rendezvous to burn to Duna.
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That is a really good build, I can tell when someone puts a fine touch on things. The only problem is it's very....flexible. I am not sure whether that is by design. I am not sure if it fits my idea of what Hermes should be. I want something a bit more substantial and with more living space, maybe not as big as the movie version but a bit bigger.
Yah the docking ports do that. You could remove them and hyperedit the Hermes as one ship (without any docking ports, just all connected). And that seems to help. My original design has a science lab attached to the living quarters and then fuel in the tanks to counter balance it.
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In the save file it will be on course for a Duna flyby in a matter of hours, I don't really need for it to be launched piece by piece on an Ares V, though it would be nice if it was. I need it to have a docking port free, in regular operation it would have a Duna Ascent Vehicle, Duna Descent Vehicle or resupply ship docked, maybe more than one at a time.
I can give you a download link for the Ares V if you want. It's working OK but not quite ready for release.
Yep it was approved, I have also made a project page for this.
Technically the Hermes only moves under power without any other ship attached. The Duna Descent Vehicle should already be in Duna orbit (prior to original crew arrival) and then the Duna Ascent Vehicle docks, transfers crew, and then undocks. Also I think a crew return mission is launched from Kerbin once Hermes is back in Low Kerbin Orbit, but the book doesn't make it that far.
The craft does have docking ports on both sides and before I did some research on the design I had a transfer vehicle on the crew end and an ore-container counter-weight on the other end.
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Nothing shows for me, no images or releases, oh it was created 31 minutes ago
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Also do you want the Ares V I have been working on to do the construction launches?
When the project gets approved on Curse let me know what you think of my launchers as I haven't had much time to really test them out (I do want to launch it all at once though, just not fun trying to dock the parts without adding a construction tug or more. Maybe just have the ship already in orbit in the save.
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Here is a link to the Hermes and it's three construction launches. Also am trying to make a one-launch version
http://kerbal.curseforge.com/shareables/236130-hermes-from-the-martian-book-version
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I also am working on a Hermes. Mine is based off of this guy's Deviant Art drawings. I tried using a cluster of RTG's and ion engines, but it's a lot easier to use the fuel cells and rocket fue with the ion engines. Mine rotates around the ion engines to simulate gravity (not perfect yet), is modular and launchable, and even has four monopropellent engines in the forward air lock to simulate the rescue scene.

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I'll upload craft files when I have launchers made and the rotation better.
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SEXINESS!
Here are my SC replicas! I might have to make an 890 Jump now lol.
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Updated for KSP v1.0.4! Now has more monopropellent and more standard rocket fuel. Other than that, exact same shuttle. Curse link should be updated within the hour!
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Glad someone could make one out of the mk3 parts! I stuck to the mk2 for my replica because I couldn't get the mk3 look/fly/feel right.
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Put a space shuttle on it!

Stock Shuttle Series Mun Station Build: Missions SSS-010 through SSS-022.
in KSP1 Mission Reports
Posted