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Westi29

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Posts posted by Westi29

  1. 1 hour ago, darvo110 said:

    If you search for "Halo" you might find some stuff about it :wink:.

    There's a toggle in the main menu UI that'll fix the issue. You might have to turn it on *or* off depending on your graphics set up.

    http://i.imgur.com/Mrhcnpp.png

     

    Thank you! That fixed it. I should have realized what halo meant, d'oh! 

  2. My shuttle is shorter than most and unable to complete most of the lifting challenges, but I've done the orbit and ksc landing and build a space station ones. Geostationary sats will be a launch soon and I'll incorporate some more goals into my missions.  

     All stock craft files on curse link in videos. Uses solid rocket boosters, monopropellent oms, and can do around 150km x 150km orbit with around 10 tons. 

     

  3. [video=youtube;_ENHSLkMFrU]https://www.youtube.com/watch?v=_ENHSLkMFrU&feature=youtu.be[/video]
    Craft File: [url]http://www.curse.com/shareables/kerbal/226610-realistic-easy-to-fly-mk3-stock-space-shuttle[/url]

    Stock Space Shuttle with realistic Space Shuttle Main Engines, Solid Rocket Boosters, Monoprop OMS, the Orbiter carries no LF/OX. Uses the new landing gear, wings, winglets, control surfaces, and more!

    The shuttle should easily do a 200km x 200km orbit. Watch the video for details on how to fly it.
  4. I will give that a go, thanks man

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    So I am looking at making a Trailer for the release, coming soontm , which is really time consuming, and I have to learn a lot of new skills, so if anyone is interested in helping me make it feel free to chime in. This 10 seconds is what I have so far.

    Exciting news! Even though it is still Beta and only posted a week ago, this project has risen to the 3rd page of most monthly downloads for all shareables on Curse, just about to pass Clivman's constellation pack, sorry mate.

    You won't pass my space shuttle! lol

  5. So I am looking at this day for the rendezvous Day 155, see a low dV transfer here

    http://i.imgur.com/gSG6vbG.png

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    I also have a very basic Hermes as a stand in for doing the orbit, it's going to be tricky, I need to hyper edit Hermes in to orbit and a few hours before the save file time, either add the required speed to make the transfer or allow the player to run the transfer. I lean towards having the Hermes on a transfer already as otherwise there is no sense of urgency.

    Hard Mode could have the Hermes on an intercept course with Kerbin in need of its supply rendezvous to burn to Duna.

  6. That is a really good build, I can tell when someone puts a fine touch on things. The only problem is it's very....flexible. I am not sure whether that is by design. I am not sure if it fits my idea of what Hermes should be. I want something a bit more substantial and with more living space, maybe not as big as the movie version but a bit bigger.

    Yah the docking ports do that. You could remove them and hyperedit the Hermes as one ship (without any docking ports, just all connected). And that seems to help. My original design has a science lab attached to the living quarters and then fuel in the tanks to counter balance it.

  7. In the save file it will be on course for a Duna flyby in a matter of hours, I don't really need for it to be launched piece by piece on an Ares V, though it would be nice if it was. I need it to have a docking port free, in regular operation it would have a Duna Ascent Vehicle, Duna Descent Vehicle or resupply ship docked, maybe more than one at a time.

    I can give you a download link for the Ares V if you want. It's working OK but not quite ready for release.

    Yep it was approved, I have also made a project page for this.

    Technically the Hermes only moves under power without any other ship attached. The Duna Descent Vehicle should already be in Duna orbit (prior to original crew arrival) and then the Duna Ascent Vehicle docks, transfers crew, and then undocks. Also I think a crew return mission is launched from Kerbin once Hermes is back in Low Kerbin Orbit, but the book doesn't make it that far.

    The craft does have docking ports on both sides and before I did some research on the design I had a transfer vehicle on the crew end and an ore-container counter-weight on the other end.

  8. Nothing shows for me, no images or releases, oh it was created 31 minutes ago

    - - - Updated - - -

    Also do you want the Ares V I have been working on to do the construction launches?

    When the project gets approved on Curse let me know what you think of my launchers as I haven't had much time to really test them out (I do want to launch it all at once though, just not fun trying to dock the parts without adding a construction tug or more. Maybe just have the ship already in orbit in the save.

  9. I also am working on a Hermes. Mine is based off of this guy's Deviant Art drawings. I tried using a cluster of RTG's and ion engines, but it's a lot easier to use the fuel cells and rocket fue with the ion engines. Mine rotates around the ion engines to simulate gravity (not perfect yet), is modular and launchable, and even has four monopropellent engines in the forward air lock to simulate the rescue scene. hermes_leaving_earth_by_francisdrakex-d80t79h.jpg

    Javascript is disabled. View full album

    I'll upload craft files when I have launchers made and the rotation better.

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