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Everything posted by Westi29
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This is a simple stock Mk3 space shuttle with working OMS and other accurate space shuttle characteristics. The boosters will lean you towards 45 degrees as they burn out. Separate boosters and burn through main tank to 100km apoapsis. Use OMS for orbital insertion, maneuvering, and reentry. Seats 8 kerbals. I took it to LKO and delivered a small interplanetary science probe. The shuttle flies easily! Craft File
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I made a stock space shuttle using the rotation editors in Beta and made the craft file work on 0.25 so I could share it. Here is a common mission and tutorial on how to fly it! This is a simple stock space shuttle with working OMS and other accurate flight characteristics. Aim a little towards the East at launch and the boosters will lean you towards 45 degrees as they burn out. Separate boosters and burn through main tank to 100km apoapsis. Use OMS for orbital insertion, maneuvering, and reentry. Seats two kerbals. The shuttle flies easy! 0.25 Craft File
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Realistic Stock Space Shuttle for 0.25 & Beta
Westi29 posted a topic in KSP1 The Spacecraft Exchange
This is a simple stock space shuttle with working OMS and other accurate flight characteristics. Aim a little towards the East at launch and the boosters will lean you towards 45 degrees as they burn out. Separate boosters and burn through main tank to 100km apoapsis. Use OMS for orbital insertion, maneuvering, and reentry. Seats two kerbals. The shuttle flies easy! 0.25 Craft File -
Gas Giant Textures (4k Resolution) - Taking Requests
Westi29 replied to Eudae55's topic in KSP1 Mod Releases
This is what I am trying to do. The black hole in StarSystems comes with a corona texture. Change the texture to show a warped galaxy and add the same warped galaxy texture as ring system around the planet to achieve this look. -
Gas Giant Textures (4k Resolution) - Taking Requests
Westi29 replied to Eudae55's topic in KSP1 Mod Releases
Can you make a texture that looks like the Interstellar black hole/ worm hole? -
This is a working replica of the Star Citizen ship Aegis Dynamics Idris-M Class Frigate. It includes four Anvil F7A Hornets and a Utility/Rescue Ship. The Idris also has 24 escape pods. Replace the Lack Luster Labs 1x1 nuclear engine & rcs config files with the ones provided. It adds the new effects and ups their power and Isp. Imugr Album: http://imgur.com/a/bpq63 Get the craft: http://kerbal.curseforge.com/shareables/224311-aegis-dynamics-idris-m-class-frigate-from-star Lack Luster Labs: http://forum.kerbalspaceprogram.com/threads/24906-WIP-LLL-Lack-Luster-Labs-LLL-12-2-10MAY2014-SXT-16-5-28JUN2014-KSC-v2 B9: http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures Hybrid Ion Engine Pack: http://forum.kerbalspaceprogram.com/threads/31286-0-22-Ion-Hybrid-Electric-Pack-30-08-13-Soon-FKSP!!!-See-Development-Monitor BD Armory: http://forum.kerbalspaceprogram.com/...-angles)-Aug-3
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The 82nd of my STS KSO Shuttle Missions! STS 182 is the twelfth flight of Ascension, the Super 25 Flagship! STS 182's objective is to deploy the Habitat Module #3 on Asteroid Kerpophis. There are rumors that the Rebels have created a new technology! What is it? When will it debut? The media is providing around the clock rumor coverage. STS 183 will deploy the Kerpophis Colony Greenhouse #1!
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[0.90] Kerbin Shuttle Orbiter System v4.13
Westi29 replied to helldiver's topic in KSP1 Mod Releases
The 82nd of my STS KSO Shuttle Missions! STS 182 is the twelfth flight of Ascension, the Super 25 Flagship! STS 182's objective is to deploy the Habitat Module #3 on Asteroid Kerpophis. There are rumors that the Rebels have created a new technology! What is it? When will it debut? The media is providing around the clock rumor coverage. STS 183 will deploy the Kerpophis Colony Greenhouse #1! -
I used all the aggressive settings and downloads. But I did remove interstellar and used the Icarus Mod to get to the other stars.
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5 Cool SSTO's Made with Spaceplane Plus
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5 Cool SSTO's Made with Spaceplane Plus
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RSI Constellation from Star Citizen
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RSI Constellation Phoenix from Star Citizen
Westi29 replied to Westi29's topic in KSP1 The Spacecraft Exchange
I don't know I don't use Steam sorry! -
RSI Constellation Phoenix from Star Citizen
Westi29 replied to Westi29's topic in KSP1 The Spacecraft Exchange
It's 0.23.5 haha -
RSI Constellation Phoenix from Star Citizen
Westi29 replied to Westi29's topic in KSP1 The Spacecraft Exchange
Thank you man! -
This is a working replica of the Star Citizen ship Constellation Phoenix Variant with Snub Fighter and Rover. Replace the Lack Luster Labs 1x1 nuclear engine config file with the one provided. It adds the new effects and ups their power and Isp. Get the craft: http://kerbal.curseforge.com/shareables/223564-curse-cobalt-web-forms-textfield Action Groups: 1. Toggle All Jet Engines 2. Toggle All Intakes 3. Toggle Nuclear Engines 4. Toggle Cargo Bay 5. Toggle Extendable Docking Port 6. Toggle Weapons 7. Toggle Front Jets 8. Toggle Rear Jets How to Fly: Press Spacebar to activate jet engines. Turn on SAS and RCS. Full Throttle. Lift vertically until 8km. Press Spacebar to activate nuclear engines. Pitch up to 45 degrees. Press 1 & 2 at 20km to turn off jets and close intakes. Push apoapsis to 100km and cut engines. Coast to apoapsis and burn to complete orbital insertion! Rover connects with port on top in cargo bay. Snub fighter connects in back. You will need: BD Armory: http://forum.kerbalspaceprogram.com/threads/85209-BDArmory-v0-4-1-Dev-Thread-(-camera-angles)-Aug-3 Bobcat DEMV ANT: http://.....................com/space/modpart-demv-mk-5-3385.html Lack Luster Labs: http://forum.kerbalspaceprogram.com/threads/24906-WIP-LLL-Lack-Luster-Labs-LLL-12-2-10MAY2014-SXT-16-5-28JUN2014-KSC-v2 B9: http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures Hybrid Ion Engine Pack: http://forum.kerbalspaceprogram.com/threads/31286-0-22-Ion-Hybrid-Electric-Pack-30-08-13-Soon-FKSP!!!-See-Development-Monitor
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This is a working replica of the Star Citizen ship Constellation Phoenix Variant with Snub Fighter and Rover. Replace the Lack Luster Labs 1x1 nuclear engine config file with the one provided. It adds the new effects and ups their power and Isp. Get the craft: http://kerbal.curseforge.com/shareables/223564-curse-cobalt-web-forms-textfield Action Groups: 1. Toggle All Jet Engines 2. Toggle All Intakes 3. Toggle Nuclear Engines 4. Toggle Cargo Bay 5. Toggle Extendable Docking Port 6. Toggle Weapons 7. Toggle Front Jets 8. Toggle Rear Jets How to Fly: Press Spacebar to activate jet engines. Turn on SAS and RCS. Full Throttle. Lift vertically until 8km. Press Spacebar to activate nuclear engines. Pitch up to 45 degrees. Press 1 & 2 at 20km to turn off jets and close intakes. Push apoapsis to 100km and cut engines. Coast to apoapsis and burn to complete orbital insertion! Rover connects with port on top in cargo bay. Snub fighter connects in back. You will need: BD Armory: http://forum.kerbalspaceprogram.com/threads/85209-BDArmory-v0-4-1-Dev-Thread-(-camera-angles)-Aug-3 Bobcat DEMV ANT: http://.....................com/space/modpart-demv-mk-5-3385.html Lack Luster Labs: http://forum.kerbalspaceprogram.com/threads/24906-WIP-LLL-Lack-Luster-Labs-LLL-12-2-10MAY2014-SXT-16-5-28JUN2014-KSC-v2 B9: http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures Hybrid Ion Engine Pack: http://forum.kerbalspaceprogram.com/threads/31286-0-22-Ion-Hybrid-Electric-Pack-30-08-13-Soon-FKSP!!!-See-Development-Monitor
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Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Westi29 replied to Sirine's topic in KSP1 Challenges & Mission ideas
This is a working replica of the Star Citizen ship Constellation Phoenix Variant with Snub Fighter and Rover. Replace the Lack Luster Labs 1x1 nuclear engine config file with the one provided. It adds the new effects and ups their power and Isp. Get the craft: http://kerbal.curseforge.com/shareables/223564-curse-cobalt-web-forms-textfield Action Groups: 1. Toggle All Jet Engines 2. Toggle All Intakes 3. Toggle Nuclear Engines 4. Toggle Cargo Bay 5. Toggle Extendable Docking Port 6. Toggle Weapons 7. Toggle Front Jets 8. Toggle Rear Jets How to Fly: Press Spacebar to activate jet engines. Turn on SAS and RCS. Full Throttle. Lift vertically until 8km. Press Spacebar to activate nuclear engines. Pitch up to 45 degrees. Press 1 & 2 at 20km to turn off jets and close intakes. Push apoapsis to 100km and cut engines. Coast to apoapsis and burn to complete orbital insertion! Rover connects with port on top in cargo bay. Snub fighter connects in back. You will need: BD Armory: http://forum.kerbalspaceprogram.com/threads/85209-BDArmory-v0-4-1-Dev-Thread-(-camera-angles)-Aug-3 Bobcat DEMV ANT: http://.....................com/space/modpart-demv-mk-5-3385.html Lack Luster Labs: http://forum.kerbalspaceprogram.com/threads/24906-WIP-LLL-Lack-Luster-Labs-LLL-12-2-10MAY2014-SXT-16-5-28JUN2014-KSC-v2 B9: http://forum.kerbalspaceprogram.com/threads/25241-0-22-B9-Aerospace-Pack-R4-0c-New-pods-IVAs-engines-fuselages-structures Hybrid Ion Engine Pack: http://forum.kerbalspaceprogram.com/threads/31286-0-22-Ion-Hybrid-Electric-Pack-30-08-13-Soon-FKSP!!!-See-Development-Monitor -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Westi29 replied to Sirine's topic in KSP1 Challenges & Mission ideas
I also have the 'plane' you are looking for in my next post! -
Better SSTO Spaceplane Challenge (0.23.5+0.24) Fin!
Westi29 replied to Sirine's topic in KSP1 Challenges & Mission ideas
So I can make an entry that breaks a bunch of rules? -
You called it? lol I inceptioned it!
