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Everything posted by Westi29
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What are Spes and Titan? I have Kaiser, Wot, Sentar, Urania, and Freezer in the save I'm using now. I've also edited the Distant Object configs to include my versions of the planet colors haha.
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Helping newbies without annoying pros
Westi29 replied to M3tal_Warrior's topic in KSP1 Suggestions & Development Discussion
Great ideas. -
KSP loads everything right away. Planet Factory allows you to not load planet packs if you are not going to those planets or don't have anything on or orbiting those planets though.
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I actually liked it, it made it seem far away while not being too long. The Icarus Mod is what I used.
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Yes and that 30-40 years is in Kerbal time too, it's like 10 years in human time. It really took me about 5 minutes to transfer to Dolas in real life.
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It takes around 30-40 kerbal years to get to Dolas if you are not using fake warp stuff. So yeah it's far enough away lol.
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Westi29 replied to Yogui87's topic in KSP1 Mod Releases
Correct the Icarus ship does not want to stay in one place. I can burn through 4,000 mono prop in a transfer burn haha. -
I know right? Can never have enough gas giants! My only problem is that the new EVE clouds seem to make them all Jool when you get close. Something with PSQ?
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[0.90] Kerbin Shuttle Orbiter System v4.13
Westi29 replied to helldiver's topic in KSP1 Mod Releases
I do not believe that the KSO is intended to work in RSS, but give it a shot lol. -
They are part of the upcoming Phase IV of the KSO mod!
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The First Contracts in Career
Westi29 replied to Westi29's topic in KSP1 Suggestions & Development Discussion
Thanks man, love your videos! -
I think that the first contracts in career should be different. You are able to gather science from the launch pad and the runway. Your first contracts should be to test the command pod, the sample collection system, the eva report system, crew report system, and also to transmit some science from the launchpad and the runway. These first contracts would get the player understanding all of the possible reports that are available, how to collect them, and get the first few science points to unlock the first tier in the tech tree. Then you can go to 5km, space, orbit, and along down the line. What do you think?
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[0.90] Kerbin Shuttle Orbiter System v4.13
Westi29 replied to helldiver's topic in KSP1 Mod Releases
There is a KSO mod development kit that will allow you to create the parts that you seek. There are also a ton of threads in the forums and even youtube videos on how to make KSP mods if you really want to see it in the game to learn how to make it yourself. I however, have also never made a mod and haven't read or watched the tutorials lol. If you made those parts I would love to use them! -
Just have a giant parachute that will basically slow you down to 1m/s or less, then when near the ground, activate the two water rockets and use a kinex winch or something similar to lower the egg to the ground and detach. I would solve all of the problems with a big parachute, and make the water jet sky crane more for show than anything else.
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Link to Post I am starting a tutorial series and mod showcase series on the website Kernel Critic. Let me what you think and what you want to see! Thanks!
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[0.90] Kerbin Shuttle Orbiter System v4.13
Westi29 replied to helldiver's topic in KSP1 Mod Releases
He is! haha -
Thanks for showing off my video guys!
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KSP is a Monte Carlo Simulation lol.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Westi29 replied to helldiver's topic in KSP1 Mod Releases
The 79th of my STS KSO Shuttle Missions! STS 179 is the ninth flight of Ascension, the Super 25 Flagship! STS 179's objective is to deploy the Colony Habitat Module #2 on Asteroid Kerpophis. The Corporatists have recruited Ten Viewer Kerbals! They arrive at KSC in style and on time to witness the launch! STS 180 will deploy the Kerpophis Colony Science Module! -
For the Sentar stuff, you can just add orbital parameters to its config file.
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The 79th of my STS KSO Shuttle Missions! STS 179 is the ninth flight of Ascension, the Super 25 Flagship! STS 179's objective is to deploy the Colony Habitat Module #2 on Asteroid Kerpophis. The Corporatists have recruited Ten Viewer Kerbals! They arrive at KSC in style and on time to witness the launch! STS 180 will deploy the Kerpophis Colony Science Module!
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Westi29 replied to shaw's topic in KSP1 Mod Releases
I'm developing some new species and suits/heads for my upcoming series Deep Space Kerbal. Take a look and let me know what you guys think and if you want to help! -
[WIP] Green Skull Inc. Development Thread
Westi29 replied to Green Skull's topic in KSP1 Mod Development
Hey when you get back check out these suits and species I made. Could use some help making them even better! -
Have you guys tried gas giants yet? All of the PF Jool remixes I've found have the green Jool background mixed in with them and if you enter their atmosphere's everything becomes green. I have the 7-3 Boulder Co EVE so I'm not sure if that is also counting it. The Krag's thread is locked and I didn't know where else to post this message. Just wondering your experiences and if you had similar problems. Thanks!
