I had one mission plagued with issues. On the pad, I waited one second too long after the physics came back, and one of the engines fell off. I launched anyway. I had to immediately jettison the outermost stage, but that ripped one of my external fuel tanks off the side. Two minutes later this came to fruition as the left engine suddenly cut out. Another tonne or so of fuel wasted. I managed to get into a stable orbit at 125K, but then my old nemisis showed up, the Space Kraken. This is the first time it has ever shown up outside of the extremes of speed and distance I commonly associate with performing a sun-drop. Sure, it only lasted ~5 seconds, but I still lost half of the stage I was on. I then had to use the stage I had planned on using to slow myself down on the final approach to the Mun (I was in a retrograde equatorial orbit at the time) to get my orbit high enough to reach the Mun. By that time, I had missed the Munar injection burn, and had to wait a few orbits. Even then, I ran out of thrust just shy enough of the Mun to ensure that while I could get picked up on a future orbit, I didn't make it into it's SoI. Twenty orbits later, I was picked up. I didn't have enough power to slow down, and I was slingshotted into Kerbin Escape. I used up all my fuel retrograde, and barely managed to be recaptured - but I was on a course for, of all things, minimus. With just a command pod, I knew my kerbonauts wouldn't survive the landing. A rather hectic flight indeed.