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Mitchz95

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  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 7 5700X 8-Core Processor | GPU: NVIDIA GeForce RTX 3060 Ti | RAM: 15.91 GB Specs: CPU Vendor: AuthenticAMD CPU Name: AMD Ryzen 7 5700X 8-Core Processor CPU Frequency: 3.4 GHz CPU Physical Cores: 8 CPU Logical Cores: 16 RAM Size: 15.91 GB Video Card: NVIDIA GeForce RTX 3060 Ti Video Driver: 30.0.15.1165 VRAM Size: 8 GB Severity: High; closing and restarting the game does not fix it. Frequency: Medium. Description: After driving around on Laythe, my rover abruptly began clipping into the terrain and getting stuck. It can sometimes wiggle and slide around a bit, but behaves as though it's stuck in mud. This persisted even after reloading earlier quicksaves or restarting the game. Included Attachments: .ipsImage { width: 900px !important; }
  2. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 7 5700X 8-Core Processor | GPU: NVIDIA GeForce RTX 3060 Ti | RAM: 15.91 GB Specs: CPU Vendor: AuthenticAMD CPU Name: AMD Ryzen 7 5700X 8-Core Processor CPU Frequency: 3.4 GHz CPU Physical Cores: 8 CPU Logical Cores: 16 RAM Size: 15.91 GB Video Card: NVIDIA GeForce RTX 3060 Ti Video Driver: 30.0.15.1165 VRAM Size: 8 GB Severity: Medium; closing and restarting the game does not fix it. Frequency: Low; limited to a single craft so far. Description: On this particular craft, the HS-1 Deluxe inflatable heatshields refuse to retract when I click the button; the icon is greyed out as if it were not extended and will not toggle when I click on it. Adding it to an action group and using the button does not work either. This was after using them to aerobrake over Jool. When I create a new craft from the VAB with this part, it can still be deployed and retracted as normal. Included Attachments: .ipsImage { width: 900px !important; }
  3. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 7 5700X 8-Core Processor | GPU: NVIDIA GeForce RTX 3060 Ti | RAM: 15.91 GB Specs: CPU Vendor: AuthenticAMD CPU Name: AMD Ryzen 7 5700X 8-Core Processor CPU Frequency: 3.4 GHz CPU Physical Cores: 8 CPU Logical Cores: 16 RAM Size: 15.91 GB Video Card: NVIDIA GeForce RTX 3060 Ti Video Driver: 30.0.15.1165 VRAM Size: 8 GB Severity: Low; limited to a single craft so far, and can apparently be fixed by closing and restarting the game. Frequency: Med; it happens a lot on this particular craft, both in flight and when I test it on the launch pad. Description: On this particular craft, landing legs refuse to toggle open and closed when I activate the action group; the Parts Manager thinks they're "blocked", which they simply are not. Closing and restarting the game seems to resolve the issue but it keeps returning to this vehicle. While it's not super obvious in the screenshot, the landing legs are sticking out from between two larger fuel tanks; there are no struts or anything blocking them. I have been tweaking the design over time so I don't remember in which order everything was added, but I have been removing and re-adding the legs in an attempt to resolve the problem. Included Attachments: Laythe-VallLander.json .ipsImage { width: 900px !important; }
  4. I came here to say this. KSP1's Orbital view was absolutely essential for lining up for docking and doing lots of complex manoeuvres, and it's extremely tedious to not have that option in KSP2. I really hope this is added soon.
  5. How do I install this? The readme said to extract the .zip into the Installation folder but that doesn't seem to have done anything.
  6. I'd say the game is about 80% of the way to where KSP1 was. Still lots of bugs and QOL stuff to address, but the gameplay loop is pretty solid. Hopefully the next major update will continue the upward trend in a meaningful way.
  7. Hello, I'm trying to build a Tylo lander that uses asparagus staging, but I'm having some trouble with the delta-v count in the VAB. For some reason, instead of breaking down how much is consumed based on the tanks draining, it assumes the vast majority of delta-v is being consumed in the same stage where I fire the engines, with most of the drop tanks being measured as 0. I'm pretty sure the fuel paths and decoupling order is correct based on my testing. Hopefully the fuel flow path is clear, but if not... Stage 02 fires the engines; Stage 03 drops the outermost tanks; Stage 04 drops the 4:00 tanks; Stage 05 drops the 8:00 tanks; Stage 06 drops the 10:00 tanks and attached engines; Stage 07 drops the 2:00 tanks and attached engines. This leaves the center tanks and engines to burn out as normal. Based on my experience with asparagus staging in the past, stage 02 should have the lowest listed delta-v (and burn time), and stage 07 should have the highest. I can't tell if I'm overlooking something or if this is a limitation in how KSP2 calculates delta-v.
  8. I can confirm this, at least on my end. I raised the setting above zero and now I can EVA again.
  9. Happening to me as well. It worked fine for my first orbital and Mun mission, but now for some reason it just doesn't work at all on any vessel, even when I start a new campaign.
  10. KSP Version - 0.1.0.0.20892 Translation error location - Tracking Station and Map View English Error - All celestial bodies are labelled "Terrestrial Planet", including Jool (a gas giant), Kerbol (a star), and all moons. Your Language Correction - Jool should be labelled "Gas Giant", Kerbol should be labelled "Star", and all moons should be labelled "Terrestrial Moon". Notes / Screenshots - KSP Version - 0.1.0.0.20892 Translation error location - Kerbal Space Center English Error - The Tracking Station description says "You can also recovered lander vessels and crew." Your Language Correction - "Lander" should be "landed". Notes / Screenshots -
  11. obligatory Uranus joke Nice to see the ice giants getting some attention. Would Starship be able to reduce the Uranus Orbiter's travel time?
  12. Any chance of them appealing it further? Can they?
  13. I do love the idea of visiting a rogue planet. It would be completely dark, so the only illumination would be whatever lights you brought on your ship. Very spooky.
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