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Everything posted by sharpspoonful
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Not to be speak ill of the KSP forumites, but with stuff like this you need to attempt to make it idiot-proof (until someone makes a better idiot that is). A simple window like the SQUAD request to collect anonymous game data would be along those lines. something where someone who perhaps doesnt read these forums closely, or where they may not know that they've unwittingly added Modstatistics can opt-out without having to dig throught the config files. Personally, I don't mind. I have a facebook, multiple email accounts, and a screen name that hasn't changed since '06. My information concerning my internet activities are already out there, and jumping on Majir's head for trying to get better info to help modding doesn't change that fact.
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[24.2] Karbonite Ongoing Dev and Discussion
sharpspoonful replied to RoverDude's topic in KSP1 Mod Development
Love the idea. I liked kethane, but had no real reason to use it. Now that you'll have it paired with the MKS/OKS mods, you'll essentially have a complete permanent-base-mod-in-a-box going! @Alexusta & Mihara: you two are some of the most creative modders in the KSP community. Have some rep for helping others. EDIT: Apparently I can't give you any more rep Roverdude. Still, you are on par with Majir,Sumghai, and zzz in terms of making fucntional, good-looking parts, and having responsive coding skills. Keep improving the modding community dude! -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
sharpspoonful replied to sarbian's topic in KSP1 Mod Releases
I didn't make it, but like I said, this is an issue that has been addressed by Majir in several thread. PF 3.06 probably has an issue with how its applying the the decouple mode. I have to say, I have no idea. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
sharpspoonful replied to sarbian's topic in KSP1 Mod Releases
No, this just fixes the lack of force from decouplers, not the (decouple) node. That is a separate issue that was brought about by the way x64 handles the code. Majir has brought this issue to light several times, as seen in the x64 compatibility and the KAS threads. That fix is going to have to be applied more or less likely by SQUAD or the Unity team, and is not something that the modders themselves will be able to fix. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
sharpspoonful replied to ferram4's topic in KSP1 Mod Releases
It took me a while to understand and get used to FAR. I just don't have a need for all of the features. This fits the bill perfectly. -
[WIP] Minecraft-style parts in KSP.
sharpspoonful replied to Robotengineer's topic in KSP1 Mod Development
Could you perhaps go into a bit more detail than that? What do you mean by minecraft style blocks? What advantage over mods such as KAS does this have? Do you intend to make KSP more like Space Engineers? -
[0.90] Kerbin Shuttle Orbiter System v4.13
sharpspoonful replied to helldiver's topic in KSP1 Mod Releases
Am I the only one who is confused as to why people are getting worked up over not getting the Limited Edition texture? I mean, it was stated for weeks that he was going to pull it after some amount of time. -
It is a fantastic game, you are correct. But a lot of mod developers, coders, and modelers are confused and frustrated with the sloppiness of the coding in some places, of overly-large or otherwise poor stock textures and models, and some of the mod users (like myself) rely on the modding community to fully enjoy the game. It's not to say that SQUAD is in anyway shape or form as bad as EA, or something like that, its just that a lot of people would rather that SQUAD clean up its own mistakes and messes instead of compounding on them. TL;DR It's not that SQUAD is terrible, but putting them that high atop a pedestal this early in development is not something a lot of us are willing to do.
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GameData/Squad/Spaces duplicate asset memory reduction
sharpspoonful replied to somnambulist's topic in KSP1 Mod Development
I've always been curious as to why the KSP preloaded all the texture files to RAM, when most games nowadays have placeholder textures that get swapped to full textures when needed. It seems, and is, extremely inefficient. -
Goodness these were outstanding. Well done, have some rep!
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[1.1] RemoteTech v1.6.10 [2016-04-12]
sharpspoonful replied to Peppie23's topic in KSP1 Mod Releases
Why not just have the whole satellite rotate? There are few positions a sat with 2 to 4 panels can be in where the sun wouldn't hit a solar panel, people won't make requests for multiple part update, nor would there be any modeling issues. Alternatively one could just use the powered rotator and 90 pivotron from IR to make it move in specified directions. -
TAC containers by R.R. Dynamics Inc.
sharpspoonful replied to Sentmassen's topic in KSP1 Mod Releases
The shapes are nice, but I'll agree, the brown is off putting. The radial parts are gorgeous.