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Topics posted by Nertea
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- 2,677 replies
- 773,807 views
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[1.12.x] Cryogenic Engines: Liquid Hydrogen and Methane Rockets! (Jan 22, 2022) 1 2 3 4 72
By Nertea, in KSP1 Mod Releases
- 1,785 replies
- 693,127 views
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022) 1 2 3 4 93
By Nertea, in KSP1 Mod Releases
- 2,300 replies
- 720,776 views
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[1.12.x] Waterfall - a framework for continuous, mesh-driven engine effects (Aug 2) 1 2 3 4 47
By Nertea, in KSP1 Mod Development
- 1,164 replies
- 344,325 views
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[1.12.x] CryoTanks: Liquid Hydrogen storage and management (Oct 25, 2021) 1 2 3 4 7
By Nertea, in KSP1 Mod Development
- 160 replies
- 40,376 views
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- 4,616 replies
- 1,543,672 views
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[1.12.x] SystemHeat - a replacement for the CoreHeat system (October 9) 1 2 3 4 30
By Nertea, in KSP1 Mod Development
- 745 replies
- 144,121 views
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022) 1 2 3 4 55
By Nertea, in KSP1 Mod Releases
- 1,357 replies
- 527,425 views
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[1.12.x] Far Future Technologies - August 23: new engine! 1 2 3 4 24
By Nertea, in KSP1 Mod Releases
- 586 replies
- 206,792 views
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- 1,846 replies
- 772,555 views
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[1.12.x] Space Dust - Atmospheric and Exospheric Harvesting (24/06/2022) 1 2 3 4 9
By Nertea, in KSP1 Mod Releases
- 212 replies
- 67,235 views
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- 1,192 replies
- 739,504 views
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[1.12.x] Dynamic Battery Storage: electrical/thermal planning and timewarp compensation (August 11) 1 2 3 4 8
By Nertea, in KSP1 Mod Releases
- 195 replies
- 55,832 views
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- 4,335 replies
- 1,120,703 views
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[1.12.x] Heat Control - More radiators! (August 22, 2021) 1 2 3 4 32
By Nertea, in KSP1 Mod Releases
- 785 replies
- 302,777 views
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[1.12.x] Near Future Props - prop assets for IVA developers (August 8th) 1 2 3
By Nertea, in KSP1 Mod Development
- 50 replies
- 113,282 views
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[WIP] Restock: KSP Part Art Revamp (Released March 06) 1 2 3 4 18
By Nertea, in KSP1 Mod Development
- 438 replies
- 102,789 views
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- 441 replies
- 182,761 views
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[WIP] Radioactivity - test release 0.1.1 (Sept 7, 2016) 1 2 3 4 6
By Nertea, in KSP1 Mod Development
- 137 replies
- 24,097 views
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VesselModules, PartResources and save sequences
By Nertea, in KSP1 C# Plugin Development Help and Support
- 1 reply
- 729 views
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Accessing ModuleResourceConverter/Harvester conversion rates
By Nertea, in KSP1 C# Plugin Development Help and Support
- 7 replies
- 898 views
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Refreshing a PartModule's editor description
By Nertea, in KSP1 C# Plugin Development Help and Support
- 16 replies
- 974 views
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Accessing specific drag cube information in the VAB/SPH
By Nertea, in KSP1 C# Plugin Development Help and Support
- 3 replies
- 698 views
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Properly calculating flow rates in an engine with multiple propellants
By Nertea, in KSP1 C# Plugin Development Help and Support
- 2 replies
- 1,313 views
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- 3 replies
- 1,417 views