-
Posts
4,859 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Nertea
-
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
I don't do requests these days. The NFLV update is almost done. Only one part (the large decoupler) is now missing, and I have done a couple of balance passes. Appreciate any and all tests/opinions. -
The UI provides you with a button you can click to set the Mean Solar Altitude to that of a target body. In your use case, set it to Jool, and you will see all solar panels are scaled to their predicted output at Jool
- 20 replies
-
- 1
-
-
- propulsion
- reactor
-
(and 1 more)
Tagged with:
-
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Maybe not 406... Besides adjusting the existing engines, I'm expecting that project to add no more than 4 new models. There's a potential for a Raptor redo as it's now pretty different, if that was considered I guess it would make 6. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
@coyotesfrontier is correct. A bunch of work will be done to them, they'll be different. You can still find the current models by searches/filtering as with all deprecated parts. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Nertea replied to Nertea's topic in KSP1 Mod Releases
This is actually a KSP bug 'fix', where previously it appeared that nodes that were moved via PartVariants did not respect directionality. As we copied the stock PartVariants node blocks for our patches to replicate the node locations on replaced parts, we copied a couple instances where the stock parts had nodes pointed the wrong way, which was hidden by the bug in 1.8 and earlier. When 1.9 fixed the bug, Squad also fixed these parts' node locations, so we had to do that too. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
No problem, I fixed on in the large cargo bay, but for things like this, screenshots are really helpful. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Fixed most of those: Yes, now that I did balance to them, they are no longer TBD ;). Have you tried holding Alt to restrict attachment to nodes only? I don't really want to do more work for that right now but maybe in the future. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
It will for a short time as those engines still exist in a deprecated state. However it will not apply to any of the new engines, as they are all kerolox. You can review the current roadmap here. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Cool, some questions. I'm not sure what you mean here, both of those parts still exist. Done. Can you be more specific? I didn't notice any problems just now. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yes, I've actually read the Scorpion report. It's very optimistic, just like everything even vaguely related to Skylon :P. I have also considered making it - might happen someday... -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I am moving towards release of NFLV. To that end, you can head over to the development thread if you are brave and want to help test for bugs. -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
The NFLV major update is 95% complete so it would be great if people could help me iron out any bugs. It should be backwards compatible with older NFLV versions and KSP 1.8.x as well. Here's the current changelog: KSP 1.9.x Updated B9PartSwitch to 2.16.0 Updated ModuleManager to 4.1.3 SOFT-DEPRECATED ALL PARTS New/redone part lineup Engines KS-1E 'Goldfish' Liquid Fuel Engine: Micro booster engine based on RocketLab Rutherford. 0.625m and Compact variants. KS-1M 'Otter' Liquid Fuel Engine: Tiny booster engine based on Merlin 1D. 0.625m, Boattail and Compact variants. KS-10AJ 'Walrus' Liquid Fuel Engine: Small booster engine based on AR-1. 1.25m, Boattail and Compact variants. KS-107 'Porpoise' Liquid Fuel Engine: Medium booster engine based on TR-107. 1.875m, Boattail and Compact variants. KS-160 'Orca' Liquid Fuel Engine: Large booster engine based on Space Transportation Booster Engine study. 2.5m, Boattail and Compact variants. KS-600AJ 'Manatee' Liquid Fuel Engine: Huge booster engine based on AR-1 cluster. 3.75m only. KR-1E-V 'Angora' Liquid Fuel Engine: Tiny sustainer engine based on Rutherford Vacuum. 0.625m, Boattail and Compact variants. KR-1M-V 'Sphinx' Liquid Fuel Engine: Small sustainer engine based on Merlin 1D Vacuum. 1.25m, Boattail and Compact variants. KR-74 'Lynx' Liquid Fuel Engine: Medium sustainer engine based on RD-704. 1.875m, Boattail and Compact variants. KR-84 'Ocelot' Liquid Fuel Engine: Large sustainer engine based on RS-84. 2.5m, Boattail and Compact variants. KR-701 'Cougar' Liquid Fuel Engine: Huge sustainer engine based on RD-701. 3.75m, Boattail and Compact variants. 5m stack parts NR-51200 Fuel Tank: 5m long fuel tank. Comes in White, Black and White, and Orange colours. NR-25600 Fuel Tank: 5m medium fuel tank. Comes in White, Black and White, and Orange colours. NR-12800 Fuel Tank: 5m short fuel tank. Comes in White, Black and White, and Orange colours. NR-6400 Fuel Tank: 5m tiny fuel tank. Comes in White, Black and White, and Orange colours. NR-AD-10400 Adapter: 5m long fuel tank adapter. Comes in White, Black and White, and Orange colours. Can switch to a hollow structural version. NR-AD-6400 Adapter: 5m medium fuel tank adapter. Comes in White, Black and White, and Orange colours. Can switch to a hollow structural version. NR-AD-2600 Adapter: 5m short fuel tank adapter. Comes in White, Black and White, and Orange colours. Can switch to a hollow structural version. NR-AD-CAP Adapter: 5m flat adapter. Comes in White, Black and White, and Orange colours. NR-AD-SKL Adapter: 5m skeletal adapter. Can add upper, lower or both fuel tanks. NR-C-12800 Fuelled Nosecone: 5m long fuelled nosecone. Comes in White and Orange colours. NR-C-6400 Rounded Nosecone: 5m rounded noseconse. Comes in White and Orange colours. NCR-8 Cargo Bay: Long 5m cargo bay NCR-4 Cargo Bay: Medium 5m cargo bay NCR-2 Cargo Bay: Short 5m cargo bay NCR-1 Cargo Bay: Tiny 5m cargo bay. NCR-N Nose Cargo Bay: 5m nose cargo bay N-Series Service Bay: 5m service bay with toggleable floor. AE-FF4 Payload Fairing (5.0m): 5m fairing base. Comes in White, Black and White, and Orange colours. N-Series Structural Tube: Multi-length interstage cargo tube with built-in decoupler. Clamp-O-Tron Mondo Docking Port: 5m docking port TR-500 Stack Decoupler: 5m decoupler. Comes in White, Black and White, and Orange colours. TS-500 Stack Separator 5m separator. Comes in White, Black and White, and Orange colours. NR-L1 Lower Stage Engine Mount: Energia-alike engine cluster mount. NR-L2 Lower Stage Engine Mount: SLS-alike engine cluster mount. NR-L3 Lower Stage Engine Mount: New Glenn-alike engine cluster mount. NR-L4 Lower Stage Engine Mount: Superheavy-alike engine cluster mount. NR-U1 Upper Stage Engine Mount: Starship-alike upper stage mount. Comes with multi-length interstage NR-U2 Upper Stage Engine Mount: Energia-M-alike upper stage mount. Comes with multi-length interstage NR-U3 Upper Stage Engine Mount: S-II-alike upper stage mount. Comes with multi-length interstage Z-32K Rechargeable Battery Bank: 5m battery bank R-N Guidance Computer Unit: 5m guidance unit. 7.5m parts EA-F768 Fuel Tank: 7.5m long fuel tank. EA-F384 Fuel Tank: 7.5m medium fuel tank. EA-F192 Fuel Tank: 7.5m small fuel tank. EA-F96 Fuel Tank: 7.5m tiny fuel tank. EA-EA-F1536 Fuel Tank: 7.5m extra long fuel tank. EA-S20 Fuel Tank Adapter: Long 7.5m tank adapter. Can switch to a hollow structural version. EA-S10 Fuel Tank Adapter: Short 7.5m tank adapter. Can switch to a hollow structural version. ECR-N Nose Cargo Bay: Nose cargo bay ECR-1 Cargo Bay: Really long 7.5m cargo bay ECR-2 Cargo Bay: Medium 7.5m cargo bay ECR-4 Cargo Bay: Small 7.5m cargo bay ECR-8 Cargo Bay: Tiny 7.5m cargo bay E-Series Service Bay: 7.5m service bay AE-FF5 Payload Fairing (7.5m): 7.5m paylod fairing, White and Black and White variants. TR-750 Stack Decoupler: 5m decoupler. TS-750 Stack Separator 5m separator. R-EX Guidance Computer Unit: 7.5m guidance unit Z-72K Rechargeable Battery Bank: 7.5m battery bank ER-L1 Lower Stage Engine Mount: BFR-alike engine cluster mount. ER-L2 Lower Stage Engine Mount: Large engine cluster mount. ER-U1 Upper Stage Engine Mount: ITS-alike upper stage mount. Comes with multi-length interstage ER-U2 Upper Stage Engine Mount: EUS-alike upper stage mount. Comes with multi-length interstage EA-C-TBD Fuelled Nosecone: Fuelled 7.5m nosecone EA-C-TBD Rounded Nosecone: Round nosecone Radial parts RCS RQ-5x1 Heavy RCS Thruster: heavy RCS thruster (single) RQ-5x4 Heavy RCS Thruster: heavy RCS block (quad) RJ-88x1 Heavy Bipropellant RCS Thruster: LFO heavy RCS thruster (single) RJ-88x4 Heavy Bipropellant RCS Thruster: LFO heavy RCS block (quad) RQ-5-A Aerodynamic Heavy RCS Block: aerodynamic heavy RCS block RJ-88-A Aerodynamic Heavy Bipropellant RCS Block: LFO aerodynamic heavy RCS block RCS parts take advantage of RestockDepthMask if Restock is installed Fairing parts tank advantage of RestockModifyFairingMaterials to not look like garbage if Restock is installed Things that are still missing: Large Radial Decoupler 7.5m Skeletal Adapter 7.5m Structural Tube AVCS RCS Block (two versions) Things that I still need to look at: Occlusion for structural tubes Balance pass (engines should be good though) Updating compatibility patches You can get it by downloading the revamp branch from the repository. Dependencies are ModuleManager, B9PartSwitch and DeployableEngines (all latest versions). -
[WIP] Nert's Dev Thread - Current: various updates
Nertea replied to Nertea's topic in KSP1 Mod Development
Just ScanSat functionality. You can patch in whatever you like though. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Thanks! -
[1.12.5] Restock - Revamping KSP's art (August 28)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Yes. However it has been partially remodeled and completely retextured. Because you've all been so patient: -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I like putting more advanced things behind size classes. It's my understanding that getting a lab basically gives you infinite science in stock, so there's that. When I get around to 1.875m parts I have scoped a science lab but that's in the future. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
So this is purely a name swap? Can you make a git issue? Legs suck - I don't have any interest in working on those any further. They more or less function correctly and that's as good as I can get right now. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Nertea replied to Nertea's topic in KSP1 Mod Releases
You probably don't want to do this - the model changed dimensions with 1.9. Our update (hopefully coming soon) will add a new revised model that fits within the current envelope. -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Optional patch, I think, with CryoEngines. Yes there should be zero of them, just the two 'service tanks' CKAN has a NF Solar Core thing that is only the plugin. However NF Solar got a non-backwards compatible update some time ago which will probably cause issues with some ships. Finished off the 1.875m booster which is based on the TR-107... Just one more engine left then I'll be done with them! -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
I followed the steps shown in the video and didn't have any issues - linked extension and individual extension all work fine. Is anyone else seeing this? -
[1.12.5] Restock - Revamping KSP's art (August 28)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Something like @PART[thePartIWant]:BEFORE[ReStock] { @MHReplacement = false } Should work -
[1.12.x] Near Future Technologies (September 6)
Nertea replied to Nertea's topic in KSP1 Mod Releases
aaaaaaaaaaaaa -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nertea replied to Nertea's topic in KSP1 Mod Releases
Ok we'll handle this through git then.