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I_Killed_Jeb

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Everything posted by I_Killed_Jeb

  1. Don't think it's overpowered at all, to the point where I have yet to use it on any SSTO of mine
  2. She announces the "anomaly" so cheerfully
  3. I hope they bring it back one day as a beefier clamp part
  4. I have gotten attached to a certain Matrick Kerman who ends up test piloting all of my SPH creations, most of which are terrible. I have decided he has the personality and badassness of Yuri Gagarin and all the early astronauts rolled into one
  5. make sure you're putting the numbers in with the correct order. with the windows calculator you'll have to do the mass ratio first, then hit ln, then multiply ISP. also note that if you're doing the calculation for atmospheric dv it's tough due to changing isp with thinning air
  6. Building small is actually very challenging and fun to do. Give it a shot
  7. PDCWolf seems to really hate this game and Squad. That being said, despite my fondness for the hilarity of the wobble I wouldn't mind if it went away mostly.. but I'd rather see other stuff in 0.24 like better science systems and 64bit support
  8. I'm getting a bit cold on biomes these days, I don't really see the challenge in it and it feels very grind-y
  9. I don't know if this is true. At the point of landing, all of the orbital kinetic and potential (if you land at 0m) energies have to go down to zero, so while you can get into a suborbital trajectory with less burn at apoapsis, you still have to burn off the energy at some point in the trajectory.
  10. That's very interesting. I usually play on my 6-year old 2.4GHz Core Duo with 4gb of DDR2 RAM, and it BLOWS my Core i7 laptop with 8gb dual-channel DDR3 RAM out of the water. The thing is that I have a moderately decent graphics card on the desktop and I always figure that was the difference
  11. Isn't the physics calculated by PhysX?
  12. Man you're going to be burning a loooooooooong time
  13. I like the idea of badges and accomplishments like literally everyone else. It wouldn't even have to be automatic, it could be manually assigned as the player saw fit. A quick funny "ceremony" cutscene would be kind of nice
  14. There's a table and graph floating around here for this purpose
  15. sometimes when you make kerbals run across terrain under physics warp they'll randomly poof
  16. People often hide modules inside ASAS and decoupler parts, if that's what you mean Yep
  17. it's pretty popular and has great aesthetic results
  18. that's quite the Freudian escape tower you've got there
  19. wobbly rockets make the early failures kind of funny though, and it's part of the KSP charm IMO
  20. I'm so sick and tired of people saying realistic aerodynamics scaring away potential players. There's like 0 chance of this, the same way there's 0 chance a more realistic aerodynamic model is going to be highly realistic. For anyone picking up the game for the first time, the aerodynamic system will just be there, like the current placeholder has just been there for the older players. The only thing it'll do is tick off the vocal minority player group that want the old model because they find it to be easier/better for whatever reason.
  21. this has already been discussed quite a bit i'm sorry to say
  22. A rover autopilot where you can set it to go to a point in the planet would be pretty cool and differentiating. I know there's the terrain issue but I'd be happy to wave that away
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