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KateTheAwesome

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Everything posted by KateTheAwesome

  1. Oy, whenever I try to download your mod I get a out of Dropbox. What's up with that? The standalone version does the same. And the complete version is "restricted" Could you make a finished and packaged download as a Github release or something? Really missing this mod. Thanks
  2. OMG, that's really cute C: Definitely one of my favourites. And hey...I'm already hyped to see what the official model will look like. And what kind of names we can expect
  3. I think there is a MASSIVE bug in your mod. I mostly wanted to use Ship Manifest to change Kerbal names. I wanted to have a roughly 50/50 ratio between male and female Kerbals so I manually edited the names so far. However with the addition of classes in the game most often when I edit a Kerbal with the Ship Manifest the class changes to something completely random. E.g. after changing two Kerbal names the class from the first one changed from Pilot to Engineer. Changing back the name didn't resolve the issue. And looking into the save file it's not apparent how the class of a Kerbal is stored. So no clue :/ Just wanted to let you know that I had an issue. I won't be using that feature anymore. And my current game is kinda ruined now All my experienced people are now Engineers. Yay -.- (edit: besides that: merry christmas <3)
  4. Ah cool. I did have a look at those. Looks good. That at least answers for some of my needs. I would still like to have 2.5m Quad-Bays (not Octo-Bays). I can think of lots of stuff I'd want to fit in a larger bay, including communication equipment and what not Anyways, I was under the assumption that creating the new parts wasn't a big hassle as you could probably reuse the "stick" and container models and just make them bigger? As this mod is still in development I hope that it will be taken into consideration.
  5. Wow, this is really awesome! Appeals to my OCD that wants to fit everything into tiny aerodynamic boxes Though could I suggest that you add more parts along the lines of having a 2,5 meter structure and then instead of having 8 small bays (the size that you also attach to the 1,25m "stick") use 4 bays that are bigger and allow for larger stuff to be inside. It would be nice if you could fit a Goo Container into one of those larger bays in addition to larger batteries, etc. Maybe even a Science Junior? I think it'd be really cool
  6. Not sure what Git GUI client you're using (Real programmers use the CLT XD) But you need to create a new "tag" (just use the version name like with the example I liked "Poke" (that's a CLT I develop/ maintain)) and then go on Github and make the tag a proper release with add ons, a change log, etc.
  7. Wow! This is really neat. I love the idea of having stars orbit some other object (Galaxy core, great attractor, maybe other stars/ star clusters?) If I may suggest something when it comes to your distribution chanel: You should really not include the .zip file in the repository but rather use the "releases" page. Like this: https://github.com/SpaceKookie/Poke/releases
  8. Hey, just wanted to say that for me both download links are broken. The KSPort link archive is corrupted and the Mega Link never loads. Anyone else experiencing the same issues?
  9. No worries :') I've been called a dude more times than I can count^^ And well...I do hope that Unitiy adds/ fixes their 64bit support soon so that KSP can be made compatible. But I'll probably throw out some parts of B9 as it doesn't really fit into my whole "realism" concept I'm currently doing.
  10. I'm not a guy, but I'll take your "Sir" And thank you I'll check it out. But it already looks awesome :3 I'll have to try it out...though my KSP will probably die on me if I install any more mods :c *sigh* time to prioritize again. But thanks for that ^-^
  11. So I just saw Gravity and on the way home I was wondering about how some of the parts shown in the movie (Especially parts of the ISS and the Shenzhou capsule that splits three ways and re-enters into Kerbins…Ummm...Earth's atmosphere might be a pretty cool thing in KSP). Now...I was searching around for this on Google for the last 45 minutes or so and couldn't really find anything except for this: http://kerbalspaceprogram.com/0-19-x-iss-space-station-pack-ver-0-03/ (Have yet to test and seems kinda dated.) So...I wanted to start a thread about "realistic" parts in KSP, maybe just start a list of stuff that already exists and if it doesn't gather people that might want to see this and attract the attention of some Modders? I'd give it a go myself but unfortunately lack the modding skills to actually finish a project like that. (Though I could probably still try...) So yea...Mods that include more realistic parts/ parts that look almost the same as real life space ship/ station parts do. Go!
  12. Okay but that's just dumb...seriously, why would you design a system like that >_> I guess it'll save the time of rebuilding carrier stages but they specifically said in the "trailer" for 0.22 that saving landers would be part of the deal :/
  13. So I experimented around with designs, found a rocket that lifts pretty well and I now wanted to save the carrier part as a subassembly so I could just strap it to whatever payload I had. However when I want to drag the lifter onto the Subassembly try it tells me that the part isn't attachable (It yells at me in all caps). If I only try to save a single part of that lifter, say a fuel tank from the middle in the subassembly it works. What's the point of the sub assembly if parts need to have their bottom part free? I want to reuse lifters, not payloads -.- This is what the whole thing looks like: Thanks for any help in advance. Cheers
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