martinws
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Bottle Rocketeer
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Hej! Jag använder svenskt tangentbord och har problem med att byta aktitvt skepp med [ ], dvs AltGr + 8, AltGr + 9. Någon som vet hur man kan lösa det? Har ni samma problem? Jag postade den här frågan även i engelskspråkiga delen men den är ju specifik för svenskt tangentbord så jag testar här också.
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I don't know how to cycle through the active ships using this swedish keyboard layout. I know that you are supposed to use brackets but it does not seem to work. I am running windows 8 and the brackets work fine in other applications. I guess I could use another layout just for this game if it can't be solved in any other way. This is my keyboard layout. Any help would be much appreciated!
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Super Science Machine! (Or so I think)
martinws replied to egnio98's topic in KSP1 Gameplay Questions and Tutorials
To go faster, use turbo jets and travel at an altitude > 20 km. Just make sure you have enough air intakes to handle such altitudes. Also, since jet engines are very fuel efficient, I would suggest that you lose some of the fuel tanks, i.e. mass. -
If you choose the career mode, just be aware that it doesn't go from easy to hard but the other way around. That the number of parts is overwhelming to new players is mostly because they are not organized / documented well enough in the VAB.
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Well, the what not to suggest list says * Enhanced IVA / moving around in stations or rockets This sounds very similar.
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Science points for duration of mission
martinws replied to Birrakk's topic in KSP1 Suggestions & Development Discussion
Satellites could serve a purpose forwarding transmissions if there is no line of sight between antennas. E.g. No line of sight between Duna lander and KSC: Duna surface sample is then transmitted through Duna lander->Duna orbit sat->Kerbin orbit sat->KSC -
how to align roll of docking ports?
martinws replied to deepspacecreeper's topic in KSP1 Gameplay Questions and Tutorials
If not a new part, this would be a useful tweakable feature on the existing docking ports: "only dock if aligned" or similar. If checked, the dock magnets could help to align all three vectors. -
Thanks for the link! The bug was already listed.
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Hello! I am new to the forum but I have been playing KSP for a few months. It is truly an inspiring game. Two things that I really miss though: * Feature: Have enough information to achieve orbit, rendezvous and dock completely from IVA. I currently use mechjeb info panels for that. * Bug fix: (yes, it is a bug) where SOI crossing during time warp messes up the calculations. I know that people use the Alarm mod as a WA but it would be nice if this was fixed in the game. Hope to see these improvements. Keep up the good work!