ayork
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Curious George
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Please bring back KSP1 camera controls as an option. I play on a laptop and have no middle mouse button to click. Makes the VAB a PIA. I should be able to play this on a laptop without having a mouse attached. Can't think of a valid reason the KSP1 controls should have been replaced. They were part of a very successful program.
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Seems like Revert to Launch isn't working anymore......
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Allow us to save a ship in subassembly!
ayork replied to Kulebron's topic in KSP1 Suggestions & Development Discussion
It's probably a good idea to make your "node 0" a docking port. -
No "Revert Flight" in Career Mode
ayork replied to T3chnic's topic in KSP1 Suggestions & Development Discussion
I'd like to see a "this is for real" or "this is only a simulation" launch option. One would be to test new craft. The other would be to do a mission which could earn flight credit. -
After doing some testing I have concluded that the part you pick up the "subassembly" by will be checked for a free attachment point. When I'm trying to make a rover into an assembly I'm out of luck. I put the command module deep inside of the rover. Such a nice one too. It has a docking port. I even put another port to it so the back of the second port would be a free attachment node. No luck because the only way I could pick up the whole thing is by my "node 0." At a minimum please allow docking ports to be attachment nodes for subassemblies. Or at least add a "this is the attachment point" part. PLEASE!!!!!!!!! Thankyou!
