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Melonfish

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    Wubba-lubba-dub-dub.
  1. Does anyone remember the game Cannon Fodder? well, if you weren't great at this game then the hills on the start screen would quickly fill with small crosses for your dead like this: If this were implemented in KSP then i'd predict you could walk from the body of water by KSC to the body of water far to the west without actually touching the floor (by walking on the tombstones) I have killed that many kerbals. By all rights I'm a genocidal maniac, and really bad at launches
  2. Cheating defo, you should only use Hyperedit like everyone else.
  3. Anti-Gravity rocks! although If i'm honest most people and even rocks hated that film...
  4. This is Kerbal Space Program, we don't go for efficiency we literally add "MOAR BOOSTAHS!" but kudos on the testing.
  5. Brilliant cheers guys, i'm going to have a go at these tonight, I get the Idea behind raising the periapsis/apoapsis in increments and I like it, makes using Nukes much easier. i'll post results
  6. By dark side I do mean i'm in LKO and burning prograde 90° so as to essentially be burning out of kerbin's orbit and into a lower heliocentric orbit, which is yes massively silly. Not following you on a periapsis kick.
  7. I'm concious that I'm doing it all wrong and wasting precious Delta-V, let me run this down. I make orbit around Kerbin then burn prograde on the dark side 90° until i leave the SOI, this takes me into a slighly lower Kerbol orbit than Kerbin, from here i go round until i find a good spot with the planning tool and burn for my target, be it prograde to raise apoapsis or retrograde to lower periapsis. I'm concious this is mahoosively inefficient as I'm burning for 11 mins to get an intersect, granted my ship has like 50 minutes of burn time with 8 nuke engines and I can afford it but it'd be nice to get these mythical 1500 odd delta V burns that Transfer planner says I can do it'd mean I can build smaller ships. I take it we just sort of wait for the proposed window (I have some KAC alarms set) and burn light side 90° and it should intersect directly? Thanks Pete
  8. Trying to get to Eve and Back, Not sure I have enough fuel or enough engines....
  9. Why are In line batteries so bloody spongy! seriously my stack wobbles like hell because the battery packs are soft instead of rigid.
  10. Nothin much, Just goin to Duna. The Rhiannan
  11. Save Kraken ate my homework, so new save and I cheated to get all my science back to where it was because it ain't fair to steal it all off me. ran a training mission first to get the guys up to speed: then started my Ares like mission, this is the remote DAV (Duna Ascent Vehicle) having made it to Duna. this will be landed shortly and when the time is right produce fuel. I placed a science pod on the top of the DAV, the plan is to link it up with the tug vehicle and ferry it back home along with the kerbals and their samples (assuming everything goes to plan with the mission)
  12. Haha, yeah shouldn't trust the internal clock, 74fps on launch of a large ship (shadowplay) I'll take that
  13. i5 4690k Devils Canyon OC to 4.2ghz, 797-p Asus board and 16gb of Corsair vengeance pro 1866. got an old 650ti boost 2gb in there too (asus). it's the in game alt-F12 that's reporting 120fps, it may be way off? I built the rig to play Arma 3 with my Clan as it's a mahoosively CPU intensive game, once i get water cooling i'm looking at booting the cpu to 4.7ghz. added bonus is that when i booted up Kerbal I didn't see any slow down at any point, i've got a load of flights in progress, mostly probes etc. Pete
  14. I must be the only person getting 120fps regardless of part count (well i'm yet to build something plus 1000 parts but i've had 600 flying without issue) and i'm running on 1920X1024 on very high settings. Anyway, EVA from your lander on any planet, clip off a section of the ship and instantly get shot either into space or directly at the ground at around 1000m/s! I lost Jeb like this, he made a very pretty mushroom cloud on Minmus. otherwise i'm pretty patient, been playing since around 0.16 so i can wait for updates.
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