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Nemrav

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Everything posted by Nemrav

  1. for the op, another argument I've seen for not having proc wings is that they break in one big piece... But I think what I'd have is a compromise, say either have your own "prebuild a wing part", basically add custom parts to the list. Or a fully fledged procedural wing that gets divided into sections (for destruction) similar to the fairing system...
  2. Oh this bug, I remember it from a long time ago.... typically happens on high speed impacts.... Its a rare anomoly bug that usually can't be replicated....
  3. It would appear the fixed landing gear does not count as landing gear to the engineer report...
  4. Oh boys, they wanted to add it, and now its pushed 1 update back... no clue why they didnt want a surprise 1.0 in-case of these "need a lil more time" things. oh well, not that I ever ended up using KER when I had it modded in (still just ended up gues-timating) but please, while we rant back and forth don't do this : when referring to calculus.... its not exactly... taught until university (grade 12 is pre-calculus where I live)
  5. But if we get some clouds, we would also need more atmospheric scattering wouldnt we... I think for the most part nice floating pictures could work except when you get close enough to fly through, then swap it for the smoke effect....
  6. Another unnoted change to career was the mobile lab function, perpetual science generation guess what gets spammed in a 75km equatorial orbit next update......
  7. aah the video, notice how the fairings appear to have their own icon in the staging, rover base was moved to pods, and how its 2 piece split at the end !
  8. Best comedy channel is by far and away danny2462 (my opinion) this is a great idea !
  9. I think it would be in reference to "not like the procedural fairings mod", they previously said they were procedural out of necessity. they simply won't function as the current mod does it...
  10. true, I didn't have my required 3 tons of irony The user below me found the hidden letter in that sentence before reading this one
  11. Wait, I think I have an idea for a reusable division calculator... But it has to be in space or on minmus..... (I think), reserving this spot for the entry
  12. I really think Kerbals are the one thing re-entry heat shouldn't work on... it stops my last ditch head landing maneuvers looking good, hopefully we can transition the fairing sizes more smoothly..
  13. just about all released versions up to 13.3 are free (only a few hotfixes are missing) as these were before KSP became paid : http://forum.kerbalspaceprogram.com/threads/24858-Old-versions-of-KSP-%28some-versions-still-wanted%21%29 and of course some people don't delete their old version copies, if one of them is your friend, they could lend it, then well.... ok still illegal in that case but it wouldn't be mass distribution, so I think it might be safe-ish
  14. wrong.... they experimented in 0.23.5 and c7 issued a statement in harv's polar expedition that "we want to do it, but it always ends up being low priority, so it never gets done" [/off topic] JAXA.. haven't seen anyone mention them, that nor anything reminiscent of the early non soviet/us space projects (asterix, alouette 1, etc.)
  15. Nemrav

    Riddles

    The doctor... its seems that its meant to be a time traveller at least...., tell me if im on track...
  16. Honestly I say try and make partnerships with as many different space agencies as possible, then add some parts/missions themed around what those agencies have done for those that accept, if its a smaller one like the CSA, then you have sounding rockets (black brant) and some other contributions, or a whole pack if its big like ROSCOSMOS...
  17. The only problem with u5 that I've encountered is the wheel colliders..... they're horrible (if you try to adjust default settings, they bounce you into oblivion) and plenty of people have the same sort of problems....
  18. It looks an awful lot like the default plane that's bundled with unity, however those are nice effects.
  19. Well, its a simple system, but a 100th astronaut will get more expensive than the 90th in real life due to a rise in demand + less astronauts (just assume Kerbals get for life constant payment rather than varying wages) But skill is definetly a better way to determine cost, considering all of Kerbin's population works at KSC
  20. 0 again (assuming you currect your number)
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