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Ryan81873

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    Bottle Rocketeer
  1. The asteroid add on has been pretty fun and challenging! I saw some posts of people recovering asteroids, heres my asteroid recovery ship. I had a lot of difficulty docking to the asteroid, it seems really difficult to make maneuvers when you zoom in as much as you need to on the map screen. Nearly ran out of fuel on this mission! Had a bit of a rough landing but my kerbal's in one piece! Any one have any suggestions for getting close enough to the asteroid for your navball to show you actually useful information? It doesnt show my prograde/retrograde markers relative to the asteroid until i am extremely close to it, which is had to achieve when you zoom in and your trajectory lines become straight instead of curves and your rendezvous markers start to flicker or jump. Thanks and happy asteroid hunting!
  2. Thanks! Never thought about breaking it up into passes. That's something you'd primarily need to worry about when leaving Kerbin's SOI, right? I imagine you pretty much have all the time in the world to burn when orbiting the sun. Either way, sometimes I wish there was a time compression faster than 100000x out there!
  3. I've docked a lander to another ship in orbit of Pol, it had two external command pod seats on it. Once it docked, the two kerbals shot off at about 50 m/s. Had to do a mad scramble to chase the ship after them so they could EVA home before they got too far away to select them to control! That's the 2nd time that's happened to me, anyone else?
  4. I've been pretty utterly obsessed with Kerbal, and had an idea while in class for this ship design, where the tanks detach as they empty, improving efficiency. You could go crazy with it with smaller capacity tanks but I thought this size was much more practical. Anyway this is its debut run to Eeloo. Some assembly required... After it was finally completed I realized I forgot engines on my lander.... so a new one was shot up with another tug (the whole ship was short about 200 fuel from full capacity anyway, some of it had to be used to get the initial ship into orbit.) And detaching the tug to bring that Kerbal safely back to earth. And we're off! Detached tank 1 as it emptied On target... I know my trajectory is a little sloppy but hey it works. Tank 2 And Eeloo is in sight! Established orbit... And now time for some EVA. Transferring 2 Kerbals to the lander, leaving one to hold down the ship in orbit. And undocking the lander... Found a nice spot of dirt to land in! And touchdown! Geared up to head back to orbit. Don't plan on taking the lander home with me, so eh, this is close enough to EVA over! And tank 3 is jettisoned, now its just the capsule and these 3 rockets really haul. Bye, Eeloo! On track to hit Kerbin There it is in the distance Doing a fly-by of the moon And home sweet home. Not the cleanest flight patterns overall but still a left over 1800 delta-V after a round trip to Eeloo, not bad! Jettison the remainder of the ship in prep for landing Wishing I had a Seperatron mounted or jettisoned the rockets while they were thrusting at this point... nervous that debri will collide with the capsule! But it didn't, it didn't slow down nearly as fast, just kept flying away. Perfect sunset to mark the end of a successful mission! Anyway, let me know what you think! What do you use to travel to the deeper planets and how have you managed to being more massive payloads than my little lander to them? Thanks for checking this out!
  5. So everything began with me just wanting to use those giant rover wheels for something, theyve always been way too big for any project in the past that ive tackled. so Munar Mobile Lab was completed! I'm a little embarrassed by the sloppiness of the design but hey, it got me there. basically used the engines as a buffer for a landing and let it fall down onto its wheels, then undocked the engines and Munar Mobile Lab was active! putting kerbals in the lab permanently inactivates them as far as i know.... so a couple more were shot over to meet up in these shuttles sent over some more rovers in my first attempt at one rocket bringing multiple rovers success! didnt want to spend the time bringing 3 rovers >20 km so i just left them at that started playing with kerbal attachment system mod to build up base made a pushcart bc lugging those containers around was way too slow ran out of parts to build with so i needed to send over another shipment, but then i thought why not just combine the container lander and the pushcart idea?? didnt have to worry about landing site accuracy anymore 3 sided crane constructor and thats my Munar Base! framerate is getting too choppy to do any more operations... any suggestions to help with that would be appreciated! I thought just space stations brought the framerate down bc of the constant swaying of docked parts weighing down on the program's capabilities but apparently lost of stationary parts bog it down too... such a shame!
  6. So I just accomplished the mission of my life today and since I can't seem to get my friends as hooked on Kerbal as badly as I am, I figured I'd share my success with you! I've been experimenting with building a ship capable of taking a minimalistic lander to take a Kerbal to multiple moons or planets and be able to return to Kerbin. After a few test launches, what I came up with was this: I just zoomed on the payload, it doesnt matter what the boosters look like... So I did a test mission with was to go to both Mun and Minmus and then to return home. To the Mun, I brought it into level orbit at about 40 km, detached the lander, landed, but only had enough fuel to return to about half the height of my main ship, with my blue map line of my trajectory circling only about a quarter the Mun. So I figured, lets switch to the main ship and just see what I can do about docking. However my one Kerbal was on the lander, so the main ship was nonoperational. So I switched back to the lander, disengaged my Kerbal, jetpacked about 20 km to the main ship, entered and began a heavy retro burn in the direction of my lander which was set on a collision course back to the Mun. As I neared in on my lander, I realized I was in the Mun's shadow, so my SAS needed to be disengaged as electric power was dropping rapidly, leaving me to attempt docking without it. As this started as just a test run, I didn't think about adding lights either... just to add difficulty to an already impossible situation. As I got within good proximity of the lander, my main ship matched the lander's trajectory to crash on the moon. I began a controlled slow approach to the lander's docking port as both ships were in free fall to the moon, managed to dock at 8000 m, immediately burned perpendicular to the Mun surface, and managed to circularize my orbit at ~50 km to head to Minmus. The rest of the mission to minmus and home went without a hitch, and this ship still had over half the fuel left on approach to Kerbin, but I felt like a docking god after I pulled that off on the Mun! Anyway, just wanted to share that, I hadn't taken any screen shots unfortunately... I was just doing a test run that turned into an epic accomplishment (in my book at least!). Any suggestions for a different design of the lander would be appreciated! Something capable of landing and leaving the Mun would be awesome, I think something capable of that could hand most other moons. Obviously I need to attach an unmanned pod to my main ship next time!
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