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m1sz

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Posts posted by m1sz

  1. Yes dinosaurJR with the laws of "Physics" there is one right answer and for FAR that right answer is a lot simpler game after all and uniform air wish we had that is RL and i feal that you have got my covered the bit i brought to attenuation so much more elegantly that i woud or been able to and got the hole issue i feal but i am preoccupied trying to get in to the 1000M/s club and it is hard with the loss of dynamic warp i have to use a tweaked version of mechjeb just not to spin out and crash at thows speeds

    :note:

    will be posting some crashes soon to give me a brake from trying

    here is some of the problems i had

    http://youtu.be/Jt9cv647isY

    As i said in the youtube comment, that's a rly fast plane, but i would love to see you land that thing :P, remember, no cheats, that includes clipping (i've clarified that in the rules), (would love if you could change your plane w/o clipping, much more realistic :) )

    BTW, atm there is not a valid entry, keep testing, I'm rly looking forward your planes! :D

  2. From what I got of his posts, there are not only plugin considerations to straighten out, but he's also got some additional parts in the works as well. Just be patient. In the meantime, circle back a few pages in this thread and check out the fixes others have posted. They do work, I can definitely attest to that.

    https://lh4.googleusercontent.com/-8LT9PJybZuo/UsnN-sLYGqI/AAAAAAAAYfY/wT8JsgEaD1E/s800/screenshot92.png

    BEAUTIFUL spaceplane you got there sir, nice concept!

    The more time we spend waiting, the more eager we get and fun we have! (anyway, I wont me able to keep myself much longer :P)

  3. Yo os quiero enseñar mi avión supersónico sobredimensionado, capaz de llegar a mach 1.5 por debajo de 1000 metros de altura!, utiliza los mods de b9 aerospace, procedural dynamics (para las alas) y FAR (aerodinámica mas realista).

    Espero que os guste!

    y aquí mi avión de acrobacias, tambien capaz de ir supersónico!, y con una estabilidad envidiable :D

    por un problema en la actualización a la 0.23, perdí todos los saves (básicamente el problema fui yo, que no hice copia de seguridad)

  4. CONCEPT:

    Make the fastest plane you can at sea level (under 1.000m), that takes off from the runway.

    RULES:

    -Using stock parts, B9 aerospace, procedural dynamics and FAR (I dont think it's possible without FAR). [any other mod suggestions are ok, as long as their parts are not overpowered]

    -As I said, take off from the runway (VTOL ALLOWED)

    -You can't go over 1.000 meters at any time during the flight (it's not valid to dive from high altitude, you must reach the speed with the only help of your engine and without going over 1.000m)

    -Only atmospheric engines (SABRE and RAPIER engines are alowed running in atmospheric mode)

    -no cheats (infinite fuel, etc) -> includes no crazy clipping of any kind!!!!!

    -NEW RULE Must have atleast 2 wings (dont care if they are small, control surfaces, or so)

    -Plane has to be able to go back and land in the runway (any of them) [if you overstep a little is ok, showing enough proof that the plane can, is enough]

    -NEW RULE landing has to be horizontaly, not VTOL landing allowed*

    -NEW RULE as fairings seems to kill a lot of drag, it will be noted in the leaderboard so everyone can see it. (as these planes usually go all covered in fire, tell me when you use fairings in case I miss it!)

    -NEW RULETake off can be vertical or horizontal, but you cant use mounts. (It's a plane challenge!)

    * This rule is made to avoid rocketized airplanes. The main goal of this challenge, is to see how fast a plane can go using atmospheric engines, if you, engineers, dont have to think about landing, you dont need to be able to glide anymore, and therefore, it stops being a plane. VTOL take off is ok, since taking off is not hard, normaly, and wont make any vicious loopholes. Im sorry for adding this extra rule, it only affects one participant atm

    PROOF:

    -Picture of the plane at top speed (showing resources)

    -Picture of the mission report (showing you didnt go over 1.000m)

    -(optional) A video of your magnificent plane showing speed :)

    LEADERBOARDS:

    -FAR:

    fluffysnowcap 737.3M/s (Mach 2.175) airplane link

    1096bimu 847.9M/s (Mach 2.503) (still no proof of landing) airplane link

    m1sz (myself) 645 M/s (Mach 1.9) (capable of landing, didnt make it in the video tho) airplane link

    autosave 720M/s (Mach 2.12) (with video, and VTOL) airplane and video link MUST SHOW PROOF OF HORIZONTAL LANDING! (sorry, new rule!, i bet you can easily add 3 wheels and land)

    Sevant 1st entry 870.6 M/s (Mach 2.562) airplane and video link

    Hejnfelt 1st entry 879M/s (Mach 2.593) airplane and video link

    Sevant 2nd entry 928.4M/s (Mach 2,728) airplane and video link

    Hejnfelt 2nd entry 1,029M/s (Mach 3.034) airplane and video link

    Sevant 3rd entry 1,090.0M/s (Mach 3,211) airplane and video link (USING FAIRINGS)

    Hejnfelt 3rd entry 1,141M/s (Mach 3.364) airplane and video link(USING FAIRINGS)

    Sevant 4th entry 1,186M/s (Mach 3,495) airplane and video link (USING FAIRINGS)

    Sevant 5th entry 1,205M/s (Mach 3,556) airplane and video link (USING FAIRINGS)

    Hejnfelt 4th entry 1,402 m/s - (Mach 4.134) airplane and video link(USING FAIRINGS)

    Sevant 6th entry 1,529M/s (Mach 4,510) airplane and video link (USING FAIRINGS)

    Tidus Klein 1,714M/s (Mach 5,040) airplane and video link (USING FAIRINGS)

    TheHengeProphet 692.8 m/s (Mach 2.045) airplane and video link (more realistic airplane)

    palker 826 m/s (Mach 2.436) airplane link (more realistic airplane, and using fairings I think)

    -NON FAR

    leafty 330 M/s airplane link

    Fengist 362.1 M/s airplane link

    Hejnfelt 381 M/s airplane link With video!!

    CURRENT FAR RECORD ALBUM:

    Javascript is disabled. View full album

    Let's see how fast we can go!

    EXAMPLE:

    Here is my OP booster, I went over mach 1.5 and was able to land back. (In the video i also went over 1.000m, but the speed was reached before going over that altitude). It's a video from KSP 0.22, using FAR 0.10, Ill try to update my plane when B9 aerospace is updated to 0.23

    Cheers!, I hope people likes the challenge, Didn't see any recent challenge with this rules (most of them are higher speed but not under certaint altitude)

  5. 1st: My first attempt was to lower the angle of the control surface from 15 to 5. This way, the rolling stoped being noticeable, but was still occurring. The problem was, that the plane lost most of its acrobatics capabilities.

    2nd: Tryed to change the angle from 15 to 7. Rolling was again noticeable, and the plane was not flying smooth enough.

    3rd: Keeping the angle on 7º, I set some struts. Definetly, they helped increasing the critical speed when the plane starts to roll under SAS control. Plane was way more stable and his turning capabilities were very good.

    4th: 2 different control surfaces for pitch and roll on the same wing. Keeping struts. Both control surfaces set at 15º. HEAVY rolling again.

    5th: Keeping struts, I lowered roll CS down to 5º. Stoped from uncontrolled rolling under SAS, but crazy pitch stuff happent.

    6th: Lowering pitch to 10º: FINALLY, it works good enough.

    Total adjustments: two pairs of struts above and under the tip of the wings, 2 different control surfaces, roll surfaces down to 5º and pitch surfaces down to 10º.

    Final test + some stunts here! (dont miss the end, the plane is capable of getting away of a very bad situation)

    Thanks again!

  6. The tittle says everything. I have this small, simple plane, using B9 parts and having FAR installed. I was trying to make a highly maneuver plane. Although it looks stable in the VAB, and behaves good while flying, whenever i turn SAS on, it starts to roll uncontrollable.

    Any idea of what could make this happen?

    I made a quick video showing the plane and the problem:

    Thanks in advance!

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