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Posts posted by m1sz
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the solution worked. both mods seem to be working fine now!, didn't do a complete test of the time control mod. On the other hand, camera tools seems to have all it's functionalities
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Full video ready..., nothing so fancy, some effects, and a little story!
It's Halloweeeeennnnn!!
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The people working on the videos, are probably not suitable to work on other areas of game development, so it's fine!. I think the team has enough resources with the sales they did. It's their choice to keep it a small team, and it's proving to work really nice!.
I enjoy the videos, even if they used a replica of the Apollo rover, instead of a rover made with KSP parts
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I've a corrupted save, there's some ghost flying arround the KSC!!!, must be halloween...
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Yeah, now that you say it, I could make it smaller with tweak scale.. xD Anyway, it's about the proportions!, and that is ok :-P
thanks for your kind words! :-)
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Hi!, it's been about 2 months away from KSP, 2 months of vacations and playing other games..., but man, you can never be away for too long, this game has some chemistry that makes you come back really quick!
I left my youtube subscribers alone, but now I bring you all a new video tutorial, showing the new pod racer I made. It's in """"""""english""""""". spoken. It's probably horrible but if you can understand it, it's good enough for me!. I hope you can make your own awesome pod racers with these little and easy tips (really, it's not that hard once you know a way to build and configure the pod racer).
The craft file is here, check the action groups in the description.
Mod list:
--what you need to open craft file--
(all updated to the date of this video)
B9 aerospace
Procedural wings (Procedural dynamics)
Tweak Scale
Kerbal Attachment System
Kerbal Foundries
--what I also use in the video--
EnvironmentalVisualEnhancements
Astronomers visual pack
hot rockets
Ferram Aerospace Research
improved chase camera
Anyway, here's the video tutorial and showcase. no debug menu or cheats used
And the videos of my previous pod racers, without repulsors
enjoy!
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I have the same problem, will test that solution right now!
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I'm back with a few other things:
AERIAL CAPTURE, DOCKING, PARKING AND FREE FALLING CAPTURE!!
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bah!, just made it in 2:45 (easy track)..., but the recording software went nuts. I'll try again tomorrow!
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I'm definitely gonna try them all
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good job xacktar!!!!! :-)
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this new update is awesome!!!!!!!!!!!!!!!
I can't hold my self, must do a transformer robot now!!! back to ksp!
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that would be... way harder xD, but I though about it!
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you can do it without FAR!, would be easier I think :-)
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totally agree on the feature of daily kerbal!!
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wow, you surely were forum team nº1 :-)
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what about a bike and a F1 car using infernal robotic wheels?
oh!, and a little mechsuit preview -
Would it be possible to allow the GAU-8's fire to be controllable either via a separate action group or be integrated into the weapon manager as an alternative option to left clicking? Since the GAU-8 is fixed, I would really love to be able to fire it from my joystick buttons rather than having to put one hand on the mouse to fire.
... unless I'm missing something or have screwed up some config somewhere, in which case if someone could point out my mistake I would much appreciate it, it really is my one and only gripe.
you can change the button in the settings cfg on the folder's mod. to add a joystick button, change the "mouse 1" to joystick 1 button 0 (for the 1st joystick button of the joystick id 1, for example)
also, there's a helpful link put there by bahamutoD next to the config!
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I have a question, would it be possible to add some kind of armor? I have noticed the simple 50 cal that comes with the mod can pretty much tear through anything if you have enough ammo, let alone the mini gun or GAU. I dont imagine it would be that hard, just take the already existing panels in the game and increase the crash tolerance and weight. I know you want to keep the mod simple, but this kind of addition would make war games and such more interesting and not as easy. Otherwise I really enjoy the mod and keep up the good work.
it would be a lot simpler and easier to reduce the chance of breaking any part of the bullets
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Tried the GAU-8 Avenger on my tanker (who kept flying after 6 AGM-114 Hellfire Missile)
this was the result:
GFY LINK: http://gfycat.com/AlarmedUnfinishedFish#
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Recientemente he actualizado el ordenador y aparte del canal de youtube que tengo, querÃÂa empezar a hacer algún streaming en twitch.
La cuestión es, que todo el público del canal (la mayorÃÂa según las estadÃÂsticas de google) es de habla inglesa, asàque los 2 streamings de prueba que he hecho han sido en ingles (un inglés muy regulero)..., la cuestión es, ¿Qué os parecerÃÂa que hubiese streamings en español?
ya se que la calidad de un streaming nada tiene que ver con el idioma, pero bueno, eso ya será otro asunto aparte
Por si estais interesados, este es el resumen del 1º streaming que hice:
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So, after trying the Aerial Capture, had to try the Aerial refuelling/docking. It went great :-)
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
in KSP1 Mod Releases
Posted
Good day sirkut!
I've been thinking about the wobbliness of the IR joints, when using them to make variable geometry wings, and how I have to use quantum struts to fix them. In my complete ignorance, I though... would it be possible to use the code of the quantum struts to force some kind of infinite strength on the IR parts?
Just an idea, I wish I knew how to program!