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KSP2 Release Notes
Everything posted by Liowen
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Liowen replied to TaranisElsu's topic in KSP1 Mod Releases
If you have Universal Storage mod you need to update it, this should fix the error. -
Tech Tree. What should I choose next?
Liowen replied to DuelRevolvers's topic in KSP1 Gameplay Questions and Tutorials
Well pre .24 I use to go science---solar panels----fuel lines----docking ports. To me this made the most sense, but others go different routs. I guess it depends on what you feel you need to complete a set of goals. -
Threads like this, and the person that creates them should be ban, plain and simple. These are just cheap attempts at getting attention because they cannot have their favorite mods, which most likely they do not make any donation to, are not ready to go as soon as the update has finished downloading, because (gasp) the modders have lives! So their only option is to complain, without examples of the bugs, about the game not supporting a mod, that is not created by the game producers, and thus wants everyone to feel sorry for them. They have been personally inconvenienced and they want everyone to know about it, without giving any details as to the what bugs they are referring too. If you are going to quit then quit...don't waste time making a post explaining, poorly, your, illogical, reasons why (don't go away mad, just go away). I am sure I will get in more trouble for posting this than the OP will for making an irreverent thread about leaving, but honestly this needs to be addressed.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Liowen replied to Paul Kingtiger's topic in KSP1 Mod Releases
Ah didn't know what ideas were in for TAC pack and figured I'd toss it out there and see if anything stuck. I dunno if it is possible to do the venting idea, I was thinking something like fuel balancer (I think that is the mod anyways) that lets you "dump" fuel out that isn't needed. I could be wrong on that but I swear I have seen it done somewhere in KSP, or maybe I was dreaming, and felt it should need a bit of electric charge to push things out against the vacuum of space trying to get into the tank. You could even put a sound to it like a flushing toilet, ok now I am just being silly LOL. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Liowen replied to TaranisElsu's topic in KSP1 Mod Releases
If you are running Universal Storage there is an update that ends the conflict, there was something conflicting between the two mods but it seems sorted now. If it is something else you could try trail and error with remove all mods except TAC, then one at a time add in mods until you find where the conflict is in the mods. Hope this helps some. Also TaranisElsu thank you for helping, and I am sorry I couldn't get back to you with the log file I had a ton of 502 errors on the site last night. Now I wish I would have used TAC when I first started KSP, it gives more meaning to the Kerbals. Thank you again for all your work, and to the other modders as well. -
The 2014 Officially Unofficial Apollo 11 Recreation Thread
Liowen replied to The Jedi Master's topic in KSP1 Discussion
Remember the civil war recreations might give you an idea of how a certain battle was done, but it is far from exact (since no one dies ). So long as you are proud of what you built and enjoy flying it that is what is important, not how others may or may not like it. We do these not to get praise, but rather to remember and honor those that were the first to take that great leap from our humble home of Earth. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Liowen replied to TaranisElsu's topic in KSP1 Mod Releases
You could just set the max amount to whatever you want to extend the amount of life support, something 9999999999 should be longer than any mission you would ever do i guess. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Liowen replied to Paul Kingtiger's topic in KSP1 Mod Releases
A couple of compartments I would like to see is a food, water, and oxygen all in one, a co2 to o2 recycler, and maybe a solid waste tank. The first two are semi self explanatory but last one might need a bit of explaining. The first part of the solid waste tank is just a basic tank, however there would be a second component to it for clearing it out. I could have a pump, or vent, that takes a good amount of power to cycle through as it empties (or maybe it has to be jettisoned and replace via KAS). As for the three in one quarter pack it could take the water and oxygen values cut by â…“ so that the last 3rd would be food. A sillier one would be to hae something that takes solid waste and turns it to food, but that might be a bit sick LOL. Just thoughts I had this morning when I fired Jeb at Mun and loaded u too much in the life support area (he could have stayed out there for 70+ days in a small one man pod). -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Liowen replied to TaranisElsu's topic in KSP1 Mod Releases
On the toolbar there is a fork and knife and when you click it it will show how long of a supply of each resource in days, hours, minutes, seconds. The electric charge I found is how long you can go without the sun before running out of charge. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Liowen replied to Paul Kingtiger's topic in KSP1 Mod Releases
Actually the update seems to have took care of the issue with EVA and TAC so it is all good now, in fact I just shot Jeb around Mun for the first time with life support and DE and he lived! I do love this mod as it keep everything nice and neat, cannot wait to see the TAC pack and what kind of bays are offered up. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Liowen replied to Paul Kingtiger's topic in KSP1 Mod Releases
An chance you could point me in some direction to get MM 2.1.5 as the only version I can find is 2.2.0 and I would love to see if this fixes things for me as well, until a proper fix is made live (not being impatient as I have a few other issues that this might solve as well). I would be ever so grateful Enjoy your camping trip! -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Liowen replied to TaranisElsu's topic in KSP1 Mod Releases
To add to the above here is what I got about the EVA (I think). -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Liowen replied to TaranisElsu's topic in KSP1 Mod Releases
Ok I installed the latest version but have run into somewhat of an issue. When I go to enable TAC on the save I start with this screen here But then I get this when I click on any of the options. This happens on any save. Not only that though there is an issue when I go out on an EVA on the launch pad, it says the pod I just exited is full (when it is not). I also have to jump to my Kerbal once I EVA out, it does not happen automatically like normal. Module Manager is showing 198 patches applies and 44 hidden (I am unsure how to see what I am missing from Module manager). This only happens with TAC installed as well, as I have tried it without it installed and I can EVA just fine. Mods I am running: Toolbar EVE DRE Kdata Kethane Navyfish docking adapter Kerbal Alarmclock Part Catalog universal storage Hot Rockets Chatterer ModuleManager2.2.0 Hopefully someone can help with this issue, as it is I am out of ideas currently and to be honest it most likely something I am over looking. Thanks. -
Provided not much has changed in the mod, maybe a few lines of code, your normal save should be unaffected by deleting the old mod from the gamedata folder for the updated one (when it comes out of course). That being said I would make a backup of your ksp folder in general just in case something goes bonkers, you know windows is known to have problems (mainly being Windows LOL).
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Today I started downloading the mods for my new career mode colonization series, and made it so my ships can have part hidden away to look better Closed... Open! There was a life support section of here as well, but currently I am awaiting TAC to be updated as well as a fewâ„¢ others before I can fully start the series. Also it is nice having access to my full 16 gigs of RAM now as well, more mods!
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And so thats the story of what happened to ________ Kerman....
Liowen replied to Mr.Rocket's topic in KSP1 Discussion
Lunar Tour Bus....34 Kerbals.....Not enough chutes to slow down for landing. However it was an awesome explosion! -
Well Downloading .24, on my crap-tacular connection, while also trying to download a different game (that is in pre-alpha right now). Not sure if I will get either done before I need to crash for the night, and the second one I can only play tonight as it is an early tease . But once KSP updates I have to clear out all of my old save files and ready myself for the Kolonization series in career mode with contracts! Of course this is after all the mods I intend to use get updated as well....
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The 2014 Officially Unofficial Apollo 11 Recreation Thread
Liowen replied to The Jedi Master's topic in KSP1 Discussion
I put one up on the top of the Mun arch, this is where I decided to land for the video (well about 2km away but still close enough). Thanks again! -
I did one final test of the lander portion, known as the Seagull, and landing it near the Mun Arch (which is my goal for this weekend).
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"The update isn't releasing today, see you guys in the morning! Thread closed until then" Sounds like a major announcement MIGHT BE coming tomorrow. I didn't read the whole thread but my guess there was a lot of misinformation about it being released today, and then when it wasn't even more misinformation as to the reason why. Just my thoughts though....
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The 2014 Officially Unofficial Apollo 11 Recreation Thread
Liowen replied to The Jedi Master's topic in KSP1 Discussion
I dunno who has asparagus staging in their rocket, even though my has a ring of 6 boosters on the side they are not asparagus staged. The reason for the bulk is a simple problem of parts available in the stock game and mod, since the available lander can that hold 2 people in stock is bulky it is either you use that or a single man can (modded parts I am not entirely sure what is available). -
The 2014 Officially Unofficial Apollo 11 Recreation Thread
Liowen replied to The Jedi Master's topic in KSP1 Discussion
I will doing a video of the KSA Ker-ploppo XI with the Seagull lander landing at the Mun Arch, I did drop off the small rover I had attached under the land since Apollo 11 did not have a rover. I need to get my actions groups fixed as well so that the escape system will detach once in orbit. It is nearly all stock except for the aviation lights, I like those blinking lights LOL. -
I would make sure you really want to turn it off, as it looks after it is off you will have to use alt F12 every time you want to use revert and saves. The respawn one is one I will turn off though.
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boil 'em, mash 'em, and stick 'em in a stew??