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leafty

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Posts posted by leafty

  1. From: http://forum.kerbalspaceprogram.com/threads/66414-The-KSC-World-Supercar-Championships!?p=919831#post919831

    I hope my design follows the spirit of the competition :D. This is the Rcr, made by Kerbal Dynamics, a P1 class car (top speed around 27m/s) that made it in 09:18. It was a bit hard to drive as I constantly had to adjust its pitch, but that was a fun car to design.
    Javascript is disabled. View full album

  2. I don't know if my concept is ok, but if it is it has all these categories with no variant used (only one design) :

    • Precision award - Rotors only
    • The Jet Ranger distinction - Helo flight with some jet boosts, can be done rotors only
    • The Eggington award - Jet flight
    • The Ferry award - Jet flight
    • The Kasprowicz distinction - Jet flight
    • The Boulet award - Rotors only
    • The Church award - Rotors only

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    At low altitude, you fly like a regular helicopter using the rotors and if you want to go fast and high, you turn on the jet engines and stop the rotors. It flies a bit like an airplane, but is much less stable since it has NO lift surface or control surface whatsoever. If I add lawnchairs, I'm sure I can get the Chinook award quite easily since I circumnavigated non-stop.

  3. Hmm. I may have gone a little bit OTT on this. I present to you, the "UberMegaWTF-Copter". The finest in in ridiculous engineering, capable of lifting a "hell of a lot" more than 40 tonnes, (About 60 tonnes most likely, considering it hovers, carrying 40 T, at 2/3 throttle. I haven't completed the 40 Tonne challenge yet, but it will be pretty easy, and with over 4000 units of fuel, at ~one unit per second, at about 150 m/s, I am pretty sure I can do a circumnavigation.

    NB: The resource list displayed is wrong, as that tank holds approx the same amount of LF as is in my copter, and oxidizer as well.

    - snip -

    Yes, that is twelve Russian Bear motors on there.

    Oddly enough, this monstrosity is the most stable and best handling heli I have ever made. Most are decent, but this, this is super smooth. It is really easy to maintain level flight, by just tilting down by about 10-15 degrees, and flying at 2/3 throttle, and a much lower throttle if your not carrying 40 tonnes at the same time.

    I think you can cut the number of rotor in half by using the cargo throttle. You have to bind it to an action group to use it, and it enable you to use the rotors at full power (4 bear rotors are enough to lift 40 tons with that).

  4. Could you allow B9 and FireSpitter, oh and also P-Wing (in a separate "mod" class if necessary), and adding FAR on a small tight course isn't necessarily an advantage - you can stall and fall out of the sky a lot easier :)

    I fear it might be unbalanced, and I don't know how many people will try this, so if they are enough participants willing to try to have a go at a separate mod class, I will gladly allow it. And yeah, with FAR, I feel it's hard to not stall at such slow speeds.

  5. Blazing Wings Championship Series

    gRvIiBK.png

    For experienced airplane pilot, here comes the BWCS, a series of aircraft races that will put your piloting skills to a challenge. Who will become known as the fastest and craziest pilot in Kerbin?

    Rules for the first race:

    Track: Proxy Call - Download save folder here

    tfzDLsz.png

    1) The track presents a start, a finish and a bunch of checkpoints in the form of giant gates. If you played Trackmania, this goes by the same rules. You have to go through the start, then through all checkpoints in any order and lastly through the finish to validate your time. Start, checkpoints and finish do not have an orientation, you can go through them in any direction. On the image, you can see the order I used for my own submission, but you can choose any other.

    2) Your score is the time it took you to get from start to finish, valid only if you get through all checkpoints in the process.

    3) Your airplane has to be intact until you pass the finish gate. You can crash after, but Jeb will not be happy.

    4) Use the persistent trails plugin to record your race. Use maximum precision. Stop recording a couple of seconds after you go through the finish gate. Don't forget to save.

    5) One stage, stock parts, no FAR. (May change in future races.)

    6) You can use your own jet-powered aircraft, but keep in mind that the gates are not very large. Jet-power only (no rockets, no RCS, no R.A.P.I.E.R.).

    Submission:

    Post your persistent trail file (located in [...]\Kerbal Space Program\GameData\PersistentTrails\PluginData\Tracks) and your craft file if you used your own. Optionally post timing screenshots if you can, if not I will compute your time myself. I will close submissions when no more new entries come in, after a decent amount of time (at least 1 month).

    Notes:

    * In the save file, you will find an airplane, named Dart. This is the one I used for my own submission. It has a thrust limiter to make it go slowly and action group 1 to toggle the jet engine.

    * Each gate in ~190 parts, you may want to lower your graphics settings, though I did not encounter any significant lag during my tryouts.

    My entry: 01:27

    Persistent trail file

    mNcLUqNl.pngC9ov46al.png

    How I measured my time: I took control of the finish gate, put the camera near the start gate with the replay ghost just before it. I hit play and took a screenshot when the plane got through the start gate. I then recentered the camera on the finish gate and waited for the ghost to go through it.

    I crashed quite a few times before I was able to do it. That minute and a half of piloting was quite intense.

    Fell free to suggest your own tracks for the series. By the way, I used hyper edit and Alt+F12 cheats to place the gates.

    Lastly, I may have forgot one thing or two in the rules, so please ask if something is unclear.

  6. I didn't think you could bypass the rules with something so simple yet so crazy, Kasuha. Very nice job. With something like that, we can even try to go below 0:05.

    The fact is that I still think that making a challenge out of trying to dock mid-air can be quite fun, but I still need to figure out how it should be implemented. If I provide a save file with the target already mid-air, I fear it will not maintain its altitude and crash before we can dock with it. Feel free to give out any suggestion at making this challenge better.

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