Dix2lespace
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Posts posted by Dix2lespace
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very great idea thanks for your works!! It's very usefull to make gravity wheel
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arrival on eve orbit:
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and this:
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Happy like the kerbalians and spatial like the dub song, you appreciate this list songs: http://www.dailymotion.com/video/xsstwr_mystic-dub-dub-stars-reggaeriddimbox_music
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Je jubile sur tes planètes Sido
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Some cool ideas for habitable planets:
• A Binary star system, in which both stars have a habitable planet with life.
• A binary planet system in a star's habitable zone. One planet would be terrestrial world with oceans and an 02 atmosphere, the other would be a barren, grey-brown world with very little water, some volcanoes, and breathable atmosphere.
• Two habitable planets in one another’s L3
• A system with many different planets, all with life. When analyzed, life forms from each planet would be found to have a common ancestor, and therefore all life in the system originated from one planet
• A planet where you can see pre-life self-replicating molecules developing
• Abandoned planets with ruins of long-dead civilizations
nice idea!
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Very great job and nice idea, thanks guy!
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wonderfull! Nice job! Can you make a TAC life support compatibility, airlock and breathable interior? (with food storage module, food production module, air production and recycling module, water module, and mining (on pole of duna for exemple) ? It will be multiwonderfull!!!!
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I hope there is a tutoriel/wiki soon (use different resources) It beginning to be a complex mod
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thx Fractal great job
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ok i understand, thanks Fractal
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thanks Fractal! sorry bur i'll need precision:
"[Experimental Electrics] Electric Generator: Brayton Turbine ----> KTEC Thermoelectric"
Can i upgrade the KTEC Thermoelectric with other science research to have 57 or 60 % or it's just a theorical limit? I'm not sure to understand...
I can only upgrade the Electric Generator Brayton Turbine with 19% efficiency (and not the 24% like written in the VAB)
I have the KTEC Thermoelectric upgrade but to obtain 47% , i need to make a warp time to x50 (only in mode career not in sandbox mode): it's normal?
"With the basic generator, it's not possible to get more than 24% efficiency"So, with the basic generator, on the lauch pad, i should have 24%? I had (before the upgrade) only 4% efficiency, and one more time I needed to make a warp time to obtain 19% (and not 24%).
What do you think about that?
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hi! I have a problem with my electrics generators. When i use the sandbox mode, my electric generator have 57% energy efficiency and when i use my career mode i have 10% energy efficiency (on the lauch pad test), furthermore i have to use the warp time in order to have the efficiency goes up to 47% max.
(warp x10: 10% energy efficiency) (warp time x50: 47% efficiency) (i can't have 57% efficiency like the sandbox mode)
It should be made clear, i have the experiental electric science and my upgrade electric generator was done. (i have the lastest version: the 0.8.2.1)
So my question: it's normal perfs or it's a bug?
Thx in advance for the answer and sorry for my bad english level
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hi nice works! Just a question: can you make a centrifugal node cylinder (diameter 2.5m) with electrical motor (with configurable speed rotation) ?
It will be very usefull to make a big gravity wheel with your life module.
Thanks in advance for the answer?
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hi! great job! thanks for your work. Can you make a centrifugal node (2.5m diameter) with configurable speed? We can attach any parts for making a huge centrifugal wheel (i dream of it by night)
I found that: http://en.wikipedia.org/wiki/Nautilus-X
Like your inflatable centrifugal wheel, you must have 12m of diameter to result 0.69g.
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Yeah, I have the exact same problem, not quite sure what it is, I've tried deleting everything associated with the plugin and reinstalling. Strange! And a pity, because I love this mod!
i had the same problem, but now it's solved. It was a problem of location install: don't put the files (who are in the "Innsewerants Space Agency") in KSP/Parts or KSP/ pluginData directly.
Put the general file "Innsewerants Space Agency" with all files inside in "GameData".
After that, there's normally no problem with the graphic interface of ISA MapSAT 4.
(sorry for my bad english)
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
in KSP1 Mod Releases
Posted
Great job and good music feeling! Thanks for your works!