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  1. Hello, waw it's an huge idea. I really don't like how the stock contracts/sciences are managed in a difficult game. Thanks for this mod, I will use it on my next game
  2. Il y a aussi que les communautés fr sont dispatchées sur plusieurs autres forum genre : canardpc / kspfr / kerbalspacechallenge ... après certaines ont l'air moins actives depuis quelques temps.
  3. Hello, please can you lock the following threads: https://forum.kerbalspaceprogram.com/index.php?/topic/85834-130-malahs-quick-mods-20170531 https://forum.kerbalspaceprogram.com/index.php?/topic/90061-11x122-malahs-stock-configs-20170114/ Thanks ;)
  4. Cool, le retour de la section fr, merci longue vie à notre nouvelle section ^^ A ceux qui disait que le français n'arriverait jamais LE VOILA, la patience est une grande qualité qui permet de savoir profiter des choses qui arrivent
  5. Hello, it's a long time that I haven't come here... Sorry for that, but I haven't the time to maintain, correct or update my mods. If someone want to keep them alive you can in the respect of the license (GPL) and Thanks for all the fish
  6. Hello, I haven't found how to reproduce your error, it seems it has something with actiongroups (I use action groups to activate brake function), if you have an other idea/information?
  7. Hello, thanks for this report, can you send the full log please ?
  8. Yes, QuickMods settings are only loaded at start of the game but if you use the QuickSearch window settings you can enable/disable this feature without reload.
  9. Thanks for this return. I will planned to work on the search speed but I won't have many time soon ... For the QuickSearch History, if you found at which moment the window is kept opened it will be really helpful.
  10. Hello, can you send me your log of the bug?
  11. Hello, I want to develop a CKAN plugin, I haven't followed the work on CKAN's plugin or API, I only read the wiki and some plugin code example. One of my mod can deleted or pruned all the MiniAVC plugins at KSP's start. When I want to update one of the mods which uses MiniAVC, CKAN is blocked by an error "MiniAVC not found". The easy idea I have, is to un-prune/un-delete MiniAVC before a mod update/deletion. And if possible delete MiniAVC directly after a mod install. I found that CKAN.Main.modChangedCallback can be used for the after mod install/update/deletion. I wanted to know if there had an event on CKAN which are triggered before a mod install/update/deletion? Thanks
  12. Hello, I translated my mods to French with the stock localisation system, is it planned that this mod can translate others mods ?
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