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Everything posted by Malah
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Hello, monday I begin a development training, I'm moving to an other town and I lose my internet connection. I can't update my mods in the next 1 or 2 weeks, perhaps I could found a wifi in my new apartment, perhaps not. If you know how to properly do it, you can compile/update my mods, you also can publish your unofficial quickmods update on this thread, thanks
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Bienvenue , au lieu de dire que tu recherches un moddeurs, proposes plutôt ton idée quelque part, tu auras plus de chance d'avoir des réponses
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Hello, I've updated QuickStart for the pre-release and I've released QuickSAS for KSP 1.2.0-pre, 1.1.3 and 1.0.5 but I've only tested the KSP 1.2.0-pre's version. QuickSAS What is it? QuickSAS is a small plugin which adds keyboard shortcuts for the SAS Download: Github This is a request from Chuck Bibice Licence information: GPL v3 Source code: github What are the keyboard shortcuts? Stability Assist: Keypad 5, Prograde: Keypad 8, Retrograde: Keypad 2, Normal: Keypad 9, Anti-Normal: Keypad 3, Radial: Keypad 6, Anti-Radial: Keypad 4, Target: Keypad 7, Anti-Target: Keypad 1, Maneuver: Keypad 0, WarpToNode: Keypad Enter. How to install it? Unzip all files. Put the QuickSAS folder in your KSP/GameData folder. How to update it? Unzip all files. Merge the new QuickSAS folder with the old folder which is in your KSP/GameData folder. How to uninstall it? Delete the QuickSAS folder in your KSP/GameData folder. Changelog on GITHUB #### Thanks! * to Chuck Bibice to have requested this mod, * to Matthieu James for the Faenza icon theme, * to all other mod developers which make this game really huge, * and to Squad for this awesome game. #### Links * http://forum.kerbalspaceprogram.com/index.php?/topic/85834-1 * https://github.com/malahx/QuickSAS * Faenza icon theme: http://gnome-look.org/content/show.php/Faenza?content=128143
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What I need is only the logs ... it's the most important information for all your issue report.
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Hello, I really like your Delta V map, I think now with the CommNet, it can be interesting to add the tracking station/antenna class need for all planets, I've done it quickly and not so beautifully (based on calculation by @Snark here) Something likes this: L1/2/3 Tracking Station level C1/2/3/4/5 Antenna class
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Hello, I've updated QuickContracts & QuickRevert. For QuickRevert, I've rewrite many functions and I've deleted all the revert cost and the timer which could lost a revert, now the revert is always kept. [1.0.5 & 1.2.0.1479-pre] QuickContracts [v1.10 - 2016.09.15]: Keyboard's shortcuts for Mission Control [1.0.5 & 1.2.0.1479-pre] QuickRevert [v3.00 - 2016.09.15]: Revert keeper
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Yes, I also use a branch when I want to keep support of an old version, but it's often useless (I've only keep support of KSP 1.0.5 because KSP 1.1.X wasn't stable on GNU/Linux), with KSP 1.2, I think I can drop support of KSP 1.0.5. On Monodevelop, when I read the Assembly-CSharp I see many private var which have strange character like a square with numbers. Can we access to these var with reflection? Exemple: for my mod QuickHide I work on the ApplicationLauncher, I've read the new API doc and I've found this: List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appList = new List<ApplicationLauncherButton>() private List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appListHidden = new List<ApplicationLauncherButton>() private List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appListMod = new List<ApplicationLauncherButton>() private List<ApplicationLauncherButton> KSP.UI.Screens.ApplicationLauncher.appListModHidden = new List<ApplicationLauncherButton>() private and in Monodevelop I read this: private List<ApplicationLauncherButton> ; private List<ApplicationLauncherButton> ; private List<ApplicationLauncherButton> ; private List<ApplicationLauncherButton> ; Source: https://kerbalspaceprogram.com/api/class_k_s_p_1_1_u_i_1_1_screens_1_1_application_launcher.html Can I use appListMod in reflection?
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Hello, i've updated QuickHide and added auto hide stage and right click stocktoolbar for the config [1.0.5 & 1.2.0-pre] QuickHide [v3.10 - 2016.09.15]: Hide the stock toolbar and the stages
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The Linux Thread!
Malah replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Hello, have you tried to delete the files settings.cfg & ~/.confg/unity3d/Squad/Kerbal Space Program/perfs? Huge thanks, Squad, KSP seems to work fine (on GNU/Linux & for me) as KSP 1.0.5 . (perhaps it's luck, no crash in 4h of playing, it's awesome). -
You talk about QuickScroll? I though it was for all others mods LOL. Yes many things don't work nice on QuickScroll, all scrolling's rect are bad made, and I really don't like how I've made the part's scrolling : sometime it don't scroll how it should. I think the tooltip tweak needs some work.
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All changelog are on github. I will not put changelog here for the pre-release
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Hello, I've recompiled many of the Quickmods for the pre-release, nothing really new. All the update for the pre-release will be only on github. QuickRevert isn't dead, I will update it soon. But I don't planned to update QuickScroll, sorry. [1.0.5 & 1.2.0-pre] QuickSearch [v3.04 - 2016.09.14]: Enhanced the editor part search and add a part search on the tech tree [1.0.5 & 1.2.0-pre] QuickExit [v2.02 - 2016.09.14]: Exit everywhere [1.0.5 & 1.2.0-pre] QuickBrake [v1.14 - 2016.09.14]: Brake your vessel at launch [1.0.5 & 1.2.0-pre] QuickMute [v1.10 - 2016.09.14]: Mute all sounds [1.2.0-pre] QuickIVA [v1.14 -2016.09.14]: Go to IVA at the loading or the launch of a vessel [1.2.0-pre] QuickFineControl [v1.01 - 2016.09.14]: Toggle the precision control at the load of a vessel. [1.2.0-pre] QuickCursorHider [v1.01 - 2016.09.14]: Hide the cursor when you push on F2 in flight
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It went to a branch with password (but it has been update an hour ago) ... Source : https://steamdb.info/app/220200/depots/?branch=prerelease
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You have made a huge work for KSP, thanks
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Hello, for UbM, KSP-AVC is in "depends", I don't understand why, UbM can work without KSP-AVC (as many others mods can work without MiniAVC). I like KSP-AVC, I support it but I don't use it. Is it planned to delete this depends ?
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Any interest in a part blocker, to manually exclude parts
Malah replied to linuxgurugamer's topic in KSP1 Mods Discussions
Sorry, I don't know what is Autopsies, but if it is a AutoPruner like, you don't need it, you can prune something without the start of an external app, I've done it for something I don't need perhaps not the best way, but it works. -
Any interest in a part blocker, to manually exclude parts
Malah replied to linuxgurugamer's topic in KSP1 Mods Discussions
An AutoPruner support with a UI directly in the game, without the need to start an other software before the launch of KSP ... is AWESOME IMO -
Hello, I've also update QuickSearch for KSP 1.1.3 and QuickStart for KSP 1.1.3 and KSP 1.0.5. QuickStart Download: SpaceDock Github Changelog - v2.02 - 2016.08.30 Fix: Corrected the reload database (thanks Fwiffo & Stone Blue). NOTA: QuickStart v2.02 is also compiled for KSP 1.0.5 on github. QuickSearch Download: SpaceDock Github Changelog - v3.03 - 2016.08.30 Fix: Corrected the reset of the Blizzy toolbar button, Fix: Corrected a bug with mods like Fog of Tech (by linuxgurugamer), Fix: Deleted useless libraries, Fix: Deleted linq library, Fix: Deleted foreach functions, Fix: Minors tweaks.
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@Fwiffo & @Stone Blue thx for the nice report, I will release an update soon Edit: I've also updated QuickExit for KSP 1.0.5 and KSP 1.1.3 (the 1.0.5 version is only available on GitHub). QuickExit Download: SpaceDock Github Changelog - v2.01 - 2016.08.30 New: Added a pause in flight, Fix: Corrected exit if the game is paused, Fix: Deleted useless libraries.
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Thanks, merged, I will update it soon