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WELCOME to the Kerbal Air and Space Exploration Initiative (KASEI) ! This thread will serve as a place to store and share my KSP-related After Action Reports (AARs). I'm a long-time KSP player (first played in Spring of 2012); however, it's been more than two years since I last played it in any serious fashion, and so after a short warm-up stint, I feel comfortable trying out a new modded Career playthrough, which I hope to share with you. The playing sessions will be relatively short (less than one hour), but will happen regularly. Updates will be to-the-point and illustrated. Game mode and House rules Game version is 1.3.1 Career mode, customized Hard difficulty settings to make Science collection more of a driver, and hunting for Funds less of problem. Values changed are: Science rewards: slider down to 50% (extra-hard) Fund rewards: slider up to 100% (normal level) Starting funds: 35'000 kerbodollars (normal level) A realistic delay must be observed between two consecutive launches inside a given program: I will start with 20 days for sounding rocket launches, and 60 days for early crewed launches, and will adapt these values as I see fit. No single-crew missions beyond Kerbin's SOI: crews of 2 at the very least, 3-4 would be better. Even though no life support mod is used, sufficient space and housing must be provided for long-duration flights: this will be done by using crew compartments at half-capacity (ie a Hitchhiker module is considered a good housing solution for a 2-person crew going to Duna, even though its max capacity is 4 people). Mods used Celestial Bodies: Galieo's version of the Outer Planets Mod (do not install CustomBarnKit as instructed! The JX2 antenna listed in the "Parts" section below takes care of communication problems) Visual Enhancements: Scatterer Planetshine Distant Objects Enhancements Pood's OPM Visual Overhaul Engine Lighting Tech Tree, Science and Crew: Community Tech Tree Hide Empty Tech Tree Nodes Crowd-sourced Science Reports DMagic Orbital Science SCANSat Final Frontier Engineering and Flight Planning: Kerbal Alarm Clock Transfer Window Planner Kerbal Engineer Redux Trajectories RCS Build Aid Parts: All of Nertea's Near Future Technologies Other Nertea projects: Stockalike Station Parts Expansion Kerbal Atomics Cryogenic Engines Heat Control JX2 Antenna Lithobrake Exploration Technologies Hullcam VDS Continued Surface Lights Sounding Rockets Alcubierre Warp Drive Table of Contents Part 01 -- Project DART & the DARTling Flights Part 02 -- JumboDART That's it for now. Hope you will enjoy !