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The Adventures Of JSA II is a continuation of the Adventures Of The JSA, which was created back in 2019 and had a total of 11 parts before ending due to problems. In this multi-part series, the Johnster Space Agency continues in a new career save in KSP 1.10, with missions being told in a mission report/story telling style (like how it was done in the original, although with improvements). I'm hoping for JSA get a lot further this time with more being accomplished (such as exploring comets or sending crewed missions to Duna), but if the worst happens and this series also gets problems, I'll try my best to continue it in JSA III (but hopefully I won't have to do that). Anyways, I hope you will enjoy The Adventures Of JSA II: The Return. Table Of Contents JSA's Achievements Kerbals Name Profession Kerbal Type Max. Sustainable G Experience Level Current Status Tanlorf Kerman Engineer Rescued Kerbal 6.0 G ★☆☆☆☆ Idle Morod Kerman Pilot Rescued Kerbal 6.4 G ★☆☆☆☆ Idle
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Beyond The Moon is my second mission report multi-part series, after From Kerbin To Beyond. It is about my progress through a RSS/RO career in RP-1 as I try to get to The Moon and eventually to other planets such as Venus and Mars. As I make progress, I update this OP with the new parts. Each part is a year, and every launch I do in that year is included in the part (later years will be split up into multiple parts, like Q1, Q2, etc). Unlike in my other series though, the space program in this series has a name! Its called the K.S.E.A. I hope you will like reading the parts, and enjoy this series! Prologue: List Of Parts So Far... Modlist
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From Kerbin To Beyond is my first mission report multi-part series that is taking place in a lightly modded ksp 1.8 career. As I make progress and launch new missions, I release new parts in a mission report style showing the mission and what happened during it. Some parts also include some dialogue for missions with kerbals onboard, to add to the mission report and make it better. This is my first time making something like this, so if it's not the best, I am still learning how to make it better! I hope you will enjoy this series, and I can't wait to see how far it will go! List of Parts So Far... SCANsat Map Updates (Added as an addition to the parts) Modlist (For those interested) Mission Log (From Year 1, Day 1 to Year 1, Day 100) Mission Name Mission Took Place During Mission Type Destination/Target Current Status Kanev 1 Part 1 Suborbital, Crewed Kerbin Success, Finished Kanev 4 Part 2 Orbital, Crewed Kerbin Success, Finished Kanev 5 Part 3 Flyby, Crewed The Mun Success, Finished Tourist Starter Part 4 Orbital, Crewed Kerbin Success, Finished Korven Part 5 Landing, Crewed The Mun Success, Crew Rescued and Recovered In Part 8 Kerbal Rescuer 2.2 Part 6 Orbital, Uncrewed Kerbin Success, Uncrewed Spacecraft Rescued Siwell Kerman Eliot Green Part 7 Landing, Uncrewed The Mun Success, First Part of Jeb and Bob's Rescue Mission Egmont Part 8 Orbital, Uncrewed The Mun Success, Brought Jeb and Bob Back To Kerbin Jebediah Kerbin Station Part 9 Orbital, Crewed Kerbin Success, First Part Of The Kerbin Space Station (If someone has an idea for a better name, i would appreciate it.)
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After the successful launch of the AEGON 1 satellite, the boffins over at R&D have put together a satellite-boosting upper stage. They want us to test it by launching another AEGON satellite, but this time they want it in a polar, highly elliptical orbit. The Rhaegal booster with the upper stage inside the fairing. The upper stage is called the Moondancer, and it is loosely based off the real-life Briz-M, in that it has a cylindrical center tank and a drop-tank around the outside that is ejected when empty. Preparing for launch in 3... 2... 1... The upper stage has a substantial weight to it, but it's nothing the booster can't handle. Since it is going into a polar orbit, the rocket needs to turn north or south, not east. I chose south because it dumps the first stage in the ocean, rather than over land. Approaching booster burnout at high altitude The booster and fairing separate at high speed. The second-stage Bobcat engine ignites. The trajectory has been pushed into space and the engines shut down while the craft cruises to apoapsis. The Moondancer stage is visible now that the fairing has been ejected. Since it is going into a high orbit, the initial trajectory goes up quite high. It makes for a lovely shot with Kerbin in the background. Reigniting engines for orbital insertion. Shutting down the second stage and separating the satellite. This is done just before the orbital insertion is complete, to dispose of the second stage. Completing orbital insertion with the Moondancer upper stage. The fuel is being drawn from the tanks around the edge, leaving the central tank full until the drop-tanks are dropped. We have reached orbit, and the various bits and pieces on the satellite have been deployed. Reigniting the Moondancer stage to raise the apoapsis of the satellite. Instruments are reading an apoapsis of 66 million meters - about halfways between the orbit of Minmus and the edge of Kerbin's SOI. Ejecting the drop-tanks before commencing the next (and final) burn of the AEGON 2 mission. Correcting the orbital inclination to 90 degrees (initially about 87 degrees). Releasing the satellite from the Moondancer upper stage. All in all, a 100% successful mission! The upper stage works exactly as designed, and can deploy satellites into high-energy orbits. This will come in useful in the future... Hope you enjoyed the show. Feel free to leave any suggestions you might have for future missions in the comments. No spaceplanes!
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After renting out a launch pad at the KSC, the ORIN Space Consortium are ready to test out their launch vehicle. This is the satellite that they will be launching, based on the AEGON satellite bus. It has batteries, solar panels, and some relay antennae so it can act as a CommSat. ORIN Space Consortium's initial launch vehicle, the Rhaegal booster (all of these are named after characters from A Song of Ice and Fire). The Rhaegal has two stages; the first is powered by six Mk-55 Thud engines, and the second by a Bobcat (the engine, not the feline). Commencing countdown. 5... 4... 3... 2... 1... Launch! The rocket has launched and it seems to be doing well so far. No crashing into the launch clamps, no pinwheeling, and it has enough thrust to actually take off. Commencing gravity turn. The Thud engines have a very good gimbal range of 8 degrees. From now on, gravity will do the work as we fly into orbit. Breaking the sound barrier. The rocket is now going supersonic. Nothing bad has happened yet. And now it has gone hypersonic. The trajectory will now carry the rocket into space. Ejecting the fairing and cruising to apoapsis to commence the orbital insertion burn. Reigniting engines for the circularisation burn. The first stage has burned out. Separating the stages and igniting the second stage engines. Don't worry about the explosion, it's just the decoupler. And we have achieved Low Kerbin Orbit! (mass celebration at mission control.) The Rhaegal booster has been proven to be orbit-capable. The satellite is released from the second stage. The AEGON 1 satellite, in orbit, with all of the solar panels and antennae extended. That's a wrap for episode 1, folks. Stay tuned for more launches from ORIN Space Consortium. Suggestions for missions are appreciated, but no spaceplanes!
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So, this is just an introduction to my new KSP project. ORIN stands for Orbital Rockets InterNational, and it is the name of the (fictional) company who will be launching my rockets in this KSP project. The project will be starting with simple things, like launching satellites, setting up a communication network, etc., and will move on to manned flight, space stations, and exploration beyond Kerbin orbit. I do have missions that I want to do for this project, but any mission suggestions - serious, strange or just plain silly - will be taken on board. No spaceplanes, though! New episodes will be posted as soon as I have done the mission. Screenshots will be included!
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This is the idea (I have not found a page like this) : to list the video (and playlist if it exists) gameplay series on youtube made by ksp players all at the same place : Title / Author / KSP ver + major mods / #episodes (avg lenght) / Date / Comments -------------------------------- In progress Series : KSP 1.7 Carrière [FR] / Kerbal Panda / 1.7.2 + USI/NF / 15 (~30m) / 22 May 2019 / No cut Carreer in 1.7.2 (French) RealismOverhaul RP-1 (Official Release) / grayduster / 1.3.1 + RO/RSS/RP-1 1.0 / 07 (~30m) / 5 April 2019 / Second Career Video Serie in Official RP-1 ! =) Glorious Soviet Space Program / NathanKell / 1.3.1 + RO/RSS/RP-1 / 11 (~1h) / 14 March 2019 / Soviet Space Program ! KSP 1.6 with Kerbalism / Raiz Space / 1.6 + Kerbalism / 23 (~35m) / 3 January 2019 / Kerbalism quick adventure KSP 1.3.1 with Realism Overhaul RP-1 / Raiz Space / 1.3.1+ RO/RSS/RP-1 1.0 / 30 (~35m) / 11 December 2018 / First Career Video Serie in Official RP-1 ! =) KSP RP-0 / Cosmonaut Crash / 1.1.3 + RO/RSS/RP-0 / 543 (~25m) / 16 July 2016 / What a huge number of episodes ! (no persistent rotation) -------------------------------- Finished Series : RealismOverhaul RP-1 / grayduster / 1.3.1 + RO/RSS/RP-1 / 20 (~40m) / 12 February 2018 / RP-1 ! =) Rusty RP-1 / NathanKell / 1.3.1 + RO/RSS/RP-1 / 25 (~1h) / 30 January 2018 / Testing RP-1 Let's play KSP RSS / Hardcore Edward / 1.2.2+ RO/RSS/RP-0/MKS-USI/KBPS.... / 176 (~45m) / 27 December 2017 / Alternate history recreations Beyond History / Raiz Space / 1.1.3 + RO/RSS/RP-0 / 48 (~40m) / 28 November 2017 / Continuation of his previous realism overhaul series. R3 / HedgeDog / 1.2.2 + RO/RSS/RP-0 / 9 (~20m) / 7 June 2017 / quick, entertaining episodes showcasing how real the struggle really is. KSP Multiplanetary Species / Justin Bright / 1.2 to 1.3.1 + MKS/USI Collection / 103 (~30m) / 18 October 2016 / Comments RP-0 Tutorial Campain / NathanKell / 1.2.2 + RO/RSS/RP-0 / 80 (~1h30m, no cuts) / 11 June 2016 / Long but cool to learn RO ! RO in 1.1.2 / Raiz Space / 1.1.2 to 1.1.3 + RO/RSS/RP-0 / 80 (~40m) / 18 May 2016 / Realism overhaul series, prequel of Beyond History. Beginners Guide to KSP / NerdySpaceMan / 1.0.4 / 20 (~20m) / 21 September 2015 / Beginners Guide to KSP Serious Business / Scott Manley / 1.0.4 + RO/RSS/RP-0 / 35 (~20m) / 24 August 2015 / Scott Manley live comments and humor Project Alexandria / Bob Fitch / 0.25 to 1.0.4 + RSS / 16 (~35m) / 22 November 2014 / History of spacefligh from 1957 to 1969 -------------------------------- I've done my best to make the presentation clear. Help me to make this catalogue bigger =) Feel free to reply and suggest your series !
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Hello everyone! I present to you a short, 2-part series titled "Mystery Under the Waves: A Journey to Laythe". A mysterious signal is discovered under the oceans of Laythe. Kerbal High Command demands a crewed expedition take place to further explore the signal source. This involves a spaceplane, a submarine, duct tape, and blind luck! Here are both parts: Part 1: Part 2: I hope you enjoy it!
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"If there is a limit in the universe, we will continue climbing until reaching it" (Jebediah Kerman) KSP HORIZON is a series about space exploration, based on the Kerbal Space Program. The KSP kerbonauts, under the command of Jebediah Kerman, will seek new horizons while exploring the Kerbol system. SEASON 1 - LEARNING TO FLY KSP Horizon - Episode 1 - Flight test: In the first episode of KSP Horizon, Jebediah and his brother Aaron start up the Kerbal Space Center, and begin the tests with airplanes, as they prepare to go into space. KSP Horizon - Episode 2 - Date under the sky: The tests with planes continue, and the first suborbital launches are made, at the same time that a love story begins. KSP Horizon - Episode 3 - She's special: The KSC decides to place a communications station on top of the western mountains. Jeb is in charge of taking it to the place. KSP Horizon - Episode 4 - Flying without SAS: It's time to establish a communication satellites network around Kerbin: the KSAT network. While the SAT-K satellites are being launched, Val is secretly sent to an important mission. KSP Horizon - Episode 5 - Purifying fire: In the research center, Halberry makes an important discovery, while Jeb finally faces the GPK. KSP Horizon - Episode 6 - Orbiter 1: While the KSC is working on the deployment of a new communications station in the south of Nora, an unexpected event could cause the end of the space program. KSP Horizon - Episode 7 - Nortika: The Halberry Signal will guide Jeb towards a great discovery. KSP Horizon - Episode 8 - The Pyramids: A discovery made by Bob will cause Jeb to send an expedition to the Antika desert. KSP Horizon - Episode 9 - Start Up: It seems that there is a connection between the artifact found by Jeb in Nortika and Antika's pyramids, so Jeb joins the expedition in the desert to discover what secret the Great Pyramid hides. Coming soon: Episode 10 - The First Kerbonaut Coming soon: SEASON 2
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Howdy everyone! I figured I'd make a quick post to talk about some new, fun, sci-fi KSP stuff I've been working on. I've adding a lot of different mods and editing a lot of .cfg files to create one of the closest things I can get to a sci-fi/futuristic version of KSP. Keep in mind I'm not talking about futuristic as in what we will see in a hundred or so years, I'm talking about stuff straight out of games like Halo, Titanfall, and Star Citizen. Super efficient engines, FTL capability, giant flying boxes that can somehow fly inside the atmosphere. You know what I'm talking about, and if you're anything like me then you absolutely love all that fake, fun, nerdy, sci-fi stuff. Anyways... I was thinking about the possibility of doing a sort of series out of it all and posting stories relatively regularly here. It would force me to become a little more active here on the forums and make me play a little more KSP than I do currently(both things which I should really be doing). I have no idea where I'm going to go with this or if I will even keep up with it, but I figured I'd make this post just to let the community know about this and hopefully get some feedback. Feel free to ask any questions you have and please, please, please don't hesitate to give me suggestions for literally anything! I'd love to know what you think! I'll post some pictures below of different spacecraft I've developed for it just for a reference for the kind of stuff I could be posting. Here are some RRODD (Rapid Response Orbital Deployment Defense) troopers dropping from orbit. They're basically ODSTs from Halo, but I didn't want to steal the name. Here is an S23 Pelican flying away from an old colony ship. Here we have a Black Tip-Class Littoral Combat Ship preparing to warp out of Eeloo orbit. And here is a Constellation Andromeda-class Guided Missile Destroyer flying into LKO. It has a crew capacity of about 300, is approximately 120 meters long, and weighs a whole heck of a lot. Here it is preparing to warp out of the Kerbin System. Here we have a Retribution-class Orbital Battleship warping to the nearby star Plapau (I use the mod "To Boldly Go" which allows you to create relatively customizable star and planetary systems. Check it out if you haven't already because it's really cool.) Here we see an S23 Pelican inspecting a derelict Draco-class carrier scheduled for decomissioning in LKO. Draco-class carriers are just shy of 600 meters in length (I forget the exact weight of it, but I believe it is in the millions of tons). This large fighter aircraft is the ADF-101 Falcon. It is a dual-purpose space/air fighter (hence the wings). So far all of my spacecraft are capable of atmospheric flight (including the capital ships). Only the smaller spacecraft are capable of landing. I plan on making some very small one person and drone controlled, carrier based spacecraft that are meant purely for space combat. This will allow me to make them super small and sleek. Here is the Warlock X5. It fills a similar role to the ADF-101, but is intended primarily for space combat. Hence why it is a little sleeker and has less wing to it. It performs fine in atmosphere though, however the way the control surfaces are mounted it doesn't have a large amount of yaw control. That's about it for right now. I have a few more spacecraft not pictured here and plenty more under construction. Sorry for this not being quite as short of a post as I had hoped it to be. I got a little ahead of myself. Yet again, let me know if you have any suggestions for anything at all and of course let me know what your thoughts are on this whole idea. I do appreciate any feedback (critical or not) from you guys and look forward to what this might become. At the very least I have a pretty awesome version of KSP to mess around with. Cheers, Taylor
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The Jet-of-the-Day Collaboration A collaboration between NorthAmericanAviation and Servo Recently, @NorthAmericanAviation and I have been working on replicating every U.S. military jet, from the first P-59 Airacomet to the F-35 Joint Strike Fighter. We will be posting one a day, in the order that they entered service, along with photos, information about the plane, and of course, a download link. June 1943 - Bell P-59 Airacomet The Bell P-59 Airacomet was the first U.S. Jet fighter to see production. It was first flown in 1942, and the first production models were delivered in June of the following year. Test pilots, including Chuck Yeager, flew the P-59 and found it to be unsatisfactorily slow, though they noted that it flew very smoothly. Ultimately, the P-59 never saw service due to the multitude of problems the design faced, including slow engine response time (accurately modeled by the Juno engines on the replication) and lateral instability. In order to disguise the P-59 from aerial reconnaissance, a plywood propeller was used to prevent spies from realizing that the P-59 was a jet fighter. Despite these shortcomings, the P-59 was a pioneering jet in many aspects. It was the first jet to integrate the engines and intakes into the fuselage - prior ones such as the Gloster Meteor and the Me 262 carried their engines in nacelles under or on the wing. Additionally, the experience the U.S. gained with turbojet design would be shown in later fighters, such as the F-59's immediate successor, the P-80 Shooting Star, and later, the F-86 Sabre. Replica Stats: Builder: Servo Service Ceiling: 10km Part count: 71 Crew: 1 Mass: 9.5 tons Powerplant: 4x Juno Top Speed: 140m/s Dimensions: 4m x 11.7m x 10.2 m The P-59 flies pretty well, though like the original, it is a bit clunky. Due to the engine position, it is slow to respond to pitch controls. Additionally, the rear landing gear are almost directly above the center of mass, so landings have to be really gentle. Apart from that, the P-59 is really easy to fly, stable without SAS (given a little bit of trim), and at high time warp without too much trouble. Download Link: https://kerbalx.com/servo/Bell-P-59-Airacomet Tomorrow's craft: Lockheed P-80 Shooting Star Find the spreadsheet with all craft here
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I thought some of you might be interested in my KSP youtube series. Playlist: Have fun and please leave some constructive feedback. I've just started producing videos
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Hey everyone! I have been a fan of Kerbal Space Program for the longest time, but never really got to play enough of it in earlier versions. I recently decided that it would be the perfect game to make a new series on for my channel, since I love the game so much. I would really appreciate if you guys could check me out and give me some feedback, and maybe even a like if you enjoyed. My channel is pretty new and small, so every little bit counts and I know how great the Kerbal Space Program community is, so I know you guys will help me out! Thanks everyone for reading this and helping me out! Come join me as I play career mode for the first time and probably look like a complete idiot! At least come laugh at me!
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DO you have any space probe series? I have the LC and M space probe series! I made LC and M myself in MY game. don't think they were taken from outside anywhere..!
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The Jool-500 So for anyone that cares this will be my report of the this amazing challenge so I don't have to spam the challenge thread and annoy everyone. But here is what I hope to accomplish in my future/completed episodes: Episode 1: Comms network around Kerbin+rescue some people YouTube video link Episode 2: Comms networks around Mun and Minmus+ science from both of them Episode 3: Closed loop life support testing+ other logistical testing Episode 4: First trip to with a Laythe base and lots of comms satellites Episode 5: Sending an absolute load of people to the system with at least one base per moon Episode 6: Finishing up loose ends and making sure everywhere has a solid connection back to Kerbin Episode 7: Maybe send an army to Laythe to patrol for the Kracken? I will be realativly active with this series and a lot more once school and sports go away for the summer (Finals week is soon so that'll be rough). Anyway that's more or less all I have to say.If you have an idea of how I can improve or something you want to see then post it here or in a comment on the video itself! And if you want to not miss an episode subscribe but be forewarned these are not the only videos I do! Thanks for your time and I hope you get at least mildly entertained. Here is the first video
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Hello hello, I am Hyper. Let's get straight to business. I enjoy KSP, video making and editing. Due to time, other games, and life in general I can't make videos at the rate that I want, and due to my low end computer I can't play the games I want to. But I love KSP faaaar too much to just not make videos. Kerbal Zone is the love child of those 3 pastimes of mine. Basically Kerbal Zone is a cinematic/drama series I'll be doing for the next ____ months/years. It will have an overarching storyline, character development, immersive cinematics, plot twists and anything you've come to expect from a good television show. I'm going to at for the 1 video per month mark, sometimes I will be early other times I will be late, just know that I will try. This thread is for me and (hopefully) many of you to converse on it, such as discuss events, characters, enhancements to make it better, and generally anything related to my little show. I'll post spoilers one here (hidden of course) and other details related to Kerbal Zone, in hopes of really making this a thing. I'll most likely be doing this with or without input on here, but this is the KSP forum, so i figured "Where else should this go?" Anyway enough rambling, thanks for reading, I hope you enjoy anything I do on KR, and I hope this is fun for all. As of this post I haven't uploaded anything for Kerbal Zone, but maybe you'll enjoy my old videos Link to my channel Side note. Kerbal's Republic has absolutely nothing to do with Kerbal Zone, Kerbal's Republic is a failed attempt at a similar idea. I ran into an issue and many thing were lost, and i just couldn't pick back up where it stopped. I now realize this is the wrong place. woops.
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This is a new career series, from a novice/rookie youtuber. In fact, these are my first youtube videos ever. It took me quite a long time to learn to edit these, but I think I'm getting the hang of it. Two videos are up now, with another on the way, and lots, lots more to come. Special hat tip and thanks to Scott Manley for the inspiration. Any advice, tips, or suggestions are welcome! (both for KSP and video). Enjoy! Mission Logs for Entering the Cosmos!
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Under (Future) Construction https://unionorion.wordpress.com/ussk-universe/