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Found 9 results

  1. Hello if anyone can see this. I have used BDArmory in KSP 1.3 and it worked great, loved the mod so much. Seeing the new updates like 1.5 and 1.6 got me excited to combine such a mod. Unfortunately, I have ran in to a problem when loading my KSP game. I downloaded the mod for 1.5 and 1.6 through this website: https://github.com/PapaJoesSoup/BDArmory/releases I download the zip file and extract the mod folder, place the folder in my ksp gamedata folder. When I run the game in 1.5 or 1.6 the loading bar says BDArmory/Parts/20mmVulcan/vulcanTurret/bahaGatlingGun, and stays there forever. The loading screen with the picture slideshow and witty loading comments doesn't stop however. Am I doing something wrong?! The github releases say that it was recompiled for 1.6 and 1.5!!! Can someone help me please!!! This mod is amazing and I only wish it would work!!! I've been trying to figure out the problem on my own for two days. Hopefully I will get answered. Seems he/she got the mod working: Someone help me please.
  2. Hi everybody ! I contact you because I have a little problem ^^ After days and days of experiments I finaly mad SSRSS work on KSP 1.6.1. As you read in the title, everything work perfectly except of Scatterer. It work good on the global map window but in KSC and Flight View all the sky and the sea are completely dark. I tried now for a few week to make it work, I changed .CFG files, Folders, set it for RSS... But nothing work. Scatterer is suppose to work well with SSRSS (I know it's for 1.3.1 version normaly), so I really think there is just a little line to change or something like that to make everything work. But I understand nothing about programming... Is there a very nice person who is ok to help me or take a look to my game data folder to see what break scatterer ? I know there is some people who realy want play SSRSS with one of the latest KSP version, don't hesitate to ask me my folders, as I said everything else work fine Thank your for your help !
  3. I'm not sure if this has been said already but I'm actually kinda upset that they nerfed the Wolfhound. That 412 vaccuum ISP was very important to my spaceplane design and allowed me to do things that just weren't possible before. The Wolfhounds weren't good enough to get a LF/OX spaceplane or rocket all the way out to another planetary system, but they were perfect for Kerbin SOI rockets and SSTOs. They were the perfect intermediary between the other engines and the NERV. Please un-nerf the wolfhound. Edit: Similarly with the skiff.
  4. I'm trying to update my KSP version to 1.6 but it's not showing up in my BETAS on Steam. It only goes up to 1.5.1. Am I missing something here? Please help! Thanks!
  5. So not too long ago I saw a new ksp loading was out about changes coming in 1.7. But i'm wondering, will there be a 1.6.2 or 1.7 preview or will they just release 1.7.0 with no updates in between?
  6. Are versions of Bon Voyage and World Stabilizer updated for KSP 1.6 in the works? The 1.5.whatever versions still work on load, but when I last tried to use BV my rover ended up so banged up it couldn't sit still.
  7. Hey all; I'm back after a long time. Last time I was here I had loaded 1.3.1 and Real this / Real that (can't even remember now!), worked through many many install issues, got it all running, then life happened. Now, I'm kind of back to square one, and not sure yet that life won't "happen" again, so I decided to just update to vanilla 1.6 and start a career mode from scratch...and just have a little fun rather than stress. Actually, I'm not entirely sure if this install is really "vanilla"; I somehow have mechjeb 2.6.1 and kerbal engineer redux installed and running...though they both say they're not compatible with 1.6 on the load screen. Yet they seem to work fine in game with the right parts installed on the craft. So, my question is: What's the "best" (most automated) way to get to orbit these days? This is the "guide" that I either wrote to myself or found somewhere around here a long time ago, and have been using the last few days. It's very manual and tedious: By 100m/s: pitch to 85 (95 if you need to orbit the other way 'round) By 10k: be pitched to 75 (105) 20k: 65 (115) 30k: 55 (125) 40k: 45 (135) 50k: 40 (145) By this time AP should be 70k or higher. Cut engine, coast to within 25 seconds of AP (more or less depending on engine efficiency) Pitch prograde Throttle up to circularize orbit If I use MJ Smart A.S. and the above guide, I go to the launchpad, open Smart A.S., click SURF, then SURF; I launch the rocket, and at 50m/s I click the minus sign for PIT once...putting my pitch at 89. At 60m/s, click down once. 88. Rinse, repeat. So by 100m/s I'm at 85. Then every 1000m (altitude), I click the minus sign once, and do that until I get to 50k (altitude). I know later in the career I can unlock the ascent autopilot thingy in MJ, but I'm not there yet. So. Is this a viable way to get to orbit? Is there (hopefully) an "easier" way? A way with less clicking, and more enjoying the scenery? The novelty of launch to orbit is already wearing off; in real life they don't manually fly to orbit...I'd rather have it automated, too. :-) Any help is appreciated. Thanks!
  8. As the title says.... Is v1.6 for Linux actually released? I play on two different computers, one Windows, one Linux. The Window system got the update to 1.6 first, there were some complaints about mk2 Lander but it all worked out in the end. Later that same day I went to play on my Linux system and I *thought* I had update dialog telling me about 1.6, doing upgrade, etc. I played, got the same warning about the lander and some other parts but it worked. Then trying to play again the next day I get incompatible save errors and it won't load. I started investigating this thinking the save had been corrupted only to realize I'm still playing 1.5.1 Now I'm wondering, did I imagine my Linux system updating? Did it revert? Is it even out?
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