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Found 9 results

  1. so i have the basics like eve, parallax and stuff but i new upcoming problem where ksp saves dont load and it loads forever, and when i press esc it loads but its just a black void any tips on how to fix? (i use ckan and i have the basics for the starship expansion mod and stuff)
  2. This (minimalist) mod adds two different size of autophage rocket engines and consumable fuselage. With autophage propulsion, the rocket itself becomes the propellant. It gradually shrinks as it consumes its own structure. Since the structure is used as fuel, no tanking nor staging is needed. The mod has been (roughly) balanced with the tech trees and against other propulsion methods. Feedback and/or help is appreciated ! You can download it on spacedock or CKAN. (License: MIT, source accessible inside the .zip file) Note : this is inspired by recent projects working to make autophage engines a reality ! See Engineers test autophage rocket engine fueled by its own fuselage for exemple.
  3. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i5-9600K | GPU: NVIDIA RTX3080 | RAM: 16 GB Fixed: tested in v0.2.1 --> OK When a Kerbal is walking on EVA and you combine the "walk forward/backward" commands and the "strafe left/right" commands some weird animations occur: Below are 2 scenario's which result in slightly different strange behaviour. In both examples I used the "strafe right" control, but the identical problem occurs with the "strafe left" control. Forward and strafe left/right Start walking forwards using the "forward" control Keep "forward" pressed, and now also press the "strafe right" control --> this will result in a correct mix of the 2 animations. Now, while keeping "forward" pressed, release the "strafe right" control --> I would expect the Kerbal would return to the forward walking animation, but instead it remains stuck in the mixed animation. When releasing the "forward" control, and then pressing the "forward" control again, the Kerbal will return to the normal forward walking animation: as expected. Backward and strafe left/ right Start walking towards the camera, facing the camera, using the "backward" control Keep "backward" pressed, and now also press the "strafe right" control -->Here 2 things seem to go go wrong: The Kerbal will continue to move towards the camera, but it will attempt to turn it's back towards the camera. Sometimes (about 50% chance), when trying to turn it's back to the camera it falls flat on it's face and then rolls over. While keeping "backward" pressed, release the "strafe right" control --> the Kerbal will turn it's face toward the camera again, but it wil remain stuck in the mixed walk/strafe animation. When releasing the "backward" control, and then pressing the control again, the Kerbal will return to the normal backward walking animation: as expected. Included Attachments: EVAmixbackwardswalkingandstrafing.mp4
  4. FIXED!!! widescreen doesnt work and the game is really wide, is there any way to fix this without changing my resolution? MY RESOLUTION: 5120x1440
  5. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 5 5600x 6 Core | GPU: MSI RTX 3060 | RAM: Corsair LPX 32gb Game will not launch when using the launcher but loads when using the .exe in steamapps/common/Kerbal Space Program 2 Included Attachments: 2023-06-2213-13-45.mp4 Ksp2.log .ipsImage { width: 900px !important; }
  6. Reported Version: v0.1.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB KSP2: Satisfactory which is still in Early Access:
  7. Steps to reproduce the bug: Add a fairing to any craft Set deploy type to anything else than the default: Clamshell X2. For example 'Clamshell X4'. Exit the VAB: Either launch the craft, go to the KSC, close the game etc. When you come back the mode will be reverted to the default. Saving the game has no effect. It will always revert the deploy type. I'm using KSP2 without mods. PC Info: Windows 11 GPU: RTX 3060 CPU: AMD Ryzen 5 5600 RAM: 32 GB
  8. I cant get out of crew hatches, or any hatch at all. I"ve tested every single hatch/cabin, re-installed game, verified integrity of game files, used literally only one single part, the hatch to see, it didn't work, hatches aren't obstructed, any idea what bug this is? EVA worked fine on first day, but ever since 2nd day, EVA doesn't work at all. CPU: IntelR XeonR, 4 logical processors, 4 physical processors Windows 7 Professional 64 Bit Video Card: NVIDIA GeForce GTX 1050 Ti One Monitor, One logical video card RAM: 32GB KSP2 Mods: SpaceWarp, LazyOrbit and ManeuverNodeController Im getting a new PC soon, i'll update this and tell yall if my problem is fixed on there. It was because of persistent debris being set to 0.
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