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its not on the ckan, spacedock or even google. im starting to get getting concerned
- 1 reply
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- whackakerbal
- ksp 1 mods
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(and 2 more)
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If I could verify that I own KSP on the Xbox store and the breaking ground dlc, could I have it on steam too? I bought Ksp on the Xbox thinking there was parity :(. Don't want to buy the game twice, is this possible?
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I want to get into career mode modding and am looking for some mods. The types of mods I want are: Better plane parts (Mk1, Mk2, Mk3) Better SSTO and rocket engines Better ion and nuclear engines New fuel types New career mission types New science tools Better colony and space station parts Better optimization (for a potato PC) Better tech tree I don't want any visual mods. Should I use TURD or Lazy Paint for coloring? Can you guys help? I'm new to modding.
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I'm attempting my first Apollo-style Duna mission, & I plan to take a lander & 2 ESUs to the surface. The idea is to get a copy of every experiment I do, 1 for recovery & 1 for a Mobile Processing Lab on the orbiter. I know I can't get the same experiment twice in the same storage, but is it possible with separate storage? (I'm new to this type of mission sorry if it's a bad question)
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I am 95% certain that in a previous modded playthrough, I had the ability to toggle a 'ground-anchor' functionality on landing legs, helping to hold mining landers in place / stop sliding on minimally (or even moderately) inclined surfaces while also preventing them from leaping up when time-warp ends. I know 1.12 stock (or because I also have Breaking Ground) comes with a deployable ground-anchor, but I seem to remember having it on landing legs (such that I could action group: anchor, radiators out, drills extend in a single press)... Thanks!
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I was looking at the contract mods that use contract configurator, but i noticed that all of them are 1.3.5, 1.2 etc. Do they still work for the newest version of Ksp or should i look elsewhere?
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I am considering buying Kerbal Space Program 2, but I already have the first game. Should I get the second for 50$? I heard they changed some mechanics that the community didn't like and the reviews are very mixed about it on Steam. Should I get it? Is it worth the money?
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We all know that Kerbals go into space and stuff. But what do kerbals eat? what are their snacks made out of? Where do they live? What do their houses look like? Do they have grocery stores? Kerbal Walmart? Do they play video games? Board games? What does the average kerbal do? Mow the lawn? Feed the dog, if they have dogs? What is life like on Kerbin? You guys get to answer that, and be creative.
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1 of 3 parachutes failed to deploy yesterday. They were all on the same craft, snapped on with the triangular symmetry tool. All on the same stage. One of them would not deploy even when manually hitting deploy. It was not damaged. Identical clone to the other two as far as I can tell. The Kerbals did survive. Good thing it came down over water. Do we have random part failures?
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The clouds are now a little less pretty around the flying craft. Before the (great) update, the clouds around the active vessel looked great, no bleeding edges or anything. Now, the weird zone around the vessel is visible again, despite an even more beautiful shadow render for the clouds. So I'm curious: Why was this decision taken? Will we get a better performing rendering system for the clouds? Will this change be permanent, regarding the clouds edges rendering?
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Does anyone know of a mod that requires the player to stockpile certain resources, outside of career mode? For example: Rather than being able to fill a KSPIe antimatter tank with an arbitrary amount of antimatter, the player first has to collect that much antimatter, then recover it on Kerbin. Alternatively, a mod that lets you prohibit certain resources from being added in the VAB/SPH, so the player has to bring that vehicle to a space station/base that has some of that resource to fill up the tanks.
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https://imgur.com/k6ODcqn https://imgur.com/aoCg7Z3 It's like a surface texture of Moho but it's far too large. [It was the Moho Ablation, introduced by AVP, easily removable]
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(Sorry if my English is bad) I'm fairly new to KSP 2 and I was just wondering where I should go or what I should do at my skill level. I've been to both the Mun and Minmus before and have even been to both in 1 mission, I have a couple of satellites orbiting Kerbin, The Mun, Minmus and Duna but now I'm not sure what to do next. I've tried a couple of times at making a space station but I'm quite bad at rendezvous and docking, I could maybe just keep on trying to improve my docking skills or go to another planet but I'm not interested in the latter at the moment. I'd appreciate some cool ideas or tips on what to do and where to go from this point.