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Found 5 results

  1. KSP Community Fixes This plugin is a collection of code patches for fixing bugs and performance issues in the KSP codebase, and adding small QoL improvements. Entirely new features (especially those already covered by other mods) are out of scope, as well as patches that might alter the stock behaviors to minimize potential mod compatibility issues. This mod is meant as community project, so feel free to propose additional patch ideas by opening an issue, or to contribute with a pull request. Download and installation Compatible with KSP 1.8.0 to 1.12.5 - Available on CKAN Required and must be downloaded separately : HarmonyKSP : Download - Homepage - Available on CKAN ModuleManager : Download - Forum post - Available on CKAN Installation Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip Open the downloaded *.zip archive Open the GameData folder of your KSP installation Delete any existing KSPCommunityFixes folder in your GameData folder Copy the KSPCommunityFixes folder found in the archive into your GameData folder Features Individual patches can be enabled or disabled by editing the Settings.cfg file. To make sure your changes persist when the mod is updated, it is recommended to make them in a ModuleManager patch. Open the Extras\KSPCF_UserSettings.cfg.extra file in a text editor for further instructions. While all KSP versions from 1.8.0 to 1.12.5 are supported, using the latest one (1.12.5) is highly recommended, as many patches only apply to the most recent KSP versions. When a bug fix patch doesn't apply to an older KSP version, this doesn't mean those bugs don't exist there. User options are available from the "ESC" in-game settings menu : Major bugfixes RefundingOnRecovery [KSP 1.11.0 - 1.12.5] Vessel recovery funds properly account for modules implementing IPartCostModifier. This bug affect stock fairings, cargo parts and many modules from various mods (part switchers and procedural parts mods, USI, Kerbalism, Tweakscale, etc). KerbalInventoryPersistence [KSP 1.12.2 - 1.12.5] Fix the whole kerbal inventory persistence system being inactive in KSP 1.12.2+. This cause multiple issues, like being able to bypass kerbal inventories mass/volume limits, and various cargo part duplication / disappearance issues when EVAing / boarding. RoboticsDrift [KSP 1.12.0 - 1.12.5] Prevent unrecoverable part position drift of Breaking Grounds DLC robotic parts and their children parts. DockingPortRotationDriftAndFixes [KSP 1.12.5] Make the stock docking port rotation feature actually useable : Completely prevent unrecoverable position drift of children parts of docking ports. Fix joint failure and phantom forces when a docking port pair is set to opposite extreme angles. Allow tweaking the rotation in the editor and while not docked in flight. Rotation can now be properly used in a robotic controller. Remove the -86°/86° hardcoded limitation of hardMinMaxLimits, it is now -180°/180°. Fix many issues and state inconsistencies. An optional DockingPortExtendedRotation.cfg.extra MM patch extending rotation range to 360° is available in the Extras folder. Copy it to your GameData folder and remove the .extra extension to use it. AutoStrutDrift [KSP 1.8.0 - 1.12.5] Improves the overall physics stability when using autostruts and prevent autostrut induced deformations following vessel modification events (decoupling, docking/undocking, fairing separation...). ModuleIndexingMismatch [KSP 1.8.0 - 1.12.5] Prevent modules persisted state from being lost in existing saves/ships following a mod installation/uninstallation/update. Note that this won't handle all cases, but it massively reduce occurrences of that issue. PackedPartsRotation [KSP 1.8.0 - 1.12.5] Fix part rotations not being reset to their pristine value when a non-landed vessel is packed, resulting in permanent part rotation drift when docking and other minor/cosmetic issues. PartStartStability [KSP 1.8.0 - 1.12.5] Fix vessel deformation and kraken events on flight scene load, also prevent some kraken issues when placing parts with EVA construction. Minor bugfixes PAWGroupMemory [KSP 1.8.0 - 1.12.5] Fix the expanded/retracted state of Part Action Window groups being reset when the PAW is closed or internally rebuilt (especially frequent in the editor). PAWItemsOrder [KSP 1.8.0 - 1.12.5] Fix PAW items position randomly changing and flickering. KerbalTooltipMaxSustainedG [KSP 1.8.0 - 1.12.5] Fix the kerbals tooltip giving wrong "Max sustainable G" information. ROCValidationOOR [KSP 1.8.0 - 1.12.5] Fix ROCManager crashing during loading with Kopernicus modified systems. ReactionWheelsPotentialTorque [KSP 1.8.0 - 1.12.5] Fix reaction wheels reporting incorrect available torque when "Wheel Authority" is set below 100%. Fix stock SAS (and possibly other attitude controllers) instability issues. StockAlarmCustomFormatterDate [KSP 1.12.0 - 1.12.5] Make the stock alarm respect the day/year length defined by mods like Kronometer. Fix the underlying AppUIMemberDateTime UI widget API to use the mod-provided IDateTimeFormatter if present. StockAlarmDescPreserveLineBreak [KSP 1.12.0 - 1.12.5] Stock alarm preserve line breaks (and tabs) in the description field. ExtendedDeployableParts [KSP 1.12.0 - 1.12.5] Fix deployable parts (antennas, solar panels, radiators...) always starting in the extended state when the model isn't exported in the retracted state. This bug affect parts from various mods (ex : Ven's stock revamp solar panels). DeltaVHideWhenDisabled [KSP 1.12.0 - 1.12.5] Hide the stock stage delta-v UI elements and navball extended burn info when DELTAV_CALCULATIONS_ENABLED and DELTAV_APP_ENABLED are disabled by another mod or in the KSP settings.cfg file. AsteroidSpawnerUniqueFlightId [KSP 1.8.0 - 1.12.5] Fix the asteroid/comet spawner generating non-unique Part.flightId identifiers. This has a few minor side effects in stock (mainly incorrect science bonuses), but this field is heavily relied upon by various mods and this can cause major issues for them. PartListTooltipIconSpin [KSP 1.8.0 - 1.12.5] Fix editor tooltip part icons not spinning anymore after hovering on a greyed out surface attachable only part while the editor is empty. ScatterDistribution [KSP 1.8.0 - 1.12.5] Fix incorrect terrain scatter distribution when a partial longitude range is defined in the PQSLandControl definition. LostSoundAfterSceneSwitch [KSP 1.12.0 - 1.12.5] Fix audio source not being centered/aligned with the current vessel after scene switches, causing loss of vessel effects audio and random volume or left/right channel weirdness. EVAKerbalRecovery [KSP 1.11.0 - 1.12.5] Fix recovery of EVAing kerbals either causing their inventory to be recovered twice or the science data they carry not being recovered, depending on the EVA kerbal variant/suit. StickySplashedFixer [KSP 1.8.0 - 1.12.5] Fix vessel never leaving the splashed state if it starts out splashed, and decouples from its only splashed parts. This also fixes an issue where Splashed overrides Prelaunch as a situation. RescaledRoboticParts [KSP 1.8.0 - 1.12.5] Fix rescaled robotics parts propagating their scale to childrens after actuating the servo in the editor EnginePlateAirstreamShieldedTopPart [KSP 1.11.0 - 1.12.5] Fix engine plates causing the part attached above them to be incorrectly shielded from airstream. AsteroidInfiniteMining [KSP 1.10.0 - 1.12.5] Fix asteroid/comet mass being restored to 100% when reloading after having mined it down to 0%. CometMiningNotRemovingMass [KSP 1.12.2 - 1.12.5] Fix mass of comets not actually reducing when mining them, despite the PAW saying so. DoubleCurvePreserveTangents [KSP 1.8.0 - 1.12.5] Fix DoubleCurve flattening the tangents of the first keyframe regardless of whether tangents are supplied. StrategyDuration [KSP 1.8.0 - 1.12.5] Fix Strategies not using Duration settings. UpgradeBugs [KSP 1.12.0 - 1.12.5] Fix various bugs with upgrades, like the part stats upgrade module breaking, upgrades not properly applying in the editor, upgrade cost not being applied to part cost, and various issues int the public API. MapSOCorrectWrapping [KSP 1.10.0 - 1.12.5] Fixes issues with biomes crossing the poles (South pole biome at north pole and vice versa). Fixes "polar spikes" in the terrain for 8-bit heightmaps. ChutePhantomSymmetry [KSP 1.10.0 - 1.12.5] Fix spread angle still being applied after decoupling symmetry-placed parachutes. CorrectDragForFlags [KSP 1.12.3 - 1.12.5] Fix the "panel" variants of the flag parts using a single drag cube, causing excessive drag for the smaller options. LadderToggleableLight [KSP 1.8.0 - 1.12.5] Fix for the stock "Kelus-LV Bay Mobility Enhancer" light being always active even when the ladder is retracted, and implements manual control of the light. ReRootPreserveSurfaceAttach [KSP 1.8.0 - 1.12.5] Disable the stock behavior of altering surface attachment nodes on re-rooting, a questionable QoL feature that doesn't work correctly, leading to permanently borked attachement nodes. ThumbnailSpotlight [KSP 1.12.0 - 1.12.5], fix rogue spotlight staying in the scene when a part thumbnail fails to be generated. FixGetUnivseralTime [KSP 1.8.0 - 1.12.5] Fix Planetarium.GetUniversalTime returning bad values in the editor. DockingPortConserveMomentum [KSP 1.12.3 - 1.12.5] Make docking ports conserve momentum by averaging the acquire force between the two ports. Notably, docking port Kraken drives will no longer work. PropellantFlowDescription [KSP 1.8.0 - KSP 1.12.5] Fix printing the resource's base flow mode instead of the (potentially overridden) propellant's flow mode when printing propellants in an engine's info panel in the Part Tooltip. ModuleAnimateGenericCrewModSpawnIVA [KSP 1.8.0 - 1.12.5] Fix IVA & crew portrait not spawning/despawning when ModuleAnimateGeneric is used to change the part crew capacity. Notably affect the stock inflatable airlock. TimeWarpOrbitShift [KSP 1.8.0 - 1.12.5] Fix active vessel orbit moving randomly when engaging timewarp while under heavy CPU load. Quality of Life tweaks PAWCollapsedInventories [KSP 1.11.0 - 1.12.5] Part Action Window inventory UI widgets in a collapsed group by default, group title show volume and mass usage. Applied to part and kerbal inventories. AltimeterHorizontalPosition [KSP 1.8.0 - 1.12.5] Altimeter widget horizontal position is now tweakable in the pause menu settings. PAWStockGroups [KSP 1.10.1 - 1.12.5] Part Action Window groups for a selection of stock items/modules TweakableWheelsAutostrut [KSP 1.8.0 - 1.12.5] Allow tweaking the autostrut mode of wheels/landing legs. Still default to "Heaviest part". AutostrutActions [KSP 1.8.0 - 1.12.5] Allow autostrut mode to be toggled with action groups (requires advanced tweakables to be enabled). UIFloatEditNumericInput [KSP 1.8.0 - 1.12.5] Allow numeric input ("#" button) in "float edit" PAW items DisableManeuverTool [KSP 1.12.0 - 1.12.5] Allow disabling the KSP 1.12 maneuver planner tool in the KSPCF in-game settings menu. It can cause stutter and freezes on scene load, when changing SOI or when editing maneuver nodes, especially with Kopernicus modified systems. FairingMouseOverPersistence [KSP 1.10.0 - 1.12.5] Make the "Fairing Expansion" state persistent when reloading a craft in the editor. HidePartUpgradeExtendedInfo [KSP 1.8.0 - 1.12.5] Hides irrelevant extended info on the part tooltip for PartUpgrades in the RnD screen. AutoSavedCraftNameAtLaunch [KSP 1.8.0 - 1.12.5] Append [Auto-Saved Ship] when relevant in the Launchpad / Runway UI. ShowContractFinishDates [KSP 1.12.0 - 1.12.5] For archived contracts, show accepted/finished dates. NoIVA [KSP 1.8.0 - 1.12.5] Allow to disable IVA functionality and prevent related assets from being loaded, reducing RAM/VRAM usage and slightly increasing performance in some cases. Has a "use placeholder IVA" option allowing to keep crew portraits. This patch is disabled by default and must be enabled from the KSP "ESC" settings menu. It has no entry in the Settings.cfg file and require a restart to take effect. Do not use this option alongside IVA mods like RPM or MAS. DisableNewGameIntro [KSP 1.8.0 - 1.12.5] Disable the "intro" popups appearing in the space center, VAB/SPH and tracking station upon creating a new career game. Disabled by default. ToolbarShowHide [KSP 1.8.0 - 1.12.5] Add a button for hiding/showing the stock toolbar. Also allow accessing the toolbar while in the space center facilities windows (mission control, admin building, R&D...). ResourceLockActions [KSP 1.8.0 - 1.12.5] Add part actions for locking/unlocking resources flow state. Performance tweaks SceneLoadSpeedBoost [KSP 1.8.0 - 1.12.5] Reduce scene switches loading time with large/modded saves by caching the current save in memory instead of loading it from disk. OnDemandPartBuoyancy [KSP 1.8.0 - 1.12.5] Prevent the part buoyancy integrator from running when not needed. Improves performance for large part count vessels while in the SOI of a body that has an ocean (Kerbin, Eve, Laythe...) FastLoader [KSP 1.12.3 - 1.12.5] Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format. PQSUpdateNoMemoryAlloc [KSP 1.11.0 - 1.12.5] Prevent huge memory allocations and resulting occasional stutter on PQS creation happening when moving around near a body surface. PQSCoroutineLeak [KSP 1.8.0 - 1.12.5] Prevent KSP from spawning multiple PQS update coroutines for the same PQS after scene switches and on other occasions, causing large performance degradation over time. MemoryLeaks [KSP 1.12.0 - 1.12.5] Fix a bunch of managed memory leaks, mainly by proactively removing GameEvents delegates originating from destroyed UnityEngine.Object instances on scene switches. Will log detected leaks and memory usage. Also seeSettings.cfg to enable advanced logging options that can be useful to hunt down memory leaks in mods. ProgressTrackingSpeedBoost [KSP 1.12.0 - 1.12.5] Remove unused ProgressTracking update handlers. Provides a very noticeable performance uplift in career games having a large amount of celestial bodies and/or vessels. DisableMapUpdateInFlight [KSP 1.8.0 - 1.12.5] Disable the update of orbit lines and markers in flight when the map view isn't shown. Provides decent performance gains in games having a large amount of celestial bodies and/or vessels. CommNetThrottling [KSP 1.12.0 - 1.12.5] Disabled by default, you can enable it with a MM patch. Prevent full CommNet network updates from happening every frame, but instead to happen at a regular real-world time interval of 5 seconds while in flight. Enabling this can provide a decent performance uplift in games having an large amount of celestial bodies and/or vessels, but has a detrimental impact on the precision of the simulation and can potentially cause issues with mods relying on the stock behavior. AsteroidAndCometDrillCache [KSP 1.12.5] Reduce constant overhead of ModuleAsteroidDrill and ModuleCometDrill by using the cached asteroid/comet part lookup results from ModuleResourceHarvester. Improves performance with large part count vessels having at least one drill part. FewerSaves [KSP 1.8.0 - KSP 1.12.5] Disables saving on exiting Space Center minor buildings (Mission Control etc) and when deleting vessels in Tracking Station. Disabled by default. ConfigNodePerf see also [KSP 1.8.0 - KSP 1.12.5] Speeds up many ConfigNode methods, especially reading and writing ConfigNodes. RestoreMaxPhysicsDT [KSP 1.8.0 - 1.12.5] When using physics warp, Unity will set the max physics dt to be at least as high as the scaled physics dt. But KSP will never restore it back to the normal value from the settings. This can degrade performance as it allows more FixedUpdates to run per frame. ContractProgressEnumCache [KSP 1.8.0 - 1.12.5] Prevent performance drops when there are in-progress comet sample or rover construction contracts DragCubeGeneration [KSP 1.12.0 - 1.12.5] Faster and more reliable implementation of drag cube generation. Improves overall loading times (both game load and scene/vessel/ship load times), prevent occasional lag spikes (in the editor mostly) and fix some issues causing incorrect drag cubes to be generated (notable examples are the stock inflatable heat shield, the 1.25m and 2.5m nose cones and the Mainsail shroud). Note that by design, this patch results in a small deviation from the stock behavior for buyoancy, aerodynamics and thermodynamics, as the generated drag cubes will be slightly different. LocalizerPerf [KSP 1.8.0 - 1.12.5] Faster and minimal-allocation replacements for the Localizer.Format() methods, can provide significant speedup for GUI-heavy mods using localized strings. DisableHiddenPortraits [KSP 1.8.0 - 1.12.5] Prevent non-visible crew portraits from being rendered after a switch back from the map view (and other cases), causing a significant perf hit when there are many kerbals in the vessel. IMGUIOptimization [KSP 1.8.0 - 1.12.5] Eliminate structural GC allocations and reduce performance overhead of OnGUI() methods. Can provide significant performance gains when having many mods using IMGUI heavily. API and modding tools MultipleModuleInPartAPI [KSP 1.8.0 - 1.12.5] This API allow other plugins to implement PartModules that can exist in multiple occurrence in a single part and won't suffer "module indexing mismatch" persistent data losses following part configuration changes. See documentation on the wiki. DockingPortLockedEvents [KSP 1.12.2 - 1.12.5] Disabled by default, you can enable it with a MM patch. Fire GameEvents onRoboticPartLockChanging/onRoboticPartLockChanged respectively before/after calls to ModuleDockingNode.ModifyLocked(), following a modification of the ModuleDockingNode.nodeIsLocked field. OnSymmetryFieldChanged [KSP 1.8.0 - 1.12.5] Disabled by default, you can enable it with a MM patch. Change the UI_Control.onSymmetryFieldChanged callback to behave identically to the UI_Control.onFieldChanged callback : The callback will only be called when the field value has actually been modified. The "object" argument will contain the previous field value (instead of the new value). PersistentIConfigNode [KSP 1.8.0 - 1.12.5] Implement IConfigNode members marked as [Persistent] serialization support when using the CreateObjectFromConfig(), LoadObjectFromConfig() and CreateConfigFromObject() methods. Also implements Guid serialization support for those methods. Includes a complete rewrite of underlying ConfigNode code (in line with ConfigNodePerf) for performance, lower GC impact, and to fix some stock bugs. ReflectionTypeLoadExceptionHandler [KSP 1.8.0 - 1.12.5] Patch the BCL Assembly.GetTypes() method to always handle (gracefully) an eventual ReflectionTypeLoadException. Since having an assembly failing to load is a quite common scenario, this ensure such a situation won't cause issues with other plugins. Those exceptions are logged (but not re-thrown), and detailed information about offending plugins is shown on screen during loading so users are aware there is an issue with their install. This patch is always enabled and has no entry in Settings.cfg. DepartmentHeadImage [KSP 1.8.0 - 1.12.5] Fix administration building custom departement head image not being used when added by a mod. ModUpgradePipeline [KSP 1.8.0 - 1.12.5] This will save mod versions in sfs and craft files, and use those versions for mods' SaveUpgradePipeline scripts so that mods can handle their own upgrade versioning using native KSP tools instead of having to always run their upgrade scripts. BetterDDSSupport [KSP 1.12.3 - 1.12.5] Implement compatibility with the DXT10/DXGI specification, and support of loading additional texture formats : BC4 : single channel (R) compressed 4 bpp BC5 : 2 channels (RG) compressed 8 bpp BC6H : 3 channels (RGB) compressed 8 bpp with HDR color range (Not available on MacOS) BC7 : 4 channels (RGBA) compressed 8 bpp (Not available on MacOS) R16G16B16A16 : 4 channels (RGBA) uncompressed 64 bpp R16_FLOAT / R32_FLOAT : single channel (R) uncompressed 16/32 bpp R16G16_FLOAT / R32G32_FLOAT : 2 channels (RG) uncompressed 32/64 bpp R16G16B16A16_FLOAT / R32G32B32A32_FLOAT : 4 channels (RGBA) uncompressed 64/128 bpp Stock configs tweaks ManufacturerFixes Fix a bunch of stock parts not having manufacturers, add icons for the stock "Stratus Corporation" and "LightYear Tire Company" and two new agents, "FreeFall Parachutes" and "Clamp-O-Tron". LandingGearLights Fix the lights on the "LY-10" and "LY-35" landing gears not automatically turning on/off when extending/retracting the landing gear. License MIT Localization This mod supports localization. If you wish to contribute a localization file, you can have the mod generate or update a language template by editing the Settings.cfg (see instructions near the end of the file). Changelog
  2. This is supposed to be a scripting system (like kOS) to control kontrol everything. Obviously this quiet the task, so right now I'm looking for some very brave Kerbonauts to give an initial spin (i.e. see if it works anywhere else but on my machine) Links SpaceDock: https://spacedock.info/mod/3316/Kontrol System 2 Releases:https://github.com/untoldwind/KontrolSystem2/releases Documentation: https://kontrolsystem2.readthedocs.io/ Reddit: http://www.reddit.com/r/kontrolsystem2 Source: https://github.com/untoldwind/KontrolSystem2 Features At the moment the mod is just shipped with 3 demo scripts: hello_world - the obvious one circularize - creates a maneuvering node to circularize the orbit intercept - creates a maneuvering node to intercept the target (only work in the same SOI for now) exec_node - executes the next navigation node (very basic) ... but whole idea is that you create your own. Missing features Lots of documentation - again, the obvious one A lot of bindings are missing to actually write an autopilot, I was focusing on the orbital math so far Installation Requires SpaceWarp 1.3.0 (or later), which in turn also requires UitkForKsp2 Unpack where game executable is located Licence MIT
  3. A trailer for my First Lego Ideas submission! VOTE HERE: https://ideas.lego.com/projects/7f69cc4b-9fcf-40c6-93e8-aad1c9d3362e Ever wanted to build the vehicles you design in KSP in real life? With over 40 modular parts designed so far, now you can! Vote for this set now on the lego ideas site to make this set a reality! I designed this set myself with parts based on the 'Small' and 'Medium' size components in Kerbal Space Program. I built the models using mecabricks and then imported them to 3DS Max to create the animation which was rendered in Redshift. All FX and post processing was done in after effects and davinci resolve. You can find the model here: https://www.mecabricks.com/en/models/JV2yZymljyQ If you make any modifications or design any new parts, please let me know, I'd love to see them! Music by: Paolo Encarnacion (Boundless Dynamics) https://www.youtube.com/watch?v=SQPsgbqnS3Y
  4. The KSP forum moderator's team presents the Threads of the Month June 2023 Edition Greetings - more than a few days late to my fellow forum members! It is hard to believe we are already six days into the new month. For me, many things were going on at the end of May and the first week of June that prevented me from posting this thread of the month on time. If you want to know these, I'll post them as a status update later tomorrow. I'll not bore you with the details here. But let's do what we do each month: highlight the threads the KSP community has felt deserve recognition! Instructions on using the TOTM images: If your thread has been selected as a TOTM, you can copy the image's link above, go to the area of the forum you want to place it, then paste the link. Press the <CONTROL> button when the image appears and right-click on your mouse. A menu will drop down and allow you to edit the picture. You can resize it - the first number can be changed as large or small as you want. Eventually, I will add these images to the thread I've created as a repository. For those out there who like the nerdy parts of the TOTM: To continue what I started in May 2021, I have kept some forum statistics to respond to those claiming the forum was dying. In May, there were 336 new forum accounts (a decrease of 165, or down 32.93% from April). Out of the new forum members that joined last month, there were 25 who transitioned from new accounts to being active and participating in the forum. This conversion means 7.44% of the new users who registered their accounts last month are now contributing members of our community! (This is an increase from April; 4.79% of the new members became active and contributing members). If you’re interested in seeing the new members of our forum, you can click here! Now, without further delay, I present to you the threads of the month for June: Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a thread (or threads) that, while not directly Kerbal Space Program related, it may be a creative work, fan-fiction, or other presentation related to the game. There were no nominations for this category for this month. Forum Member Created Challenges and Missions: This category contains missions and challenges created by you, the members of our gaming community. Many excellent missions and challenges threads are created that expand our fun with the game and press our skills, creativity, and sometimes, luck beyond what we get accustomed to. Let’s face it, we all have our go-to design basics and our go-to vehicles we like to use. Sometimes, a good challenge can cause us to think of another way to achieve our goals. This month's Threads of the Month features a challenge that can only be completed in Kerbal Space Program 2! In this challenge, "Fly through the KSC Parking Garage" by @Bingmao, if you really want to try your piloting skills and your favorite KSP2 atmospheric craft, this is the challenge for you! Bingmao describes this unique challenge as: Sounds easy enough, right? WRONG! I'd strongly warn against attempting this challenge if your allergies are in full sneeze mode, if you have cats in the room, or if there are children present. I've learned that any wrong move at 207 m/s always ends in disaster. Always. And with each explosion, there's been new frustration, new laughter, and even more determination to get it right! And to keep you on your toes, there are three variations on this challenge, but you'll have to visit the OP to learn about them! Game Support/Game Mod of the Month: This category features either help with the game (stock or modded) or mods that add quality-of-life gameplay improvements to Kerbal Space Program. Although Kerbal Space Program has been out for over twelve years, those who love this game will admit there are still some areas where the game still needs a little love. If we are honest with ourselves, there's never been a "perfect" game. However, thanks to the easiness of modding KSP and our wonderful modding community, much progress is still being made in perfecting this game. This is one of the reasons I always tell folks in other threads I believe the original KSP will have a very long shelf life. The nomination for this category for the original KSP is for the mod by @Gotmachine. The mod, "[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks," is described as follows: I have over 100 mods in my 1.12 game, including Scatterrer, Kopernicus, TextureReplacer, and SVE (sorry, I do not use TweakScale), and I have had no compatibility issues with this mod. If you are looking for help with the performance of the original KSP on your (older but not quite a potato) computer, try this mod! KSP2 history is being made here, folks! Our first nomination and award for the thread of the month for a mod for Kerbal Space Program 2 comes from @Untoldwind and is called "Release Kontrol System2 (0.3.1). Its creator describes it as: As mentioned in a previous TOTM, I usually download mods and try the challenge threads as they are nominated. However, I've decided not to download any mods for KSP2 until the game is more stable (or closer to 1.0) before I install mods. However, I know how much fun kOS is in the original Kerbal Space Program and can only imagine the possibilities it will bring to this latest franchise installment. So, if you are feeling adventurous and want to try something new in KSP2, why not try this mod and give @Untoldwind some mod feedback? General community threads of the month: This category features a thread that adds to the community and doesn’t fit the game support/game mod categories. Wow, there's not much better than this. It's Lego. It's Kerbal. It's the idea for a Lego Kerbal Space Program! As someone with the Apollo 11 Moon Lander, the Saturn V, three different Lego shuttle sets, and the older ISS Lego set (7467), I will gladly say, "Shut up and take my money" if I ever saw a KSP Lego set offered at the Lego Store! So, when this thread was nominated, maybe it was my personal love of Lego or the sheer awesomeness of the accompanying video presentation... The thread, "Lego Kerbal Space Program - Lego Ideas Fan Trailer," is introduced by @Sam67c_3D as: If you want to see the cinematic or see what the response has been to the idea, take a moment and visit the thread! Cinematic-based Fan-fiction, Mission Reports, and Kerbal Space Program-inspired Creative Works: This category features a video or other form of cinematic of a Kerbal mission report using in-game video recorded gameplay. Note: This has changed. Instead of awarding this to a thread, this is a *post of the month* since most new cinematic works are posted in a single thread. We have a lot of great content creators, but because they've been posting their mission reports as videos in a single thread, most of their work goes unnoticed by the general forum audience. Hopefully, this change in the category to a Post of the Month (POTM) will highlight the great work done by these deserving content creators. Other threads containing cinematic posts will also be featured in this category. Yes, folks, that's right. An overhauled image just for the cinematic posts! There are a lot of great content creators who are deserving of this recognition since we were made aware of the thread, Post Your Cinematics Here! (Cinematic Enthusiasts) by @HatBat. Although the thread did receive TOTM previously, it was felt that it wasn't enough for those who have shared your great creations featuring our favorite Kerbalnauts. Instead of being a TOTM, I've changed it into a CPOTM - a Cinematic Post of the Month. For this month's CPOTM, we'd like to recognize the work of @Socraticat in their cinematic, "Duna Birb: Interplanetary Tutorial (KSP2)," found here: Sometimes the forum software will get glitchy, and an exact post may be a little hard to find, especially when it is buried in a long thread. In case this happens, here's @Socraticat's cinematic presentation: If you encounter other cinematics you feel are worthy of being recognized as this category’s post of the month; please nominate them! You can use the exact instructions to nominate a post containing a video as you would use to nominate a thread. Honorable mentions: Sometimes it’s challenging to choose which threads will be selected as the Thread of the Month for our five categories. We get many good nominations each month but limit it to one for each type. Threads nominated but not selected as a thread of the month become honorable mentions. The honorable mentions for this month are: [1.9.x - 1.12.5] [5/31/2023] - Ahum² Planet Pack by @smushanoob [1.12.5] IO Assorted Mods & Configs by @Iodyne The honorable mentions for this month may not have made the Thread of The Month, but if you think they might be worthy of another opportunity, please renominate it! Congratulations to all the winners of the Thread of the Month! We want to thank our forum members, @Camptaine, @idkgeek, @Jason Kerman, @KawaiiLucy, @Superfluous J, and the members of the moderation team and staff who nominated this month’s contenders. Thank you so much for helping us identify noteworthy threads and bringing their awareness to our forum community. We’d appreciate your continued help in the future. Odds and ends: TO NOMINATE A THREAD FOR CONSIDERATION: If you find a thread you feel should be considered for next month’s thread of the month, then use the “report comment” feature (the three dots on the upper right corner of the comment box) to report the comment. Please put in the text field of the report post “Nomination for the thread of the month,” and we will do the rest! You can always nominate more than one thread, too. IF YOU WANT TO KNOW WHAT GOES INTO THE DECISION WHEN CONSIDERING THE TOTM: Wonder no more! This helpful guide is to help you understand what we use to help determine what makes a thread a really good thread and one that becomes a thread of the month/cinematic post of the month winner. It’s everything you want or didn’t want to know and includes helpful tips. And the last word for this post: I’d like to thank a few people who trust me enough to continue supporting and allowing me to contribute to the forum. I want to thank the Lead Moderator, @Vanamonde, for bringing me on as a moderator, a decision I’m sure has had moments where he often wonders why he did it. I’d also like to thank @Ghostii_Space and @PD_Dakota, our community managers, and @Nerdy_Mike, the KSP Franchise Community Lead, for tolerating me and allowing me to continue to serve our Kerbal Space Program forum community through the monthly Threads of the Month post. In case you missed last month’s threads of the month, you can click here.
  5. Thanks to the 2nd Patch, the collision meshes of the Parking Garage are updated and we are now able to drive fly through it. Demonstrate your steady hand and honor the devs who made that possible, by flying through the garage unharmed, without touching anything. Primary: Fly through the small underpass on the top of the garage Jeb Level: Fly through one of the short sides of the garage Val Level: Fly all the way through both garage buildings
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