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Enhancement of Stock Squad textures folder in 3 different settings. [1.12.X] KSP Upscaled - Squad Expansion goes in pair with this mod Process: Used XNView MP to first convert the DDS to PNG; Took Upscayl, with custom model 4X_NMKD-SIAK_200k, 4x scale to all of Squad's folders, recursively. Retook XNView MP to re-convert to DDS Created RAW folder for textures Used the program DDS Converter from Nexus Mods to convert to 3 different settings: High: 8192x8192 Textures Medium: 4196x4196 Textures Low: 2048x2048 Textures The Compression is in DDS BC3 (DXT5), but I kept all the PNG and enhanced them as well to keep the original file structure Installation instructions: (Please note that you need the base game, as the packages do not include any of the configs or models, it is only textures) Download the setting you want; High: 8192x8192 Textures Medium: 4196x4196 Textures Low: 2048x2048 Textures Extract to the GameData folder; Overwrite all when prompted; Play PLEASE NOTE: Be careful of what mods you are using with this package, as it is VERY demanding on hardware. I personnally use the low settings because I use Link's Parallax v2.0 and Blackrack Volumetrics Clouds from their patreon, plus KSC Extended, KSC Harbor & KSC Enhanced that utilize stock assets, which decrease overall FPS in KSC area. I recommend testing with: Show FPS & MemGraph. You will have a good idea of the performance hit you get with the textures. Have fun and buy me a cofee if you like this mod! My Github
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32k Planet Textures For JNSQ 32k texture pack for the main planets of JNSQ, so the ground stops looking blocky in low orbit. You've just assembled the final piece of your magnificent space station, right above the edges of the atmosphere. You gaze at Kerbin in all its splendor, with its glorious JNSQ volumetric clouds, and suddenly you notice, 'holy cow, Kerbin is all pixelated !' And ever since, during every launch, that's all you can see, desperately waiting to get high enough to no longer see that pixelated mess. That's what happened to me, and that's why I made this texture pack, to fully enjoy the planets in all their glory, no matter the altitude ! Dependencies JNSQ ModuleManager Compatibilities: This mod is purely visual, so everything compatible with JNSQ will be with this one. Recommended mods JNSQ_ParallaxScatters EVE Release 4 & Scatterer JNSQ Volumetrics Deferred rendering Download SpaceDock GitHub Installation FIRST, install JNSQ and it's dependencies SECONDLY, drop the JNSQ folder from '32K planets for JNSQ' into GameData. Windows will ask if you want to overwrite; say yes. Have fun! Notes: For now, only the planets Kerbin, Huygen, Eve and Laythe have been modified, as these are the four planets where the low texture resolution was most noticeable. The other planets have different texture maps, making resolution issues much less visible.
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I am making a planet pack as my first kopernicus mod. It is inspired by the old theorized planet Vulcan,However the it seems that it uses the map of its template(Moho) in map view and it is perfectly flat when landed on. I am sure that I am doing something stupid that is very simple but I do not know exactly what I am missing. The code for the ScaledVersion and PQS is ScaledVersion { fadeStart = 60000 fadeEnd = 90000 type = Vacuum Material { specColor = 0.0, 0.0, 0.0, 1 shininess = 0 } OnDemand { texture = planetpacktestthing/PluginData/usvaalcolormap.dds normals = planetpacktestthing/PluginData/usvaalnormalmap.dds//Normal map } } PQS { fadeStart = 90000 fadeEnd = 130000 deactivateAltitude = 130000 //Maybe I will need to make a material{} subnode Mods { VertexHeightMap { map = planetpacktestthing/PluginData/usvaalheightmap.dds offset = 0 deformity = 4000 scaleDeformityByRadius = false order = 20 enabled = true } VertexColorMap { map = planetpacktestthing/PluginData/usvaalcolormap.dds order = 20 enabled = true } } }
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I've solved the missing water for now, but anything I do to fix any other issue somehow seems to mess with it. On average, at least. The texture config for the volumetric clouds is missing, which I bet is a part of it, although I can't seem to find one. Not from the default config or AVP, which I've uninstalled because it messes with my game in general ways. I've concluded this because they seemed to resolve themselves once I deleted it. This part is a bit different from the rest, but every time I click "add segment" to an Astra Porta part from Blueshift, my game crashes. First, the screen goes black while the session continues. Next, I hear explosions. While the screen is black, I can't press any buttons most of the time, so I have no choice but to end the game. When I can press buttons, I usually go to either the space center, where it's usually not black anymore, but right after that I go to the tracking station, where it's black again and I can't press any buttons again. Other times I'll just go straight to the tracking station and I get the same result. Apparently, once the screen goes black, my vessel deletes itself, only for me to load the game again and It's just sitting where it was untouched like nothing ever happened, still not counted as a ring segment. Also, I can't find the file location for the flags. (it's not in the root file) My full ksp save is here. (including ksp.log)